Yes, Hillary Clinton Served on the Board of a Company Who Funds ISIS

hillary-libya

By Alice Salles

Source: theAntiMedia.org

As the race for the White House heats up, WikiLeaks continues to unveil sensitive information showing ties between the Democratic Presidential nominee Hillary Clinton, foreign governments, and corrupt companies.

In a recent tweet, WikiLeaks reported its unveiling of Clinton’s dubious ties to Lafarge, an American company owned by a French conglomerate that, between 2011 and 2013, paid taxes to the Islamic State (ISIS) in order to protect its cement factory 95 miles northeast of Aleppo, Syria. The arrangements were discovered by the French daily, Le Monde. The story became relevant once again after the Office of the Mayor of Paris recently struck a corporate partnership naming Lafarge as its main supplier.

Lafarge bought the cement plant in Syria in 2007, but in 2011, civil war broke out, forcing Lafarge to make the choice of paying the terrorist organization to continue production. The taxes were allegedly paid to ISIS middlemen and other rebel groups in Syria.

Another investigation carried out by Zaman al-Wasl, an independent news organization based in Syria, adds that Lafarge may have also bought oil from ISIS regularly.

On July 13, 2014, Zaman al-Wasl reported, Mamdooh al-Khalid, who served as the manager and sales manager of Lafarge Syria, “wrote to Bruno Pescheux, General Manager of Lafarge warning him about buying [f]uel from non-governmental company in areas out of the regime’s control.” If Bashar al-Assad’s regime discovered the deal, al-Khalid allegedly warned, the regime would not be pleased.

In a reply to al-Khalid, Pescheux “advised him to mention that Lafarge had done its best to get fuel from the government, and wondered about the previous requests for fuel from Homs refinery” before illegally buying fuel from ISIS in case the regime were to find out about the dealings.

According to The Canary, “Al-Wasl reported that the CEO of Lafarge Cement Syria, Frederic Jolibois, had personally instructed his firm to make payments to Isis.”

But the fact a private Western company has allegedly had dealings with ISIS is not the only worrying factor in this story.

According to an article from 2007 published by the Washington Post, Hillary Clinton was the Clinton family’s breadwinner in the early 1990s, when she was “earning more than $100,000 a year from her law firm salary and corporate board fees.” At the time, she served on Lafarge’s board, making about $31,000 a year from the company.

The report added that “[s]hortly before Bill Clinton was elected president in 1992, Lafarge was fined $1.8 million by the Environmental Protection Agency for pollution violations at its Alabama plant.” As soon as Clinton was elected, however, the administration “reduced that fine to less than $600,000.” Hillary left the board in 1992 after her husband won the Democratic nomination.

According to an investigative report published in the 1980s by the American Spectator and used as a source by The Canary, Hillary Clinton was already involved with the firm when Lafarge helped to facilitate the CIA’s support for Saddam Hussein’s secret weapons program. At the time, Clinton “did legal work for Lafarge … [providing] key services for the covert arms export network that supplied Saddam Hussein.” The Canary added that the investigative report unveiled how “the Justice Department was told to bury the investigation” to “prevent exposure of that secret supply line, and collateral damage to Hillary Clinton.”

During the 2013 annual meeting of the Clinton Foundation, Lafarge’s Executive Vice President for Operations, Eric Olson, was a “featured attendee.” In both 2015 and 2016, Lafarge was listed as a donor to the Clinton Foundation.

As Paris accepts a bid from Lafarge to provide sand for this summer’s Paris-Plages event, an international corporate watchdog known as SumOfUs is now urging Paris Mayor Anne Hidalgo to “immediately cut Paris’ partnership” with the company.

In a petition with nearly 40,000 SumOfUs member signatures, the group claims the partnership with Paris is “scandalous.” According to the SumOfUs campaign manager, Eoin Dubsky, this deal “should have never happened.”

By partnering with Lafarge for this summer’s Paris-Plages event, the City of Paris is whitewashing the company’s obscene show of corporate greed that profits off the war and violence created by terrorists,” the SumofUs announcement reads.

 

Related Article: WikiLeaks Exposes Hillary’s Stunning Connection to ISIS — Mainstream Media Blackout Ensues

‘Stop Drinking the Kool-Aid, America: Political Fiction in an Age of Televised Lies’

20120527040549-stop-drinking-kool-aid

By John W. Whitehead

Source: A Government of Wolves

“We’ve got to face it. Politics have entered a new stage, the television stage. Instead of long-winded public debates, the people want capsule slogans—‘Time for a change’—‘The mess in Washington’—‘More bang for a buck’—punch lines and glamour.”— A Face in the Crowd (1957)

Politics is entertainment.

It is a heavily scripted, tightly choreographed, star-studded, ratings-driven, mass-marketed, costly exercise in how to sell a product—in this case, a presidential candidate—to dazzled consumers who will choose image over substance almost every time.

This year’s presidential election, much like every other election in recent years, is what historian Daniel Boorstin referred to as a “pseudo-event”: manufactured, contrived, confected and devoid of any intrinsic value save the value of being advertised. It is the end result of a culture that is moving away from substance toward sensationalism in an era of mass media.

As author Noam Chomsky rightly observed, “It is important to bear in mind that political campaigns are designed by the same people who sell toothpaste and cars.” In other words, we’re being sold a carefully crafted product by a monied elite who are masters in the art of making the public believe that they need exactly what is being sold to them, whether it’s the latest high-tech gadget, the hottest toy, or the most charismatic politician.

Tune into a political convention and you will find yourself being sucked into an alternate reality so glossy, star-studded, emotionally charged and entertaining as to make you forget that you live in a police state. The elaborate stage show, the costumes, the actors, the screenplay, the lighting, the music, the drama: all carefully calibrated to appeal to the public’s need for bread and circuses, diversion and entertainment, and pomp and circumstance.

Politics is a reality show, America’s favorite form of entertainment, dominated by money and profit, imagery and spin, hype and personality and guaranteed to ensure that nothing in the way of real truth reaches the populace.

After all, who cares about police shootings, drone killings, SWAT team raids, asset forfeiture schemes, private prisons, school-to-prison pipelines, overcriminalization, censorship or any of the other evils that plague our nation when you can listen to the croonings of Paul Simon, laugh along with Sarah Silverman, and get misty-eyed over the First Lady’s vision of progress in America.

But make no mistake: Americans only think they’re choosing the next president.

In truth, however, they’re engaging in the illusion of participation culminating in the reassurance ritual of voting. It’s just another Blue Pill, a manufactured reality conjured up by the matrix in order to keep the populace compliant and convinced that their vote counts and that they still have some influence over the political process.

Stop drinking the Kool-Aid, America.

The nation is drowning in debt, crippled by a slowing economy, overrun by militarized police, swarming with surveillance, besieged by endless wars and a military industrial complex intent on starting new ones, and riddled with corrupt politicians at every level of government. All the while, we’re arguing over which corporate puppet will be given the honor of stealing our money, invading our privacy, abusing our trust, undermining our freedoms, and shackling us with debt and misery for years to come.

Nothing taking place on Election Day will alleviate the suffering of the American people.

The government as we have come to know it—corrupt, bloated and controlled by big-money corporations, lobbyists and special interest groups—will remain unchanged. And “we the people”—overtaxed, overpoliced, overburdened by big government, underrepresented by those who should speak for us and blissfully ignorant of the prison walls closing in on us—will continue to trudge along a path of misery.

With roughly 22 lobbyists per Congressman, corporate greed will continue to call the shots in the nation’s capital, while our elected representatives will grow richer and the people poorer. And elections will continue to be driven by war chests and corporate benefactors rather than such values as honesty, integrity and public service. Just consider: it’s estimated that more than $5 billion will be spent on the elections this year, yet not a dime of that money will actually help the average American in their day-to-day struggles to just get by.

And the military industrial complex will continue to bleed us dry. Since 2001 Americans have spent $10.5 million every hour for numerous foreign military occupations, including in Iraq and Afghanistan. There’s also the $2.2 million spent every hour on maintaining the United States’ nuclear stockpile, and the $35,000 spent every hour to produce and maintain our collection of Tomahawk missiles. And then there’s the money the government exports to other countries to support their arsenals, at the cost of $1.61 million every hour for the American taxpayers.

Then again, when faced with the grim, seemingly hopeless reality of the American police state, it’s understandable why Americans might opt for escapism. “Humankind cannot bear too much reality,” T. S. Eliot once said. Perhaps that is one reason we are so drawn to the unreality of the American political experience: it is spectacle and fiction and farce all rolled up into one glossy dose of escapism.

Frankly, escapism or not, Americans should be mad as hell.

Many of our politicians live like kings. Chauffeured around in limousines, flying in private jets and eating gourmet meals, all paid for by the American taxpayer, they are far removed from those they represent. Such a luxurious lifestyle makes it difficult to identify with the “little guy”—the roofers, plumbers and blue-collar workers who live from paycheck to paycheck and keep the country running with their hard-earned dollars and the sweat of their brows.

Conveniently, politicians only seem to remember their constituents in the months leading up to an election, and yet “we the people” continue to take the abuse, the neglect, the corruption and the lies. We make excuses for the shoddy treatment, we cover up for them when they cheat on us, and we keep hoping that if we just stick with them long enough, eventually they’ll treat us right.

People get the government they deserve.

No matter who wins the presidential election come November, it’s a sure bet that the losers will be the American people.

As political science professor Gene Sharp notes in starker terms, “Dictators are not in the business of allowing elections that could remove them from their thrones.” As I make clear in my book Battlefield America: The War on the American People, the Establishment—the shadow government and its corporate partners that really run the show, pull the strings and dictate the policies, no matter who occupies the Oval Office—are not going to allow anyone to take office who will unravel their power structures. Those who have attempted to do so in the past have been effectively put out of commission.

So what is the solution to this blatant display of imperial elitism disguising itself as a populist exercise in representative government?

Stop playing the game. Stop supporting the system. Stop defending the insanity. Just stop.

Washington thrives on money, so stop giving them your money. Stop throwing your hard-earned dollars away on politicians and Super PACs who view you as nothing more than a means to an end. There are countless worthy grassroots organizations and nonprofits working in your community to address real needs like injustice, poverty, homelessness, etc. Support them and you’ll see change you really can believe in in your own backyard.

Politicians depend on votes, so stop giving them your vote unless they have a proven track record of listening to their constituents, abiding by their wishes and working hard to earn and keep their trust.

Stop buying into the lie that your vote matters. Your vote doesn’t elect a president. Despite the fact that there are 218 million eligible voters in this country (only half of whom actually vote), it is the electoral college, made up of 538 individuals handpicked by the candidates’ respective parties, that actually selects the next president. The only thing you’re accomplishing by taking part in the “reassurance ritual” of voting is sustaining the illusion that we have a democratic republic. What we have is a dictatorship, or as political scientists Martin Gilens and Benjamin Page more accurately term it, we are suffering from an “economic élite domination.”

A healthy, representative government is hard work. It takes a citizenry that is informed about the issues, educated about how the government operates, and willing to make the sacrifices necessary to stay involved, whether that means forgoing Monday night football in order to attend a city council meeting or risking arrest by picketing in front of a politician’s office.

It takes a citizenry willing to do more than grouse and complain. We must act—and act responsibly—keeping in mind that the duties of citizenship extend beyond the act of voting.

Most of all, it takes a citizenry that cares enough to get mad and get active. As Howard Beale declares in the 1976 film Network:

“I want you to get up right now, sit up, go to your windows, open them and stick your head out and yell, ‘I’m as mad as hell and I’m not going to take this anymore.’ Things have got to change. But first, you’ve gotta get mad!…You’ve got to say, ‘I’m as mad as hell, and I’m not going to take this anymore!’ Then we’ll figure out what to do about the depression and the inflation and the oil crisis. But first get up out of your chairs, open the window, stick your head out, and yell, and say it.”

 

Google’s lemmings: Pokémon go where Silicon Valley says

index

An analysis of Ingress and Pokémon Go reveals important truths about corporate control and the ability of our mobile phones to organize our desires.

By Alfie Brown

Source: ROAR Magazine

his article has a clickbaity title but a sobering and concerning point to make. In 2010, Google started up what is now a very important subsidiary, Niantic Inc. Google starts up a lot of companies each year and acquires a great many more, so there is nothing special in this. What is important is that whilst most of us see Google’s acquisition of every “start-up” and endless development of “subsidiary” companies with different names as simply an attempt to completely monopolize the market, the case of Niantic shows us that there is more to the extent of Google’s power.

Six years on from its inception with the launch of its biggest game yet, Pokémon Go, Niantic has hit the headlines and people are finally paying attention to the company, with some apparent leftists even claiming we ought to boycott Pokémon Go. In fact, Niantic have been working on mobile phone psychology and social organization for several years. An analysis of the company’s two big games, Ingress and Pokémon Go, shows us some important truths about the world we are living in, about corporate control and about the ability of our mobile phones to organize our desires.

Niantic developed their first major game, Ingress, in 2011. The game, one of the most important of recent years, is a key ideological tool for Google — one that, unlike Pokémon Go, is little publicized. Ingress has seven million or more players and Ingress tattoos show the degree to which people define themselves by the application. Some players even describe Ingress as a “lifestyle” rather than a “game”. The reader can be forgiven for thinking: “I don’t play it, so why would this apply to me?” But the entertainment coming out of Google via Niantic is in line with Google’s wider project of regulating our movements and experiences of the physical world; unless you don’t use Google or any of its applications, many of which come built-it to our phones and cannot be uninstalled, this applies to you.

Ingress reflects a trend of mobile phone application development (which includes Google Maps and Uber, among other well-known apps) designed to regulate and influence our experience of the city, turning the mobile phone into a new kind of unconscious: an ideological force driving our movements while we remain only semi-aware of what propels us and why we are propelled in the directions we are.

I first considered the importance of mobile phone games to be about a kind of “distraction” — an argument I made in my book and related article in The New Inquiry. Later, when playing Ingress for the first time, I realized there was a lot more to it than this. Ingress, rather than simply distracting us from the city around us, actually trains us to become Google’s perfect citizens. In Ingress, the player moves around the real environment capturing “portals” represented by landmarks, monuments and public art, as well as other less-famous features of the city. The player is required to be within physical range of the “portal” to capture it, so the game constantly tracks the player via GPS. Importantly, it not only monitors where we go, but directs us where it wants us to move.

As such it is very much the counterpart of Google Maps, which is also developing the ability not only to track our movements but to direct them. Of course, Google’s algorithms have long since dictated which restaurants we visit, which cafés we are aware of and which paths we take to get to these destinations. Now though, Google is developing new technology that actually predicts where you will want to go based on the time, your GPS location and your habitual history of movement stored in its infinitely powerful recording system. This, like Ingress, shows us a new pattern emerging in which the mobile phone dictates our paths around the city and encourages us, without realizing it, to develop habitual and repetitious patterns of movement. More importantly still, such applications anticipate our very desires, not so much giving us what we want as determining what we desire.

Here again, the connection with the concept of the unconscious is useful. While some have seen the unconscious as a morass of unregulated desires, followers of Freud and later of Lacanian psychoanalysis have been keen to show precisely how structured the unconscious is by outside forces. Our mobile phones pretend to be about fulfilling our every desire, giving us endless entertainment (games), easy transport (Uber) and instant access to food and drink (OpenRice, JustEat) and even near-instantaneous sex and love (Tindr, Grindr). Yet, what is much scarier than the fact that you can get everything you want via your mobile phone is the possibility that what you want is itself set in motion by the phone.

Into precisely this atmosphere enters Pokémon Go, out just days ago, and already the most significant mobile phone release of 2016. The game is, of course, made by none other than Niantic Labs. A series of hysterical events have already arisen from the ethical minefield that is Pokémon Go. In the case of Ingress, academic study has already been dedicated to the fact that the game has sent young children into unlit city parks at 3am. With Pokémon Go, Australian police have had to respond to a bunch of Pokémon trainers trying to get into a police station to capture the Pokémon within and some people found a dead body instead of a Pokémon. It has already been suggested that Pokémon Go is eventually going to kill someone — and since that article was published someone has crashed into a police car and another has been run-over while hunting Pokemon. But, as with Ingress, it is not the occasional mad story to emerge that should concern us, but the psychological and technological effects of every user’s experience.

The premise of Pokémon Go is simply that you use your GPS to find Pokémon in the real environment and then your camera to make the Pokémon visible, so that the world is enriched by looking through the screen at what lies behind it, as in the image below:

images

The Pokémon itself is an incredible phenomenon deserving of a book length study. Perhaps for now we can say that the Pokémon is the perfect example of what Jacques Lacan called the objet a, that perfectly cute fetishised but illusive object of desire that would truly make us happy if only we could just get our hands on it. We never do, because there is always a newer, cuter and harder to capture version that we just have to catch!

Dystopian visions of what technology and videogames would lead to seem to have got something completely wrong. Depictions of the dystopian videogame future have always tended to see the future as involving each individual isolated from the rest and sat quietly alone in a small room hooked up into a computer through which their lives are exclusively lived. In other words, the importance of the physical environment recedes in favor of the imaginary electronic world. On the contrary to these predictions of the future, we now live in a dystopia where Google and its subsidiaries send us madly around the city almost non-stop in directions of its choosing in search of the objects of desire, whether that be a lover on Tindr, a bowl of authentic Japanese ramen or that elusive Clefairy or Pikachu.

In the 1990s parents could ask their children to “get outside more” to escape the videogame space, but now it is the games that make us charge around the city capturing portals and collecting Pokémon and going on dates. Putting aside the full access that Google gets to your accounts via Pokémon Go, this shows us something really dangerous. It points to the increasing reality that there really is no escape from Google — and that while we are doing what we think we want, believing that we are just using our phones to help us get it, in fact Google has an even greater power, a truly revolutionary one: the ability to create and organize desire itself.

It is this truly revolutionary power that is important when it comes to Pokémon Go and Ingress. To say that these games are revolutionary is not to say that they are doing any good, nor that they are “radical”, and certainly it is not to say that they are left-wing — on the contrary, the revolution in desire appears to be corporate, hegemonic and centralized. If the left is to have any hope, however, it must not resist Pokémon Go, as Jacobin have now famously suggested, but understand and perhaps even embrace the power of the mobile phone to re-organize desire and look for ways forward from here.

 

Alfie Bown is the author of Enjoying It: Candy Crush and Capitalism (Zero, 2015) and The PlayStation Dreamworld (Polity, forthcoming 2017). He is the co-editor of the Hong Kong Review of Books and writes on the politics of technology and videogames for many publications.