Saturday Matinee: Persona

By Roger Ebert

Source: RogerEbert.com

At first the screen is black. Then, very slowly, an area of dark gray transforms itself into blinding white. This is light projected through film onto the screen, the first basic principle of the movies. The light flickers and jumps around, finally resolving itself into a crude cartoon of a fat lady.

Then the pace picks up. There are shots of cops in old cars, maybe the Keystone Kops. There is a flicker of a tramp; maybe it was Chaplin. There is some footage from an old horror movie, and now there is a sound track too. We hear creepy music. Then some other shots, harder to place.

All this takes several minutes, before the titles for Ingmar Bergman’s “Persona” finally appear on the screen. Apparently Bergman intends his film to begin with the invention of the “moving picture” and then to work its way forward in time to the present moment. He is establishing “Persona” as a definite episode in the history of the movies.

Most movies try to seduce us into forgetting we’re “only” watching a movie. But Bergman keeps reminding us his story isn’t “real.” At a crucial moment in his plot the film seemingly breaks, and after it rips for a dozen frames it seems to catch fire within the projector. We see it melting on the screen. Then blackness, then light and then the old silent comedies again, as “Persona” starts again at the beginning.

Near the end of the film, there is even a transition made by cutting from one of the actresses to a shot of the camera crew. Light men, camera operators, script girls and Bergman himself look at us dispassionately. Then the on-screen camera turns, and in its view finder we see what will be the next scene. We have been brutally reminded that the story is being filtered through technical equipment.

Bergman’s preoccupation with illusion and reality seems to be tied into the plot of “Persona,” which involves a neurotic actress (Liv Ullmann) and her nurse (Bibi Andersson). The actress stopped speaking one night in the middle of a performance and hasn’t said a word since. The nurse’s duty is to try to win her confidence during a summer of seclusion in the country.

As the two women grow intimate, a strange exchange of personalities seems to occur. “No, no I’m not you,” the nurse cries, “I’m myself.” The actress doesn’t reply to this or anything else, and the nurse is driven to desperate means in an attempt to get through to her. Who is she? Who is anybody? What is real?

This is a difficult, frustrating film, seeming at times to have more in common with the “personal cinema” of Jean-Luc Godard than with Bergman’s usual cool control. The director keeps reminding us that he’s right there, creating his film before our eyes. And the distance between his presence and the story he tells is like the distance between what the actress is and what she reveals. The nurse is maddened by the unspeaking actress in the same sense that the audience is frustrated by the movie: Both stubbornly refuse to be conventional and to respond as we expect.

Saturday Matinee: Sane Man

Dangerous

By Jeffrey M. Anderson

Source: Combustible Celluloid

Bill Hicks (1961-1994) was the original punk stand-up comic. Other comics were poets or performance artists — or, in the case of Hicks’ pal Sam Kinison, heavy metal rock stars — but Hicks took the stage with a pointed wrath that made him unique and worth remembering. Infuriated by pop culture, politics and the industrial age in particular, as well as people’s indifference to same, Hicks raged with a brutally potent humor. His routine about Jimi Hendrix and Debbie Gibson could easily be updated to Britney Spears or the “American Idol” crew, and his beef with President Bush I (1988-1992) could easily be applied to Bush II. Even a story about taking drugs turns into a discourse about legalization. Unfortunately, Hicks’ career never rose much above a small cult following and he died of cancer in his prime. But like James Dean and Sid Vicious, he continues to fascinate fans, and his star continues to rise. Maybe someday, people will listen.

Saturday Matinee: Stick Around

Andy Kaufman played an android butler in the little-known 1977 sci-fi sitcom pilot, ‘Stick Around’

By Bart Bealmear

Source: Dangerous Minds

On May 30th, 1977, ABC aired the pilot for a sci-fi sitcom called Stick Around. The program starred Andy Kaufman as “Andy,” an android servant that had seen better days. ABC decided to pass on Stick Around, so the pilot is the only episode that was produced. It’s been on YouTube for years, with a relatively low number of views. Kaufman’s cult is big, yet somehow Stick Around has flown under the radar. It’s not only worth a look as a Kaufman curio; watching it 40 years later, it’s clear the show had potential.

Set in 2055, Stick Around revolves around a married couple who live with their android butler. “Andy” is an older model that is a bit worn down, thus in need of constant maintenance. The droid’s also prone to erratic behavior—comic gold for an unpredictable sort like Kaufman. His portrayal of “Andy” will be instantly recognizably to Kaufman fans, as it’s very similar to both his “Foreign Man” character, and “Latka Gravas,” his role on Taxi, the successful series that premiered a year after Stick Around failed to impress executives at ABC.

I think our readers will dig the Stick Around pilot. The episode uses the sitcom format and the sci-fi subgenre, social science fiction, to explore social commentary in a way that’s a heck of lot more meaningful and interesting than the average silly sitcom that made it onto network television—then and now. Perhaps that’s what scared off the suits!

The upload of the Stick Around pilot that’s been on YouTube was broken up into four parts, making for a less than ideal viewing experience. An uninterrupted version was recently added to the platform:

Saturday Matinee: Laputa Castle in the Sky

By Niels Matthijs

Source: OnderHand.com

Laputa: Castle in the Sky [Tenkû no Shiro Rapyuta] must’ve been one of the first Ghibli film I’ve seen, back then it was a perfect introduction into the work of Hayao Miyazaki. It’s an amalgam of what makes Miyazaki’s films so special, blending adventure and fantasy elements with powerful and memorable characters, beautiful settings and tons of creativity. It’s been more than 15 years since I last watched it though and things move fast in the animation industry, so I was quite curious to see whether it still held up after all this time.

Even though Nausicaä marks the official start of Studio Ghibli, I feel it’s Laputa that really captured the trademark Ghibli spirit for the first time. Nausicaä was a rather bitter film, with surprisingly grim scenes and an aggressively focused eco-themed plot. Laputa managed to retain some of that darkness, but didn’t allow it to overwhelm the film, so the result is a lot more upbeat and heart-warming. In Laputa Miyazaki found a better balance between entertainment, wonder and social critique, creating a much smoother overall experience that would come to define the next 30 years of Ghibli entertainment.

Though Ghibli became a major force in the anime industry, Laputa might have had an even bigger influence on the Japanese gaming world. Fans of JRPGs will feel right at home here, as early entries in the Final Fantasy and Dragon Warrior franchises copied a lot from the Laputa universe. If you’ve played these early JRPGs, you’ll immediately recognize the floating islands, the airships and magical tech that helped these games stand out from its Western counterparts. While I’m not saying Miyazaki created these words all by himself, I have no doubt Laputa is one of the prime reasons why these universes became so popular in Japan.

The story revolves around Sheeta, a young girl who is chased down by both the military and a group of pirates. In a struggle Sheeta falls from an airship and crashes down. Before she hits the ground though, she is saved by a penchant she’s wearing. Pazu, a young boy who works in the mines, finds Sheeta and decides to take care of her, but it doesn’t take long before the pirates are back on their heels. Sheeta and Pazu manage to flee and begin a journey to find out what powers the penchant houses, but it won’t be easy to stay out of the grasp of their many adversaries.

Miyazaki is best known for his consistent, subtle and detailed animation. Laputa wasn’t quite there yet, but you can clearly see the blueprint for Miyazaki’s later films. The difference in character and background drawing styles is still quite substantial here, but that wasn’t uncommon in 80s anime. Backgrounds are somewhat sketchier, relatively low in detail but still rich and beautiful, whereas the character art is a lot cleaner, though simpler. These two styles work well together, but it’s not as consistent as you might expect from a Ghibli film. Luckily the world of Laputa looks amazing, with very cool tech designs (the airships in particular are lovely and the robots are iconic), beautiful towns and mysterious floating islands. The character animation also stands out, with small poses and gestures that give the characters lots of depth and personality. Laputa may be 35 years old, but it’s still a looker.

The music too is on point, with Joe Hisaishi providing a warm, comfortable and slightly subdued score. It’s not quite as loud and in your face as you might expect from a score for a fantasy film, but that’s a large part of the appeal here. While rather epic in scope, the film is actually very calm and dreamy, with plenty of time to enjoy the smaller pleasures of adventuring. The score reflects that perfectly. As for the dubbing, normal recommendations apply. The Japanese dub is fun and distinctive, providing plenty of personality to the characters, the US dub on the other hand is flat and grating in comparison. You have been warned.

Laputa has a lot to offer, for me personally though it’s the deliberate pacing that made the biggest impact. Miyazaki doesn’t let his film be defined by more traditional fantasy build-ups, best exemplified by the scenes where Sheeta ad Pazu finally reach the floating island. This happens about 90 minutes in, usually a time when the pre-finale build-up is well underway. But Miyazaki doesn’t mind slowing things down and gives his audience ample time to discover the island and revel in its beauty. It’s a period of tranquility, discovery and wonder you’ll rarely find so late in a film, but it’s by far one of Laputa’s most beautiful sequences.

It’s only normal Laputa has aged a little, after all the film was made almost 35 years ago. The animation business has changed a lot between then and now, even so Miyazaki’s film still stands proud. The sense of adventure, wonder and delight is what set this film apart, combined with a great eye for detail and perfect pacing it makes for a sprawling, joyous fantasy film. It’s not Miyazaki’s ultimate masterpiece, but it’s a confident and powerful step forward that would foreshadow his dominance in the animation scene. A must if you haven’t seen it already.