The Future Is Here: Dystopian Movies Fit for a Dystopian World

By John W. Whitehead

Source: The Rutherford Institute

“The Internet is watching us now. If they want to. They can see what sites you visit. In the future, television will be watching us, and customizing itself to what it knows about us. The thrilling thing is, that will make us feel we’re part of the medium. The scary thing is, we’ll lose our right to privacy. An ad will appear in the air around us, talking directly to us.”—Director Steven Spielberg, Minority Report

We have arrived, way ahead of schedule, into the dystopian future dreamed up by such science fiction writers as George Orwell, Aldous Huxley, Margaret Atwood and Philip K. Dick.

Much like Orwell’s Big Brother in 1984, the government and its corporate spies now watch our every move.

Much like Huxley’s A Brave New World, we are churning out a society of watchers who “have their liberties taken away from them, but … rather enjoy it, because they [are] distracted from any desire to rebel by propaganda or brainwashing.”

Much like Atwood’s The Handmaid’s Tale, the populace is now taught to “know their place and their duties, to understand that they have no real rights but will be protected up to a point if they conform, and to think so poorly of themselves that they will accept their assigned fate and not rebel or run away.”

And in keeping with Philip K. Dick’s darkly prophetic vision of a dystopian police state—which became the basis for Steven Spielberg’s futuristic thriller Minority Report which was released 20 years ago—we are now trapped into a world in which the government is all-seeing, all-knowing and all-powerful, and if you dare to step out of line, dark-clad police SWAT teams and pre-crime units will crack a few skulls to bring the populace under control.

Minority Report is set in the year 2054, but it could just as well have taken place in 2022.

Seemingly taking its cue from science fiction, technology has moved so fast in the short time since Minority Report premiered in 2002 that what once seemed futuristic no longer occupies the realm of science fiction.

Incredibly, as the various nascent technologies employed and shared by the government and corporations alike—facial recognition, iris scanners, massive databases, behavior prediction software, and so on—are incorporated into a complex, interwoven cyber network aimed at tracking our movements, predicting our thoughts and controlling our behavior, Spielberg’s unnerving vision of the future is fast becoming our reality.

Both worlds—our present-day reality and Spielberg’s celluloid vision of the future—are characterized by widespread surveillance, behavior prediction technologies, data mining, fusion centers, driverless cars, voice-controlled homes, facial recognition systems, cybugs and drones, and predictive policing (pre-crime) aimed at capturing would-be criminals before they can do any damage.

Surveillance cameras are everywhere. Government agents listen in on our telephone calls and read our emails. Political correctness—a philosophy that discourages diversity—has become a guiding principle of modern society.

The courts have shredded the Fourth Amendment’s protections against unreasonable searches and seizures. In fact, SWAT teams battering down doors without search warrants and FBI agents acting as a secret police that investigate dissenting citizens are common occurrences in contemporary America.

We are increasingly ruled by multi-corporations wedded to the police state. Much of the population is either hooked on illegal drugs or ones prescribed by doctors. And bodily privacy and integrity has been utterly eviscerated by a prevailing view that Americans have no rights over what happens to their bodies during an encounter with government officials, who are allowed to search, seize, strip, scan, spy on, probe, pat down, taser, and arrest any individual at any time and for the slightest provocation.

All of this has come about with little more than a whimper from an oblivious American populace largely comprised of nonreaders and television and internet zombies, but we have been warned about such an ominous future in novels and movies for years.

The following 15 films may be the best representation of what we now face as a society.

Fahrenheit 451 (1966). Adapted from Ray Bradbury’s novel and directed by Francois Truffaut, this film depicts a futuristic society in which books are banned, and firemen ironically are called on to burn contraband books—451 Fahrenheit being the temperature at which books burn. Montag is a fireman who develops a conscience and begins to question his book burning. This film is an adept metaphor for our obsessively politically correct society where virtually everyone now pre-censors speech. Here, a brainwashed people addicted to television and drugs do little to resist governmental oppressors.

2001: A Space Odyssey (1968). The plot of Stanley Kubrick’s masterpiece, as based on an Arthur C. Clarke short story, revolves around a space voyage to Jupiter. The astronauts soon learn, however, that the fully automated ship is orchestrated by a computer system—known as HAL 9000—which has become an autonomous thinking being that will even murder to retain control. The idea is that at some point in human evolution, technology in the form of artificial intelligence will become autonomous and human beings will become mere appendages of technology. In fact, at present, we are seeing this development with massive databases generated and controlled by the government that are administered by such secretive agencies as the National Security Agency and sweep all websites and other information devices collecting information on average citizens. We are being watched from cradle to grave.

Planet of the Apes (1968). Based on Pierre Boulle’s novel, astronauts crash on a planet where apes are the masters and humans are treated as brutes and slaves. While fleeing from gorillas on horseback, astronaut Taylor is shot in the throat, captured and housed in a cage. From there, Taylor begins a journey wherein the truth revealed is that the planet was once controlled by technologically advanced humans who destroyed civilization. Taylor’s trek to the ominous Forbidden Zone reveals the startling fact that he was on planet earth all along. Descending into a fit of rage at what he sees in the final scene, Taylor screams: “We finally really did it. You maniacs! You blew it up! Damn you.” The lesson is obvious, but will we listen? The script, although rewritten, was initially drafted by Rod Serling and retains Serling’s Twilight Zone-ish ending.

THX 1138 (1970). George Lucas’ directorial debut, this is a somber view of a dehumanized society totally controlled by a police state. The people are force-fed drugs to keep them passive, and they no longer have names but only letter/number combinations such as THX 1138. Any citizen who steps out of line is quickly brought into compliance by robotic police equipped with “pain prods”—electro-shock batons. Sound like tasers?

A Clockwork Orange (1971). Director Stanley Kubrick presents a future ruled by sadistic punk gangs and a chaotic government that cracks down on its citizens sporadically. Alex is a violent punk who finds himself in the grinding, crushing wheels of injustice. This film may accurately portray the future of western society that grinds to a halt as oil supplies diminish, environmental crises increase, chaos rules, and the only thing left is brute force.

Soylent Green (1973). Set in a futuristic overpopulated New York City, the people depend on synthetic foods manufactured by the Soylent Corporation. A policeman investigating a murder discovers the grisly truth about what soylent green is really made of. The theme is chaos where the world is ruled by ruthless corporations whose only goal is greed and profit. Sound familiar?

Blade Runner (1982). In a 21st century Los Angeles, a world-weary cop tracks down a handful of renegade “replicants” (synthetically produced human slaves). Life is now dominated by mega-corporations, and people sleepwalk along rain-drenched streets. This is a world where human life is cheap, and where anyone can be exterminated at will by the police (or blade runners). Based upon a Philip K. Dick novel, this exquisite Ridley Scott film questions what it means to be human in an inhuman world.

Nineteen Eighty-Four (1984). The best adaptation of Orwell’s dark tale, this film visualizes the total loss of freedom in a world dominated by technology and its misuse, and the crushing inhumanity of an omniscient state. The government controls the masses by controlling their thoughts, altering history and changing the meaning of words. Winston Smith is a doubter who turns to self-expression through his diary and then begins questioning the ways and methods of Big Brother before being re-educated in a most brutal fashion.

Brazil (1985). Sharing a similar vision of the near future as 1984 and Franz Kafka’s novel The Trial, this is arguably director Terry Gilliam’s best work, one replete with a merging of the fantastic and stark reality. Here, a mother-dominated, hapless clerk takes refuge in flights of fantasy to escape the ordinary drabness of life. Caught within the chaotic tentacles of a police state, the longing for more innocent, free times lies behind the vicious surface of this film.

They Live (1988). John Carpenter’s bizarre sci-fi social satire action film assumes the future has already arrived. John Nada is a homeless person who stumbles across a resistance movement and finds a pair of sunglasses that enables him to see the real world around him. What he discovers is a world controlled by ominous beings who bombard the citizens with subliminal messages such as “obey” and “conform.” Carpenter manages to make an effective political point about the underclass—that is, everyone except those in power. The point: we, the prisoners of our devices, are too busy sucking up the entertainment trivia beamed into our brains and attacking each other up to start an effective resistance movement.

The Matrix (1999). The story centers on a computer programmer Thomas A. Anderson, secretly a hacker known by the alias “Neo,” who begins a relentless quest to learn the meaning of “The Matrix”—cryptic references that appear on his computer. Neo’s search leads him to Morpheus who reveals the truth that the present reality is not what it seems and that Anderson is actually living in the future—2199. Humanity is at war against technology which has taken the form of intelligent beings, and Neo is actually living in The Matrix, an illusionary world that appears to be set in the present in order to keep the humans docile and under control. Neo soon joins Morpheus and his cohorts in a rebellion against the machines that use SWAT team tactics to keep things under control.

Minority Report (2002). Based on a short story by Philip K. Dick and directed by Steven Spielberg, the film offers a special effect-laden, techno-vision of a futuristic world in which the government is all-seeing, all-knowing and all-powerful. And if you dare to step out of line, dark-clad police SWAT teams will bring you under control. The setting is 2054 where PreCrime, a specialized police unit, apprehends criminals before they can commit the crime. Captain Anderton is the chief of the Washington, DC, PreCrime force which uses future visions generated by “pre-cogs” (mutated humans with precognitive abilities) to stop murders. Soon Anderton becomes the focus of an investigation when the precogs predict he will commit a murder. But the system can be manipulated. This film raises the issue of the danger of technology operating autonomously—which will happen eventually if it has not already occurred. To a hammer, all the world looks like a nail. In the same way, to a police state computer, we all look like suspects. In fact, before long, we all may be mere extensions or appendages of the police state—all suspects in a world commandeered by machines.

V for Vendetta (2006). This film depicts a society ruled by a corrupt and totalitarian government where everything is run by an abusive secret police. A vigilante named V dons a mask and leads a rebellion against the state. The subtext here is that authoritarian regimes through repression create their own enemies—that is, terrorists—forcing government agents and terrorists into a recurring cycle of violence. And who is caught in the middle? The citizens, of course. This film has a cult following among various underground political groups such as Anonymous, whose members wear the same Guy Fawkes mask as that worn by V.

Children of Men (2006). This film portrays a futuristic world without hope since humankind has lost its ability to procreate. Civilization has descended into chaos and is held together by a military state and a government that attempts to keep its totalitarian stronghold on the population. Most governments have collapsed, leaving Great Britain as one of the few remaining intact societies. As a result, millions of refugees seek asylum only to be rounded up and detained by the police. Suicide is a viable option as a suicide kit called Quietus is promoted on billboards and on television and newspapers. But hope for a new day comes when a woman becomes inexplicably pregnant.

Land of the Blind (2006). In this dark political satire, tyrannical rulers are overthrown by new leaders who prove to be just as evil as their predecessors. Maximilian II is a demented fascist ruler of a troubled land named Everycountry who has two main interests: tormenting his underlings and running his country’s movie industry. Citizens who are perceived as questioning the state are sent to “re-education camps” where the state’s concept of reality is drummed into their heads. Joe, a prison guard, is emotionally moved by the prisoner and renowned author Thorne and eventually joins a coup to remove the sadistic Maximilian, replacing him with Thorne. But soon Joe finds himself the target of the new government.

All of these films—and the writers who inspired them—understood what many Americans, caught up in their partisan, flag-waving, zombified states, are still struggling to come to terms with: that there is no such thing as a government organized for the good of the people. Even the best intentions among those in government inevitably give way to the desire to maintain power and control at all costs.

Eventually, as I make clear in my book Battlefield America: The War on the American People and in its fictional counterpart The Erik Blair Diaries, even the sleepwalking masses (who remain convinced that all of the bad things happening in the police state—the police shootings, the police beatings, the raids, the roadside strip searches—are happening to other people) will have to wake up.

Sooner or later, the things happening to other people will start happening to us.

When that painful reality sinks in, it will hit with the force of a SWAT team crashing through your door, a taser being aimed at your stomach, and a gun pointed at your head. And there will be no channel to change, no reality to alter, and no manufactured farce to hide behind.

As George Orwell warned, “If you want a picture of the future, imagine a boot stamping on a human face forever.”

The Metaverse Is Big Brother in Disguise: Freedom Meted Out by Technological Tyrants

By By John W. Whitehead & Nisha Whitehead

Source: The Rutherford Institute

The term metaverse, like the term meritocracy, was coined in a sci fi dystopia novel written as cautionary tale. Then techies took metaverse, and technocrats took meritocracy, and enthusiastically adopted what was meant to inspire horror.”—Antonio García Martínez

Welcome to the Matrix (i.e. the metaverse), where reality is virtual, freedom is only as free as one’s technological overlords allow, and artificial intelligence is slowly rendering humanity unnecessary, inferior and obsolete.

Mark Zuckerberg, the CEO of Facebook, sees this digital universe—the metaverse—as the next step in our evolutionary transformation from a human-driven society to a technological one.

Yet while Zuckerberg’s vision for this digital frontier has been met with a certain degree of skepticism, the truth—as journalist Antonio García Martínez concludes—is that we’re already living in the metaverse.

The metaverse is, in turn, a dystopian meritocracy, where freedom is a conditional construct based on one’s worthiness and compliance.

In a meritocracy, rights are privileges, afforded to those who have earned them. There can be no tolerance for independence or individuality in a meritocracy, where political correctness is formalized, legalized and institutionalized. Likewise, there can be no true freedom when the ability to express oneself, move about, engage in commerce and function in society is predicated on the extent to which you’re willing to “fit in.”

We are almost at that stage now.

Consider that in our present virtue-signaling world where fascism disguises itself as tolerance, the only way to enjoy even a semblance of freedom is by opting to voluntarily censor yourself, comply, conform and march in lockstep with whatever prevailing views dominate.

Fail to do so—by daring to espouse “dangerous” ideas or support unpopular political movements—and you will find yourself shut out of commerce, employment, and society: Facebook will ban you, Twitter will shut you down, Instagram will de-platform you, and your employer will issue ultimatums that force you to choose between your so-called freedoms and economic survival.

This is exactly how Corporate America plans to groom us for a world in which “we the people” are unthinking, unresistant, slavishly obedient automatons in bondage to a Deep State policed by computer algorithms.

Science fiction has become fact.

Twenty-some years after the Wachowskis’ iconic film, The Matrix, introduced us to a futuristic world in which humans exist in a computer-simulated non-reality powered by authoritarian machines—a world where the choice between existing in a denial-ridden virtual dream-state or facing up to the harsh, difficult realities of life comes down to a blue pill or a red pill—we stand at the precipice of a technologically-dominated matrix of our own making.

We are living the prequel to The Matrix with each passing day, falling further under the spell of technologically-driven virtual communities, virtual realities and virtual conveniences managed by artificially intelligent machines that are on a fast track to replacing human beings and eventually dominating every aspect of our lives.

In The Matrixcomputer programmer Thomas Anderson a.k.a. hacker Neo is wakened from a virtual slumber by Morpheus, a freedom fighter seeking to liberate humanity from a lifelong hibernation state imposed by hyper-advanced artificial intelligence machines that rely on humans as an organic power source. With their minds plugged into a perfectly crafted virtual reality, few humans ever realize they are living in an artificial dream world.

Neo is given a choice: to take the red pill, wake up and join the resistance, or take the blue pill, remain asleep and serve as fodder for the powers-that-be.

Most people opt for the blue pill.

In our case, the blue pill—a one-way ticket to a life sentence in an electronic concentration camp—has been honey-coated to hide the bitter aftertaste, sold to us in the name of expediency and delivered by way of blazingly fast Internet, cell phone signals that never drop a call, thermostats that keep us at the perfect temperature without our having to raise a finger, and entertainment that can be simultaneously streamed to our TVs, tablets and cell phones.

Yet we are not merely in thrall with these technologies that were intended to make our lives easier. We have become enslaved by them.

Look around you. Everywhere you turn, people are so addicted to their internet-connected screen devices—smart phones, tablets, computers, televisions—that they can go for hours at a time submerged in a virtual world where human interaction is filtered through the medium of technology.

This is not freedom. This is not even progress.

This is technological tyranny and iron-fisted control delivered by way of the surveillance state, corporate giants such as Google and Facebook, and government spy agencies such as the National Security Agency.

So consumed are we with availing ourselves of all the latest technologies that we have spared barely a thought for the ramifications of our heedless, headlong stumble towards a world in which our abject reliance on internet-connected gadgets and gizmos is grooming us for a future in which freedom is an illusion.

Yet it’s not just freedom that hangs in the balance. Humanity itself is on the line.

If ever Americans find themselves in bondage to technological tyrants, we will have only ourselves to blame for having forged the chains through our own lassitude, laziness and abject reliance on internet-connected gadgets and gizmos that render us wholly irrelevant.

Indeed, we’re fast approaching Philip K. Dick’s vision of the future as depicted in the film Minority Report. There, police agencies apprehend criminals before they can commit a crime, driverless cars populate the highways, and a person’s biometrics are constantly scanned and used to track their movements, target them for advertising, and keep them under perpetual surveillance.

Cue the dawning of the Age of the Internet of Things (IoT), in which internet-connected “things” monitor your home, your health and your habits in order to keep your pantry stocked, your utilities regulated and your life under control and relatively worry-free.

The key word here, however, is control.

In the not-too-distant future, “just about every device you have—and even products like chairs, that you don’t normally expect to see technology in—will be connected and talking to each other.”

By the end of 2018, “there were an estimated 22 billion internet of things connected devices in use around the world… Forecasts suggest that by 2030 around 50 billion of these IoT devices will be in use around the world, creating a massive web of interconnected devices spanning everything from smartphones to kitchen appliances.”

As the technologies powering these devices have become increasingly sophisticated, they have also become increasingly widespread, encompassing everything from toothbrushes and lightbulbs to cars, smart meters and medical equipment.

It is estimated that 127 new IoT devices are connected to the web every second.

This “connected” industry has become the next big societal transformation, right up there with the Industrial Revolution, a watershed moment in technology and culture.

Between driverless cars that completely lacking a steering wheel, accelerator, or brake pedal, and smart pills embedded with computer chips, sensors, cameras and robots, we are poised to outpace the imaginations of science fiction writers such as Philip K. Dick and Isaac Asimov. (By the way, there is no such thing as a driverless car. Someone or something will be driving, but it won’t be you.)

These Internet-connected techno gadgets include smart light bulbs that discourage burglars by making your house look occupied, smart thermostats that regulate the temperature of your home based on your activities, and smart doorbells that let you see who is at your front door without leaving the comfort of your couch.

Nest, Google’s suite of smart home products, has been at the forefront of the “connected” industry, with such technologically savvy conveniences as a smart lock that tells your thermostat who is home, what temperatures they like, and when your home is unoccupied; a home phone service system that interacts with your connected devices to “learn when you come and go” and alert you if your kids don’t come home; and a sleep system that will monitor when you fall asleep, when you wake up, and keep the house noises and temperature in a sleep-conducive state.

The aim of these internet-connected devices, as Nest proclaims, is to make “your house a more thoughtful and conscious home.” For example, your car can signal ahead that you’re on your way home, while Hue lights can flash on and off to get your attention if Nest Protect senses something’s wrong. Your coffeemaker, relying on data from fitness and sleep sensors, will brew a stronger pot of coffee for you if you’ve had a restless night.

Yet given the speed and trajectory at which these technologies are developing, it won’t be long before these devices are operating entirely independent of their human creators, which poses a whole new set of worries. As technology expert Nicholas Carr notes, “As soon as you allow robots, or software programs, to act freely in the world, they’re going to run up against ethically fraught situations and face hard choices that can’t be resolved through statistical models. That will be true of self-driving cars, self-flying drones, and battlefield robots, just as it’s already true, on a lesser scale, with automated vacuum cleaners and lawnmowers.”

For instance, just as the robotic vacuum, Roomba, “makes no distinction between a dust bunny and an insect,” weaponized drones will be incapable of distinguishing between a fleeing criminal and someone merely jogging down a street. For that matter, how do you defend yourself against a robotic cop—such as the Atlas android being developed by the Pentagon—that has been programmed to respond to any perceived threat with violence?

Moreover, it’s not just our homes and personal devices that are being reordered and reimagined in this connected age: it’s our workplaces, our health systems, our government, our bodies and our innermost thoughts that are being plugged into a matrix over which we have no real control.

It is expected that by 2030, we will all experience The Internet of Senses (IoS), enabled by Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), 5G, and automation. The Internet of Senses relies on connected technology interacting with our senses of sight, sound, taste, smell, and touch by way of the brain as the user interface. As journalist Susan Fourtane explains:

Many predict that by 2030, the lines between thinking and doing will blur. Fifty-nine percent of consumers believe that we will be able to see map routes on VR glasses by simply thinking of a destination… By 2030, technology is set to respond to our thoughts, and even share them with others… Using the brain as an interface could mean the end of keyboards, mice, game controllers, and ultimately user interfaces for any digital device. The user needs to only think about the commands, and they will just happen. Smartphones could even function without touch screens.

In other words, the IoS will rely on technology being able to access and act on your thoughts.

Fourtane outlines several trends related to the IoS that are expected to become a reality by 2030:

1: Thoughts become action: using the brain as the interface, for example, users will be able to see map routes on VR glasses by simply thinking of a destination.

2: Sounds will become an extension of the devised virtual reality: users could mimic anyone’s voice realistically enough to fool even family members.

3: Real food will become secondary to imagined tastes. A sensory device for your mouth could digitally enhance anything you eat, so that any food can taste like your favorite treat.

4: Smells will become a projection of this virtual reality so that virtual visits, to forests or the countryside for instance, would include experiencing all the natural smells of those places.

5: Total touch: Smartphones with screens will convey the shape and texture of the digital icons and buttons they are pressing.

6: Merged reality: VR game worlds will become indistinguishable from physical reality by 2030.

This is the metaverse, wrapped up in the siren-song of convenience and sold to us as the secret to success, entertainment and happiness.

It’s a false promise, a wicked trap to snare us, with a single objective: total control.

George Orwell understood this.

Orwell’s masterpiece, 1984, portrays a global society of total control in which people are not allowed to have thoughts that in any way disagree with the corporate state. There is no personal freedom, and advanced technology has become the driving force behind a surveillance-driven society. Snitches and cameras are everywhere. And people are subject to the Thought Police, who deal with anyone guilty of thought crimes. The government, or “Party,” is headed by Big Brother, who appears on posters everywhere with the words: “Big Brother is watching you.”

As I make clear in my book Battlefield America: The War on the American People and in its fictional counterpart The Erik Blair Diaries, total control over every aspect of our lives, right down to our inner thoughts, is the objective of any totalitarian regime.

The Metaverse is just Big Brother in disguise.

Saturday Matinee: Virtual Nightmare

“Virtual Nightmare” (2000) is an Australian television film adaptation of the 1955 science fiction short novel by Frederik Pohl. It was directed by Michael Pattinson and written by Dan Mazur and David Tausik (who two years earlier collaborated for a tv adaptation of Brave New World). Like the stories of Philip K. Dick and the late 90s wave of gnostic films such as Dark City, Fight Club, eXistence, Pleasantville, The Matrix, The Thirteenth Floor, The Truman Show, etc. (some of which were inspired/influenced by PKD), the plot centers on protagonists piercing the veil of a superficial and hegemonic consensus reality.

Astute viewers may also recognize plot elements reminiscent of a couple of other literary works which Pohl’s source novel predates: Eight O’ Clock in the Morning (1963) by Ray Faraday Nelson (a short story adapted into the 1988 film They Live and whose author happened to be a close friend of PKD’s), and The Futurological Congress (1971) by Stanislaw Lem (a satirical dystopian novel loosely adapted for the 2013 film The Congress).

Visually and technically, Virtual Nightmare is comparable to made for television and direct-to-home video sci-fi fare of the late 90s and early 2000s, but where it stands apart is its intelligent and compelling storytelling. It’s a prime example of how limited budget/FX and occasionally subpar acting can be transcended by a narrative addressing eternally relevant questions.

A big shout-out to Tom of Montalk.net for bringing wider attention to this diamond in the rough via random tweet.

Tears in Rain: ‘Blade Runner’ and Philip K. Dick’s Legacy in Film

Blade Runner, and the work of Philip K. Dick, continues to find its way into our cinemas and minds. How did the visions of a paranoid loner become the most relevant science fiction of our time?

By Sean Bell

Source: PopMatters

You are an unusual man, Mr. Asher,” the cop beside him said. “Crazy or not, whatever it is that has gone wrong with you, you are one of a kind.”– Philip K. Dick, Flow My Tears, The Policeman Said.
“I’ve seen things you people wouldn’t believe…”
— Roy Batty, Blade Runner.

Los Angeles, 2019. The script simply reads: “Ext. Hades – Dusk”. Chemical flame bursts into the perpetual, post-nuclear Los Angeles gloom from skyscraping smokestacks, rising out of an industrial landscape Hieronymus Bosch might have envisaged. Flying cars flit through the darkness like fireflies. The camera moves slowly over impossible architecture with the immensity and decaying grandeur of ancient Egypt; a phantasmagorical megalopolis strung with necklaces of neon. The music rises.

The last war is over and nobody won. The Earth is living on borrowed time. Science has destroyed all boundaries between the real and unreal except those we choose to impose. Policemen are murderers, androids are lovers, nobody can be trusted, and everybody dies. Welcome back to the world of Blade Runner. Every time we return, it becomes more recognisable. Perhaps we never left.

Santa Ana, 1981. By now, Philip K. Dick — author, religious visionary and possible schizophrenic, who once said “You would have to kill me and prop me up in the seat of my car with a smile painted on my face to get me to go near Hollywood” — has read and approved the shooting script for Blade Runner by Hampton Fancher and David Peoples, as well as viewed a test reel of the movie’s groundbreaking special effects. In an effusive letter to Jeff Walker, the man in charge of the film’s marketing. Dick makes his prophetic opinion clear.

“Let me sum it up this way,” he wrote. “Science fiction has slowly and ineluctably settled into a monotonous death: it has become inbred, derivative, stale. Suddenly you people come in, some of the greatest talents currently in existence, and now we have a new life, a new start. As for my own role in the BLADE RUNNER project, I can only say that I did not know that a work of mine or a set of ideas of mine could be escalated into such stunning dimensions. My life and creative work are justified and completed by BLADE RUNNER… It will prove invincible.” (‘Letter to Jeff Walker regarding Blade Runner on Philip K Dick.com)

Dick, with a writer’s knack, chose the right words. Blade Runner has survived everything that could be thrown at it, including its initial critical reception, successive unsatisfactory edits, and dilution by both the science fiction genre and the film industry, which would plagiarise its vision with varying degrees of shamelessness for the next three decades. Yet nothing has been able to replicate its unique synthesis of elements, melding equal parts noir, action, romance, cyberpunk, dystopia and a meditation on what it means to be human. Whether praised or disparaged, ignored or overexposed, it has seen off all critics and challengers. Blade Runner‘s invincibility endures.

Unfortunately, the inimitable artistic fortitude of Ridley Scott‘s best work also allowed Hollywood to practice its favourite hobby of missing the point. The novels (or rather, in the film industry netherworld, ‘properties’) of Philip K. Dick — a writer largely unappreciated in his own lifetime who, at his lowest, claimed he he could not afford the late fee for a library book and infamously sustained himself on horse meat from a local pet store — have become highly prized and sought-after by studios eager to import intelligent ideas, rather than go through the hassle of conceiving their own. In the (twisted) spirit of Dick’s short story “We Can Remember It For You Wholesale“, no need for originality, we can develop it for you wholesale.

Question the nature of identity with Colin Farrell’s Douglas Quaid /Hauser as he flees the futuristic gunfire in the remake of Len Wiseman’s Total Recall (2012, an adaptation of an adaptation, as it were). Consider the limitations of free will with Tom Cruise’s Chief John Anderton (a well-known fan of unstable science fiction writers) in Steven Spielberg’s Minority Report (2012) while wondering how short he really is. Watch Jon Woo’s Paycheck (2003) and wonder how much Ben Affleck is actually being paid to appear in this piece of shit.

The names change, but the formula remains the same. Each summer, there must be blockbusters, and to fill the gaps in between the explosions with the barest bones of a Phil Dick story is, to the studio mindset, to buy instant, ready-made philosophical depth and artistic worth. Just add CGI!

Improbably, with 11 films based on his work and more in the pipeline, Dick has become the most adapted science fiction author in cinema history… And I’m not sure that’s a good thing.

“It’s a film about whether or not you can have a meaningful relationship with your toaster.” — Harrison Ford on Blade Runner in an interview with The Washington Post, 11 September 1992

That Scott is a director second only to George Lucas in his determination to tinker with a bygone masterwork until it meets his ultimate, exacting satisfaction (at last count, there are seven different versions of Blade Runner floating around the ether, finally culminating in Scott’s so-called ‘final cut’ in 2007), when a startling new interpretation of the film appeared online this June to wild acclaim, he had nothing to do with it. Instead, it was the work of the artist Anders Ramsell, who painstakingly recreated every frame of the movie’s opening 13 minutes with 3,285 gorgeous, haunting, impressionistic watercolours.

Dick, with a writer’s knack, chose the right words. Blade Runner has survived everything that could be thrown at it, including its initial critical reception, successive unsatisfactory edits, and dilution by both the science fiction genre and the film industry, which would plagiarise its vision with varying degrees of shamelessness for the next three decades. Yet nothing has been able to replicate its unique synthesis of elements, melding equal parts noir, action, romance, cyberpunk, dystopia and a meditation on what it means to be human. Whether praised or disparaged, ignored or overexposed, it has seen off all critics and challengers. Blade Runner‘s invincibility endures.

Unfortunately, the inimitable artistic fortitude of Ridley Scott‘s best work also allowed Hollywood to practice its favourite hobby of missing the point. The novels (or rather, in the film industry netherworld, ‘properties’) of Philip K. Dick — a writer largely unappreciated in his own lifetime who, at his lowest, claimed he he could not afford the late fee for a library book and infamously sustained himself on horse meat from a local pet store — have become highly prized and sought-after by studios eager to import intelligent ideas, rather than go through the hassle of conceiving their own. In the (twisted) spirit of Dick’s short story “We Can Remember It For You Wholesale“, no need for originality, we can develop it for you wholesale.

Question the nature of identity with Colin Farrell’s Douglas Quaid /Hauser as he flees the futuristic gunfire in the remake of Len Wiseman’s Total Recall (2012, an adaptation of an adaptation, as it were). Consider the limitations of free will with Tom Cruise’s Chief John Anderton (a well-known fan of unstable science fiction writers) in Steven Spielberg’s Minority Report (2012) while wondering how short he really is. Watch Jon Woo’s Paycheck (2003) and wonder how much Ben Affleck is actually being paid to appear in this piece of shit.

The names change, but the formula remains the same. Each summer, there must be blockbusters, and to fill the gaps in between the explosions with the barest bones of a Phil Dick story is, to the studio mindset, to buy instant, ready-made philosophical depth and artistic worth. Just add CGI!

Improbably, with 11 films based on his work and more in the pipeline, Dick has become the most adapted science fiction author in cinema history… And I’m not sure that’s a good thing.

“It’s a film about whether or not you can have a meaningful relationship with your toaster.” — Harrison Ford on Blade Runner in an interview with The Washington Post, 11 September 1992

That Scott is a director second only to George Lucas in his determination to tinker with a bygone masterwork until it meets his ultimate, exacting satisfaction (at last count, there are seven different versions of Blade Runner floating around the ether, finally culminating in Scott’s so-called ‘final cut’ in 2007), when a startling new interpretation of the film appeared online this June to wild acclaim, he had nothing to do with it. Instead, it was the work of the artist Anders Ramsell, who painstakingly recreated every frame of the movie’s opening 13 minutes with 3,285 gorgeous, haunting, impressionistic watercolours.

The painting technique employed to create this effect is known as aquarelle, which also acts as a sly commentary on Blade Runner‘s repeatedly-rejiggered legacy: because of its transparency, with aquarelle nothing can be painted over — once a mistake has been made, it has to be lived with. But as I watched what Ramsell called his ‘paraphrase’ of the movie, the familiar scenes and faces and voices emerging from the flickering, sensuous wash of colour, it seemed all the more appropriate. Other than Derek Jarman’s Caravaggio, I can think of no other film that so looks like a painting without paint — a piece of art that evokes other art, and yet remains entirely itself.

This is all a long way of saying that Blade Runner is beautiful, in almost every way possible. This has, ridiculously, sometimes been described as being to its detriment: Roger Ebert, one of the film’s more famous naysayers, wrote in a contemporary review in the Chicago Sun-Times that “It looks fabulous… but it is thin in its human story,” (11 September 1992) an oddly myopic remark to make about a parable on the nature of humanity. True, Blade Runner has an embarrassment of style, but never at the expense of substance, much like the best examples of the Cinema du look movement, which was just emerging in French cinema at the time of Blade Runner‘s release. Indeed, in appearance and atmosphere, Blade Runner is so distinct that it changed the aesthetic of science fiction, and new subgenres have since been invented simply to describe it — ‘future noir’, coined by the critic and filmmaker Paul M. Sammon, being the most enduring.

To those who have yet to experience the film, I wonder what to say that has not been said elsewhere. Based on Philip K. Dick’s 1968 novel Do Androids Dream of Electric Sheep?, Blade Runner somehow manages to be simultaneously the truest adaptation of Dick’s work yet produced — in spirit, if not plot — and also the freest in its interpretation of the material.

The central premise remains in both book and film; Rick Deckard (Harrison Ford), halfway between policeman and bounty hunter, makes his living by tracking and killing androids that are almost entirely indistinguishable from humans, living amongst us under false identities. The supposed test for distinguishing real from unreal humans is that of empathy, but as Deckard methodically adds to his ‘artificial’ bodycount, he begins to question who is really the unemotional machine.

Blade Runner dumps much of the novel’s narrative furniture — Scott justified this to Dick by saying: “You know you’re so dense, mate, that by page 32, there’s about 17 storylines” — in a way that, in almost any other adaptation, would be considered sacrilege. Most noticeably, in the novel, Deckard is trapped in a barely functional marriage, while in the movie, Harrison Ford’s laconic protagonist is the classic bachelor gumshoe.

Also prominent in the book are ‘Mercerism’, the religion based around its followers’ empathy for a man whom others were throwing rocks at, and the ‘Mood Organ’, the household device which stimulates any mood the user wishes to experience, and which much of the population now depends on in order to face another bleak, post-apocalyptic day — two tragicomic creations typical of Dick, but too wry to fit with the Blade Runner‘s overall tone. Despite such changes, Dick’s reading of the screenplay convinced him that this film could express his ideas in a way he had not thought possible.

The production could hardly be called smooth. Even before its release, troubling rumours had begun circulating, and as Paul M Sammon wrote ,”by the time BR (Blade Runner) officially completed principle photography in July on 1981, the gossip has become more specific — BR‘s workload had been horrendous, its shooting conditions miserable, and its director, difficult. Moreover, the whispers went, BR’s moneymen were unhappy, its leading man had clashed with his director, and the crew had been near revolt.” Some of these stories were indeed true, but one should bear in mind that movie moneymen are nearly always unhappy, and Harrison Ford will always be the man who told George Lucas that “you can type this shit, but you sure as hell can’t say it.”

Paranoia Runs Through Blade Runner Like a Knife Edge

When Blade Runner was first released, the reviews ran from lukewarm to underwhelmed to baffled, a fact that many critics have been doing their best to forget in the intervening years, polishing the film’s legend in a frantic effort to make up for missing the boat first time round. Considered today, in our gleaming plastic future of bad credit and worse politics, where we are reliant not on humanised robots but dehumanising gadgets, and where much of the movie’s retro-futurism appears as quaint as it does prescient, what is left to say about Blade Runner?

Should I recite the plaudits that have become ritualistic? Should I point out the Roy Batty’s (Rutger Hauer) ‘tears in rain’ monologue is among the most moving and eloquent ever written or performed? Or that Vangelis revolutionised jazz, electronic music and film scoring simultaneously in one of the best soundtracks ever composed? Is it really necessary to highlight the acting of all involved; Harrison Ford as one of the best soulful detectives to grace noir of any kind, an understated and heartbreaking Sean Young (as Rachael), a dangerous but innocent Daryl Hannah (as Pris), or Rutger Hauer’s mixture of the psychotic and the Shakespearean? Do I need to praise the costumes, the set design, or the script which balances so many themes, so many hidden or implied meanings, with such grace and economy?

Well, yes. You want a criticism of Blade Runner? I would’ve liked more of Edward James Olmos’ Gaff. He’s cool. I also want Deckard’s coat.

But we need to be reminded of these things, every now and again, as each new generation discovers the film afresh, and especially when the next logical question becomes: how did Blade Runner get it so right, more so than any other adaptation of Dick’s work since? What did it understand that they did not? To try and answer that, we have to go back to the source.

“Phil acknowledged that his talk sometimes sounded like “religious nonsense & occult nonsense” — but somewhere in it all was the truth. And he would never find it. God himself had assured him of that.” — Lawrence Sutin, Divine Invasions: A Life of Philip K. Dick.

In 2000, at the one and only Disinfo Con — a friendly gathering of millennial deviants concerning all things ‘counterculture’ — Grant Morrison, a writer who could arguably be counted as one of Dick’s prodigious bastard literary offspring, opened his keynote speech marvelling at the fact he spent his youth reading Robert Anton Wilson and now, all these years later, “we’re standing here, we’re talking about this shit and it’s real.”

Fans of Philip K. Dick have been feeling like that since at least the ’70s, when the dark realities on the other side of the Drug Revolution and the true possibilities of an all-powerful Nixonian surveillance state were becoming painfully apparent. Then as now, we use Dick’s paranoia to express our own.

Dick once commented that, with the making of Blade Runner, what had once been a private world that only he inhabited was now open to all; they would live in its murky depths, just as he did every day. At first, one might think that a paranoid and delusional visionary — and I use the word in its most literal sense — would want nothing more than for others to see and experience what he does. But perhaps Dick didn’t want anyone in his world. Maybe he didn’t think his world should be suffered by anyone else.

The fantastic, tortured mind of Philip K. Dick has been discussed, analysed and treated like an object of supreme curiosity since his death in 1982 (a few months shy of Blade Runner‘s release) and before. He had eked out an impoverished existence writing science fiction since the ’50s, when it was less a genre than a ghetto, and could only make a living by producing at a furious pace which he fuelled with huge amounts of amphetamines, at one point producing 12 novels over the course of two years.

But Dick was ever a seeker of truth, which made him, strangely, something of an oddity in science fiction. Within these novels, beneath the aliens and spaceships, moon colonies and interstellar wars, was arguably the best satire being done in science fiction on American life outside of Kurt Vonnegut‘s oeuvre, the philosophical undertones and untrammelled, often gothic imagination of which called to mind Jorge Luis Borges more than Isaac Asimov. The uniting thread that runs through his work — and, eventually, his life — is the notion that reality, as we know it, is fundamentally untrustworthy.

As the ’60s wore on, Dick’s involvement with the drug culture increased, adding a psychedelic aspect to both his ever-evolving philosophy and his ever-present paranoia. In 1971, Dick experienced a defining moment: his home was broken into, his safe blown open, and many of his personal papers burglerized. He never discovered who was responsible, though he had many suspects — local drug addicts, Black Panthers, the police, the FBI, the Soviets, or any of these, pretending to be one of the others.

The effect it left on Dick was to give him proof, unexplained and terrifying, that his paranoia was somehow justified. There had been comfort in simply telling himself he was crazy. But after years of grappling with his mental health, someone, it seemed, truly was out to get him.

“I mean,” he told the Aquarian magazine in a 1974 interview, “it’s a very frightening thing when the head of a police department tells you that you better leave the county because you have enemies, and you don’t know who these enemies are or why you’ve incurred their wrath.”

When one is peripherally aware of one’s own tenuous psychological condition (which we must be, we tell ourselves, if we have any hope of overcoming it), the uninitiated cannot imagine the sheer anguish, the self-doubt, the fear that follows when you know you cannot trust your own mind, and you cannot trust anyone to help you. The luckiest paranoids are also egotists, or better yet, megalomaniacs; they face the lurking forces of imagined persecution with a defiant roar or a knowing smirk.

Dick, on the other hand, was a sensitive, fragile, frightened soul, as well as a possible undiagnosed schizophrenic. His subsequent religious experiences — a series of hallucinations in which a beam of pink light connected him with a “transcendentally rational mind” — may have been his brain’s attempt to soothe his paranoia, or merely the next stage of his mental instability. In either case, as always, it provided inspiration for another novel.

Critics and biographers often talk about Dick’s paranoia and delusions like they were shocking fashion statements or extreme political opinions — just another interesting aspect to the bizarro image of a literary titan. What they don’t say, although the evidence is all around us, is that Dick’s paranoia is ours, as well. Ours may not have such colourful outlets or dramatic results, but we shall always carry our paranoia with us. It cannot be blotted out. There will forever be dark fears lurking in the deeper pools of our mind about our untrustworthy friends, co-workers, policemen, criminals, the FBI, the CIA, the Communists, the aliens, or God himself… and beyond. Existence will always be open to question, forever taunting us with its uncertainty. We can’t trust reality, but we have to live there.

This paranoia runs through Blade Runner like a knife edge. You cannot trust others, or yourself. You cannot trust your memories, your past, or your future. The entire world may be against you, even if it doesn’t appear to be. Then again, you don’t have to like it.

The heroes and villains of Blade Runner do not like, or accept, the oppression of the paranoid worldview. Deckard fights a series of seemingly impossible battles, even against what he thought was true, and finds romance where it should be impossible. Roy Batty, the leader of the renegade replicants, fights against death itself, seeking to extend and outlive his designer-mandated expiration date. The inhuman fights to become human, so humans must prove their humanity. This is the message at Blade Runner‘s core, and it has never been replicated.

Near the end of Dick’s 1976 novel Radio Free Albemuth, the protagonist, an author surrogate for Dick who also writes pulp science fiction, is faced by a gloating representative of the government conspiracy that the writer has become entangled with, who coolly informs him they will continue to put out books under his name — lurid trash scattered with a few of the author’s trademark concepts to keep it recognisable for his fans, but encoded with non-too-subtle propaganda messages designed to keep its readers afraid and unenlightened.

At our most cynical, it’s sometimes difficult not to think of Hollywood the same way: trading on Dick’s name and style and core ideas, but discarding the message and the mind behind them.

Authors often have to face a string of misfires and misinterpretations before their work gets the cinematic treatment it deserves; Dick, on the other hand, got a masterpiece on the first go. And it remains ours to enjoy: Blade Runner, as Dick wrote, is invincible.

Maybe it’s finally time for Hollywood to leave the legacy of Philip K. Dick at the local bookstore, where it belongs.

“What matters to me is the writing, the act of manufacturing the novel, because while I am doing it, at that particular moment, I am in the world I am writing about. It is real to me, completely and utterly. Then, when I’m finished, and I have to stop, withdraw from that world forever — that destroys me… I promise myself: I will never write another novel. I will never again imagine people from whom I will eventually be cut off. I tell myself this… and, secretly and cautiously, I begin another book.” — Philip K. Dick, “Notes Made Late At Night By A Weary SF Writer”, 1968.

Cyberpunk is Dead

By John Semley

Source: The Baffler

“It was an embarrasser; what did I want? I hadn’t thought that far ahead. Me, caught without a program!”
—Bruce Bethke, “Cyberpunk” (1983)

Held annually in a downtown L.A. convention center so massive and glassy that it served as a futurist backdrop for the 1993 sci-fi action film Demolition Man and as an intergalactic “Federal Transport Hub” in Paul Verhoeven’s 1997 space-fascism satire Starship Troopers, the Electronic Entertainment Expo, a.k.a. “E3,” is the trade show of the future. Sort of.

With “electronic entertainment” now surpassing both music and movies (and, indeed the total earnings of music and movies combined), the future of entertainment, or at least entertainment revenue, is the future of video games. Yet it’s a future that’s backward-looking, its gaze locked in the rearview as the medium propels forward.

Highlights of E3’s 2019 installment included more details around a long-gestating remake of the popular PlayStation 1-era role-playing game Final Fantasy VII, a fifth entry in the demon-shooting franchise Doom, a mobile remake of jokey kids side-scroller Commander Keen, and playable adaptations of monster-budget movie franchises like Star Wars and The Avengers. But no title at E3 2019 garnered as much attention as Cyberpunk 2077, the unveiling of which was met with a level of slavish mania one might reserve for a stadium rock concert, or the ceremonial reveal of an efficacious new antibiotic.

An extended trailer premiere worked to whet appetites. Skyscrapers stretched upward, slashed horizontally with long windows of light and decked out with corporate branding for companies called “DATA INC.” and “softsys.” There were rotating wreaths of bright neon billboards advertising near-futuristic gizmos and gee-gaws, and, at the street level, sketchy no-tell motels and cars of the flying, non-flying, and self-piloting variety. In a grimy, high-security bunker, a man with a buzzcut, his face embedded with microchips, traded blows with another, slightly larger man with a buzzcut, whose fists were robotically augmented like the cyborg Special Forces brawler Jax from Mortal Kombat. The trailer smashed to its title, and to wild applause from congregated gamers and industry types.

Then, to a chug-a-lug riff provided by Swedish straight-edge punkers Refused (recording under the nom de guerre SAMURAI) that sounded like the sonic equivalent of a can of Monster energy drink, an enormous freight-style door lifted, revealing, through a haze of pumped-out fog, a vaguely familiar silhouette: a tall, lean-muscular stalk, scraggly hair cut just above the shoulders. Over the PA system, in smoothly undulating, bass-heavy movie trailer tones, a canned voice announced: “Please welcome . . . Keanu Reeves.” Applause. Pitchy screams. Hysterics in the front row prostrating themselves in Wayne’s World “we’re not worthy!” fashion. “I gotta talk to ya about something!” Reeves roared through the din. Dutifully reading from a teleprompter, he plugged Cyberpunk 2077’s customizable characters and its “vast open world with a branching storyline,” set in “a metropolis of the future where body modification has become an obsession.”

More than just stumping for Cyberpunk 2077, Reeves lent his voice and likeness to the game as a non-playable character (NPC) named “Johnny Silverhand,” who is described in the accompanying press materials as a “legendary rockerboy.” A relative newbie to the world of blockbuster Xbox One games, Reeves told the audience at E3 that Cyberpunk piqued his interest because he’s “always drawn to fascinating stories.” The comment is a bit rich—OK, yes, this is a trade show pitch, but still—considering that such near-futuristic, bodily augmented, neon-bathed dystopias are hardly new ground for Reeves. His appearance in Cyberpunk 2077 serves more to lend the game some genre cred, given Reeves’s starring roles in canonical sci-fi films such as Johnny Mnemonic (1995) and the considerably more fantastic Matrix trilogy (1999-2003)—now quadrilogy; with an anticipated fourth installment announced just recently. Like many of E3 2019’s other top-shelf titles, Cyberpunk 2077 looked forward by reflecting back, conjuring its tech-noir scenario from the nostalgic ephemera of cyberpunk futures past.

This was hardly lost among all the uproar and excitement. Author William Gibson, a doyenne of sci-fi’s so-called “cyberpunk” subgenre, offered his own withering appraisal of Cyberpunk 2077, tweeting that the game was little more than a cloned Grand Theft Auto, “skinned-over with generic 80s retro-future” upholstery. “[B]ut hey,” Gibson added, a bit glibly, “that’s just me.” One would imagine that, at least in the burrows of cyberpunk fandom, Gibson’s criticism carries considerable weight.

After all, the author’s 1984 novel Neuromancer is a core text in cyberpunk literature. Gibson also wrote the screenplay for Johnny Mnemonic, adapted from one of his own short stories, which likewise developed the aesthetic and thematic template for the cyberpunk genre: future dystopias in which corporations rule, computer implants (often called “wetware”) permit access to expansive virtual spaces that unfold before the user like a walk-in World Wide Web, scrappy gangs of social misfits unite to hack the bad guys’ mainframes, and samurai swords proliferate, along with Yakuza heavies, neon signs advertising noodle bars in Kanji, and other fetish objects imported from Japanese pop culture. Gibson dissing Cyberpunk 2077 is a bit like Elvis Presley clawing out of his grave to disparage the likeness of an aspiring Elvis impersonator.

Gibson’s snark speaks to a deeper malaise that has beset cyberpunk. A formerly lively genre that once offered a clear, if goofy, vision of the future, its structures of control, and the oppositional forces undermining those authoritarian edifices, it has now been clouded by a kind of self-mythologizing nostalgia. This problem was diagnosed as early as 1991 by novelist Lewis Shiner, himself an early cyberpunk-lit affiliate.

“What cyberpunk had going for it,” Shiner wrote in a New York Times op-ed titled “Confessions of an Ex-Cyberpunk, “was the idea that technology did not have to be intimidating. Readers in their teens and 20’s responded powerfully to it. They were tired of hearing how their home computers were tempting them into crime, how a few hackers would undermine Western civilization. They wanted fiction that could speak to the sense of joy and power that computers gave them.”

That sense of joy had been replaced, in Shiner’s estimation, by “power fantasies” (think only of The Matrix, in which Reeves’s moonlighting hacker becomes a reality-bending god), which offer “the same dead-end thrills we get from video games and blockbuster movies” (enter, in due time, the video games and blockbuster movies). Where early cyberpunk offerings rooted through the scrap heap of genre, history, and futurist prognostication to cobble together a genre that felt vital and original, its modern iterations have recourse only to the canon of cyberpunk itself, smashing together tropes, clichés, and old-hat ideas that, echoing Gibson’s complaint, feel pathetically unoriginal.

As Refused (in their pre-computer game rock band iteration) put it on the intro to their 1998 record The Shape of Punk to Come: “They told me that the classics never go out of style, but . . . they do, they do.”

Blade Ran

The word was minted by author Bruce Bethke, who titled a 1980 short story about teenage hackers “Cyberpunk.” But cyberpunk’s origins can be fruitfully traced back to 1968, when Philip K. Dick published Do Androids Dream of Electric Sheep?, a novel that updated the speculative fiction of Isaac Asimov’s Robot series for the psychedelic era. It’s ostensibly a tale about a bounty hunter named Rick Deckard chasing rogue androids in a post-apocalyptic San Francisco circa 1992. But like Dick’s better stories, it used its ready-made pulp sci-fi premise to flick at bigger questions about the nature of sentience and empathy, playing to a readership whose conceptions of consciousness were expanding.

Ridley Scott brought Dick’s story to the big screen with a loose 1982 film adaptation, Blade Runner, which cast Harrison Ford as Deckard and pushed its drizzly setting ahead to 2019. With its higher order questions about what it means to think, to feel, and to be free—and about who, or what, is entitled to such conditions—Blade Runner effectively set a cyberpunk template: the billboards, the neon, the high-collared jackets, the implants, the distinctly Japanese-influenced mise-en-scène extrapolated from Japan’s 1980s-era economic dominance. It is said that William Gibson saw Blade Runner in theaters while writing Neuromancer and suffered something of a crisis of conscience. “I was afraid to watch Blade Runner,” Gibson told The Paris Review in 2011. “I was right to be afraid, because even the first few minutes were better.” Yet Gibson deepened the framework established by Blade Runner with a crucial invention that would come to define cyberpunk as much as drizzle and dumpsters and sky-high billboards. He added another dimension—literally.

Henry Case, Gibson establishes early on, “lived for the bodiless exultation of cyberspace.” As delineated in Neuromancer, cyberspace is an immersive, virtual dimension. It’s a fully realized realm of data—“bright lattices of logic unfolding across that colorless void”—which hackers can “jack into” using strapped-on electrodes. That the matrix is “bodiless” is a key concept, both of Neuromancer and of cyberpunk generally. It casts the Gibsonian idea of cyberspace against another of the genre’s hallmarks: the high-tech body mods flogged by Keanu Reeves during the Cyberpunk 2077 E3 demo.

Early in Neuromancer, Gibson describes these sorts of robotic, cyborg-like implants and augmentations. A bartender called Ratz has a “prosthetic arm jerking monotonously” that is “cased in grubby pink plastic.” The same bartender has implanted teeth: “a webwork of East European steel and brown decay.” Gibson’s intense, earthy descriptions of these body modifications cue the reader into the fundamental appeal of Neuromancer’s matrix, in which the body itself becomes utterly immaterial. Authors from Neal Stephenson (Snow Crash) to Ernest Cline (Ready Player One, which is like a dorkier Snow Crash, if such a thing is conceivable), further developed this idea of what theorist Fredric Jameson called “a whole parallel universe of the nonmaterial.”

As envisioned in Stephenson’s Snow Crash, circa 1992, this parallel universe takes shape less as some complex architecture of unfathomable data, and more as an immersive, massively multiplayer online role-playing game (MMORPG). Stephenson’s “Metaverse”—a “moving illustration drawn by [a] computer according to specifications coming down the fiber-optic cable”—is not a supplement to our real, three-dimensional world of physical bodies, but a substitute for it. Visitors navigate the Metaverse using virtual avatars, which are infinitely customizable. As Snow Crash’s hero-protagonist, Hiro Protagonist (the book, it should be noted, is something of a satire), describes it: “Your avatar can look any way you want it to . . . If you’re ugly, you can make your avatar beautiful. If you’ve just gotten out of bed, your avatar can still be wearing beautiful clothes and professionally applied makeup. You can look like a gorilla or a dragon or a giant talking penis in the Metaverse.”

Beyond Meatspatial Reasoning

The Metaverse seems to predict the wide-open, utopian optimism of the internet: that “sense of joy and power” Lewis Shiner was talking about. It echoes early 1990s blather about the promise of a World Wide Web free from corporate or government interests, where users could communicate with others across the globe, forge new identities in chat rooms, and sample from a smorgasbord of lo-res pornographic images. Key to this promise was, to some extent, forming new identities and relationships by leaving one’s physical form behind (or jacked into a computer terminal in a storage locker somewhere).

Liberated from such bulky earthly trappings, we’d be free to pursue grander, more consequential adventures inside what Gibson, in Neuromancer, calls “the nonspace of the mind.” Elsewhere in cyberpunk-lit, bodies are seen as impediments to the purer experience of virtuality. After a character in Cory Doctorow’s Down and Out in the Magic Kingdom unplugs from a bracingly real simulation immersing him in the life of Abraham Lincoln, he curses the limitations of “the stupid, blind eyes; the thick, deaf ears.” Or, as Case puts it in Neuromancer, the body is little more than “meat.”

In Stephenson’s Metaverse, virtual bodies don’t even obey the tedious laws of physics that govern our non-virtual world. In order to manage the high amount of pedestrian traffic within the Metaverse and prevent users from bumping around endlessly, the complicated computer programming permits avatars simply to pass through one another. “When things get this jammed together,” Hiro explains, “the computer simplifies things by drawing all of the avatars ghostly and translucent so you can see where you’re going.” Bodies—or their virtual representations—waft through one another, as if existing in the realm of pure spirit. There is an almost Romantic bent here (Neuromancer = “new romancer”). If the imagination, to the Romantics, opened up a gateway to deep spiritual truth, here technology serves much the same purpose. Philip K. Dick may have copped something of the 1960s psychedelic era’s ethos of expanding the mind to explore the radiant depths of the individual soul, spirit, or whatever, but cyberpunk pushed that ethos outside, creating a shared mental non-space accessible by anyone with the means—a kind of Virtual Commons, or what Gibson calls a “consensual hallucination.”

Yet outside this hallucination, bodies still persist. And in cyberpunk, the physical configurations of these bodies tend to express their own utopian dimension. Bruce Bethke claimed that “cyberpunk” resulted from a deliberate effort to “invent a new term that grokked the juxtaposition of punk attitudes and high technology.” Subsequent cyberpunk did something a bit different, not juxtaposing but dovetailing those “punk attitudes” with high-tech. (“Low-life, high-tech” is a kind of a cyberpunk mantra.) Neuromancer’s central heist narrative gathers a cast of characters—hacker Henry Case, a cybernetically augmented “Razorgirl” named Molly Millions, a drug-addled thief, a Rastafari pilot—that can be described as “ragtag.” The major cyberpunk blockbusters configure their anti-authoritarian blocs along similar lines.

In Paul Verhoeven’s cyberpunk-y action satire Total Recall, a mighty construction worker-cum-intergalactic-spy (Arnold Schwarzenegger) joins a Martian resistance led by sex workers, physically deformed “mutants,” little people, and others whose physical identities mirror their economic alienation and opposition to a menacing corporate-colonial overlord named Cohaagen.

In Johnny Mnemonic, Keanu Reeves’s businesslike “mnemonic courier” (someone who ferries information using computer implants embedded in the brain) is joined by a vixenish bodyguard (Dina Meyer’s Jane, herself a version of Neuromancer’s Molly Millions), a burly doctor (Henry Rollins), and a group of street urchin-like “Lo-Teks” engaged in an ongoing counterinsurgency against the mega-corporation Pharmakom. Both Mnemonic and Recall rely on cheap twists, in which a figure integral to the central intrigue turns out to be something ostensibly less- or other-than-human. Total Recall has Kuato, a half-formed clairvoyant mutant who appears as a tumorous growth wriggling in the abdomen of his brother. Even more ludicrously, Mnemonic’s climax reveals that the Lo-Teks’ leader is not the resourceful J-Bone (Ice-T), but rather Jones, a computer-augmented dolphin. In cyberpunk, the body’s status as “dead meat” to be transcended through computer hardware and neurological implantation offers a corollary sense of freedom.

The idea of the cybernetic body as a metaphor for the politicized human body was theorized in 1985, cyberpunk’s early days, by philosopher and biologist Donna Haraway. Dense and wildly eclectic, by turns exciting and exasperating, Haraway’s “Cyborg Manifesto” is situated as an ironic myth, designed to smash existing oppositions between science and nature, mind and body. Haraway was particularly interested in developing an imagistic alternative to the idea of the “Goddess,” so common to the feminism of the time. Where the Goddess was backward-looking in orientation, attempting to connect women to some prelapsarian, pre-patriarchal state of nature, the cyborg was a myth of the future, or at least of the present. “Cyborg imagery,” she writes, “can suggest a way out of the maze of dualisms in which we have explained our bodies and our tools to ourselves.” Part machine and part flesh, Haraway visualizes the cyborg as a being that threatens existing borders and assumes responsibility for building new ones.

Though they are not quite identical concepts, Haraway’s figure of the cyborg and the thematics of cyberpunk share much in common. A character like Gibson’s Molly Millions, for example, could be described as a cyborg, even if she is still essentially gendered as female (the gender binary was one of the many “dualisms” Haraway believed the cyborg could collapse). Cyborgs and cyberpunk are connected in their resistance to an old order, be it political and economic (as in Neuromancer, Johnny Mnemonic, etc.) or metaphysical (as in Haraway). The cyborg and the cyberpunk both dream of new futures, new social relationships, new bodies, and whole new categories of conceptions and ways of being.

The historical problem is that, for the most part, these new categories and these new relationships failed to materialize, as cyberpunk’s futures were usurped and commodified by the powers they had hoped to oppose.

Not Turning Japanese

In an introduction to the Penguin Galaxy hardcover reissue of Neuromancer, sci-fi-fantasy writer Neil Gaiman ponders precisely how the 1980s cyberpunk visions came to shape the future. “I wonder,” he writes, “to what extent William Gibson described a future, and how much he enabled it—how much the people who read and loved Neuromancer made the future crystallize around his vision.”

It’s a paradox that dogs most great sci-fi writers, whose powers for Kuato-style clairvoyance have always struck me as exaggerated. After all, it’s not as if, say, Gene Roddenberry literally saw into the future, observed voice-automated assistants of the Siri and Alexa variety, and then invented his starship’s speaking computers. It’s more that other people saw the Star Trek technology and went along inventing it. The same is true of Gibson’s matrix or Stephenson’s Metaverse, or the androids of Asimov and Dick. And the realization of many technologies envisioned by cyberpunk—including the whole concept of the internet, which now operates not as an escapist complement to reality, but an essential part of its fabric, like water or heat—has occurred not because of scrappy misfits and high-tech lowlifes tinkering in dingy basements, but because of gargantuan corporate entities. Or rather, the cyberpunks have become the corporate overlords, making the transition from the Lo-Teks to Pharmakom, from Kuato to Cohaagen. In the process, the genre and all its aspirations have been reduced to so much dead meat. This is what Shiner was reacting to when, in 1991, he renounced his cyberpunk affiliations, or when Bruce Bethke, who coined the term, began referring to “cyberpunk” as “the c-word.”

The commodification of the cool is a classic trick of capitalism, which has the frustrating ability to mutate faster than the forces that oppose it. Yet even this move toward commodification and corporatization is anticipated in much cyberpunk. “Power,” for Neuromancer’s Henry Case, “meant corporate power.” Gibson goes on: “Case had always taken it for granted that the real bosses, the kingpins in a given industry, would be both more and less than people.” For Case (and, it follows, Gibson, at least at the time of his writing), this power had “attained a kind of immortality” by evolving into an organism. Taking out one-or-another malicious CEO hardly matters when lines of substitutes are waiting in the wings to assume the role.

It’s here that cyberpunk critiques another kind of body. Not the ruddy human form that can be augmented and perfected by prosthetics and implants, but the economic body. Regarding the economy as a holistic organism—or a constituent part of one—is an idea that dates back at least as far as Adam Smith’s “invisible hand.” The rhetoric of contemporary economics is similarly biological. An edifying 2011 argument in Al Jazeera by Paul Rosenberg looked at the power of such symbolic conceptions of the economy. “The organic metaphor,” Rosenberg writes, “tells people to accept the economy as it is, to be passive, not to disturb it, to take a laissez faire attitude—leave it alone.”

This idea calls back to another of cyberpunk’s key aesthetic influences: the “body economic” of Japan in the 1980s. From the 2019 setting of 1982’s Blade Runner, to the conspicuous appearance of yakuza goons in Gibson’s stories, to Stephenson’s oddly anachronistic use of “Nipponese” in Snow Crash, cyberpunk’s speculative futures proceed from the economic ascendency of 1980s Japan, and the attendant anxiety that Japan would eventually eclipse America as an economic powerhouse. This idea, that Japan somehow is (or was) the future, has persisted all the way up to Cyberpunk 2077’s aesthetic template, and its foregrounding of villains like the shadowy Arasaka Corporation. It suggests that, even as it unfolds nearly sixty years from our future, the blockbuster video game is still obsessed with a vision of the future past.

Indeed, it’s telling that as the robust Japanese economy receded in the 1990s, its burly body giving up the proverbial ghost, that Japanese cinema became obsessed with avenging spirits channeled into the present by various technologies (a haunted video cassette in Hideo Nakata’s Ringu, the internet itself in Kiyoshi Kurosawa’s Kairo, etc.). But in the 1980s, Japan’s economic and technologic dominance seemed like a foregone conclusion. In a 2001 Time article, Gibson called Japan cyberpunk’s “de facto spiritual home.” He goes on:

I remember my first glimpse of Shibuya, when one of the young Tokyo journalists who had taken me there, his face drenched with the light of a thousand media-suns—all that towering, animated crawl of commercial information—said, “You see? You see? It is Blade Runner town.” And it was. It so evidently was.

Gibson’s analysis features one glaring mistake. His insistence that “modern Japan simply was cyberpunk” is tethered to its actual history as an economic and technological powerhouse circa the 1980s, and not from its own science-fictional preoccupations. “It was not that there was a cyberpunk movement in Japan or a native literature akin to cyberpunk,” he writes. Except there so evidently was.

The Rusting World

Even beyond the limp, Orwellian connotations, 1984 was an auspicious year for science-fiction. There was Neuromancer, yes. But 1984 also saw the first collected volume of Akira, a manga written and illustrated by Katsuhiro Otomo. Originally set, like Blade Runner, in 2019, Akira imagines a cyberpunk-y Neo-Tokyo, in which motorcycle-riding gangs do battle with oppressive government forces. Its 1988 anime adaptation was even more popular, in both Japan and the West. (The film’s trademark cherry red motorcycle has been repeatedly referenced in the grander cyberpunk canon, appearing in Steven Spielberg’s film adaptation of Ready Player One and, if pre-release hype is to believed, in Cyberpunk 2077 itself.) In 2018, the British Film Institute hailed Akira, accurately, as “a vital cornerstone of the cyberpunk genre.”

Japan has plenty of other, non-Akira cyberpunk touchstones. As a cinematic subgenre, Japanese cyberpunk feels less connected to the “cyber” and more to the spirit of “punk,” whether in the showcasing of actual Japanese punk rock bands (as in 1982’s Burst City) or the films’ own commitment to a rough-hewn, low-budget, underground aesthetic. Chief among the latter category of films is Shinya Tsukamoto’s Tetsuo: The Iron Man, which was shot on 16mm over a grueling year-and-a-half, mostly in and around Tetsuo actress and cinematographer Kei Fujiwara’s apartment, which also housed most of the film’s cast and crew.

Unlike the Western cyberpunk classics, Tsukamoto’s vision of human-machine hybridization is demonstrably more nightmarish. The film follows two characters, credited as the Salaryman (Tomorowo Taguchi) and the Guy (a.k.a. “The Metal Fetishist,” played by writer/director/producer/editor Tsukamoto himself), bound by horrifying mutations, which see their flesh and internal organs sprouting mechanical hardware.

In its own way, Tetsuo works as a cyberpunk-horror allegory for the Japanese economy. As the Salaryman and the Fetishist learn to accept the condition of their mechanization, they merge together, absorbing all the inorganic matter around them, growing enormously like a real-world computer virus or some terrifying industrial Katamari. Their mission resonates like a perverse inversion of Japan’s post-industrial promise. As Tsukamoto’s Fetishist puts it: “We can rust the whole world and scatter it into the dust of the universe.”

Like Haraway’s development of the cyborg as a metaphoric alternative to the New Age “goddess,” Tetsuo’s titular Iron Man can offer a similar corrective. If cyberpunk has become hopelessly obsessed with its own nostalgia, recycling all its 1980s bric-a-brac endlessly, then we need a new model. Far from the visions of Gibson, in which technology provides an outlet for a scrappy utopian impulse that jeopardizes larger corporate-political dystopias, Tetsuo is more pessimistic. It sees the body—both the individual physical body and the grander corpus of political economy—as being machine-like. Yet, as Rosenberg notes in his Al Jazeera analysis of economic rhetoric, it may be more useful to conceive of the economy not as a “body” or an organism but as a machine. The body metaphor is conservative, “with implications that tend toward passivity and acceptance of whatever ills there may be.” Machines, by contrast, can be fixed, greased, re-oriented. They are, unlike bodies, a thing separate from us, and so subject to our designs.

Cybernetic implants and cyborg technology are not some antidote to corporate hegemony. The human does not meld with technology to transcend the limitations of humanity. Rather, technology and machinery pose direct threats to precisely that condition. We cannot, in Tsukamoto’s film, hack our way to a better future, or technologically augment our way out of collective despair. Technology—and the mindless rush to reproduce it—are, to Tsukamoto, the very conditions of that despair. Even at thirty years old, Tetsuo offers a chilling vision not of the future, or of 1980s Japan, but of right now: a present where the liberating possibilities of technology have been turned inside-out; where hackers become CEOs whose platforms bespoil democracy; where automation offers not the promise of increased wealth and leisure time, but joblessness, desperation, and the wholesale redundancy of the human species; where the shared hallucination of the virtual feels less than consensual.

There’s nothing utopian about the model of cyberpunk developed in Tetsuo: The Iron Man. It is purely dystopian. But this defeatism offers clarity. And in denying the collaborative, collectivist, positive vision of a technological future in favor of a vision of identity-destroying, soul-obliterating horror, Tsukamoto’s stone-cold classic of Japanese cyberpunk invites us to imagine our own anti-authoritarian, anti-corporate arrangements. The enduring canon of American-style cyberpunk may have grown rusty. It has been caught, as Bethke put it in his genre-naming story, “without a program.” But the genre’s gnarlier, Japanese iterations have plenty to offer, embodying sci-fi’s dream of imagining a far-off future as a deep, salient critique of the present. It is only when we accept this cruel machinery of the present that we can freely contemplate how best to tinker with its future.

Left to peddle such a despairing vision in a packed-out L.A. convention center, even cyberpunk’s postmortem poster boy Keanu Reeves would be left with little to say but a resigned, bewildered, “Woah . . .”

It’s Just An Illusion – The Management of Perception

By Kingsley L. Dennis

The Varieties of Psychonautic Experience: Erik Davis’s ‘High Weirdness’

Art by Arik Roper

By Michael Grasso

Source: We Are the Mutants

High Weirdness: Drugs, Esoterica, and Visionary Experience in the Seventies
By Erik Davis
Strange Attractor Press/MIT Press, 2019

Two months ago, I devoured Erik Davis’s magisterial 2019 book High Weirdness: Drugs, Esoterica, and Visionary Experience in the Seventies the same weekend I got it, despite its 400-plus pages of sometimes dense, specialist prose. And for the past two months I have tried, in fits and starts, to gather together my thoughts on it—failing every single time. Sometimes it’s been for having far too much to say about the astonishing level of detail and philosophical depth contained within. Sometimes it’s been because the book’s presentation of the visionary mysticism of three Americans in the 1970s—ethnobotanist and psychonaut Terence McKenna, parapolitical trickster Robert Anton Wilson, and paranoid storyteller-mystic Philip K. Dick—has hit far too close to home for me personally, living in the late 2010s in a similarly agitated political (and mystical) state. In short, High Weirdness has seemed to me, sitting on my bookshelf, desk, or in my backpack, like some cursed magical grimoire out of Weird fiction—a Necronomicon or The King in Yellow, perhaps—and I became obsessed with its spiraling exploration of the unfathomable universe above and the depthless soul below. It has proven itself incapable of summary in any linear, rationalist way.

So let’s dispense with rationalism for the time being. In the spirit of High Weirdness, this review will try to weave an impressionistic, magical spell exploring the commonalities Davis unveils between the respective life’s work and esoteric, drug-aided explorations of McKenna, Wilson, and Dick: explorations that were an attempt to construct meaning out of a world that to these three men, in the aftermath of the cultural revelations and revolutions of the 1960s that challenged the supposed wisdom and goodness of American hegemony, suddenly offered nothing but nihilism, paranoia, and despair. These three men were all, in their own unique ways, magicians, shamans, and spiritualists who used the tools at their disposal—esoteric traditions from both East and West; the common detritus of 20th century Weird pop culture; technocratic research into the human mind, body, and soul; and, of course, psychedelic drugs—to forge some kind of new and desperately-needed mystical tradition in the midst of the dark triumph of the Western world’s rationalism.

A longtime aficionado of Weird America, Davis writes in the introduction to High Weirdness about his own early encounters with Philip K. Dick’s science fiction, the Church of the SubGenius, and other underground strains of the American esoteric in the aftermath of the ’60s and ’70s. As someone who came late in life to a postgraduate degree program (High Weirdness was Davis’s doctoral dissertation for Rice University’s Religion program, as part of a curriculum focus on Gnosticism, Esotericism, and Mysticism), I find it incredibly easy to identify with Davis’s desire to tug at the edges of his longtime association with and love for the Weird in a scholarly context. This book’s scholarly origins do not make High Weirdness unapproachable to the layperson, however. While Davis does delve deeply into philosophical and spiritual theorists and the context of American mysticism throughout the book, he provides succinct and germane summaries of this long history, translating the work of thinkers as diverse as early 20th century psychologist and student of religious and mystical experience William James to contemporary theorists such as Peter Sloterdijk and Mark Fisher. Davis’s introduction draws forth in great detail the long tradition of admitting the ineffable, the scientifically-inexplicable, into the creation of subjective, individual mystical experiences.

Primary among Davis’s foundational investigations, binding together all three men profiled in the book, is a full and thorough accounting of the question, “Why did these myriad mystical experiences all occur in the first half of the 1970s?” It’s a fairly common historical interpretation to look at the Nixon years in America as a hangover from the cultural revolution of the late 1960s, a retrenchment of Nixon’s “silent majority” of middle- and working-class whites vs. the perceived chaos of a militant student movement and identity-based politics among racial and sexual minorities. Davis admits that the general mystical seeking that went on in the early ’70s is a reaction to this revanchism. And while he quotes Robert Anton Wilson’s seeming affirmation of this idea—“The early 70s were the days when the survivors of the Sixties went a bit nuts”—his interest in the three individuals at the center of his study allows him to delve deeper, offering a more profound explanation of the politics and metaphysics of the era. In the immediate aftermath of the assassinations, the political and social chaos, and the election of Nixon in 1968, there was an increased tendency among the younger generation to seek alternatives to mass consumption culture, to engage in what leftist philosopher Herbert Marcuse would term “the Great Refusal.” All three of the figures Davis focuses on in this book, at some level or another, decided to opt out of what their upbringings and conformist America had planned for them, to various levels of harm to their livelihoods and physical and mental health. This refusal was part of an awareness of what a suburban middle-class life had excised from human experience: a sense of meaning-making, of a more profound spirituality detached from the streams of traditional mainline American religious life.

To find something new, the three men at the center of High Weirdness were forced to become bricoleurs—cobbling together a “bootstrap witchery,” in Davis’s words—from real-world occult traditions (both Eastern and Western); from the world of Cold War technocratic experimentation with cybernetics, neuroscience, psychedelics, and out-and-out parapsychology; and from midcentury American pop culture, including science fiction, fantasy, comic books, and pulp fiction. Davis intriguingly cites Dick’s invention of the term “kipple” in his 1968 novel Do Androids Dream of Electric Sheep? as a key concept in understanding how this detritus can be patched together and brought new life. Given Dick’s overall prescience in predicting our 21st century world of social atomization and disrepair, this seems a conceptual echo worth internalizing a half-century later. If the late 1960s represented a mini-cataclysm that showed a glimpse of what a world without the “Black Iron Prison” might look like, those who graduated to the 1970s—the ones who “went a bit nuts”—needed to figure out how to survive by utilizing the bits and scraps left behind after the sweeping turbulence blew through. In many ways, McKenna, Wilson, and Dick are all post-apocalyptic scavengers.

All three men used drugs extensively, although not necessarily as anthropotechnics specifically designed to achieve enlightenment (Davis notes that Dick in particular had preexisting psychological conditions that, in conjunction with his prodigious use of amphetamines in the 1960s, were likely one explanation for his profound and sudden breaks with consensus reality in the ’70s). But we should also recognize (as Davis does) that McKenna, Wilson, and Dick were also, in many ways, enormously privileged. As well-educated scions of white America, born between the Great Depression and the immediate aftermath of World War II, they had the luxury to experiment with spirituality, psychedelic drugs, and technology to various degrees while holding themselves consciously separate from the mainstream institutions that would eventually co-opt and recuperate many of these strains of spirituality and individual seeking into the larger Spectacle. As Davis cannily notes, “Perhaps no one can let themselves unravel into temporary madness like straight white men.” But these origins also help explain the expressly technocratic bent of many of their hopes (McKenna) and fears (Wilson and Dick). Like their close confederate in Weirdness, Thomas Pynchon (who spent his early adulthood working for defense contractor Boeing, an experience which allowed him a keener avenue to his literary critiques of 20th century America), all three men were adjacent to larger power structures that alternately thrilled and repelled them, and which also helped form their specific esoteric worldviews.

It would be a fool’s errand to try to summarize the seven central chapters of the book, which present in great detail Terence (and brother Dennis) McKenna’s mushroom-fueled experiences contacting a higher intelligence in La Chorrera, Colombia in 1971, Robert Anton Wilson’s LSD-and-sex-magick-induced contact with aliens from the star Sirius in 1973 and ’74 as detailed in his 1977 book Cosmic Trigger: The Final Secret of the Illuminati, and Philip K. Dick’s famous series of mystical transmissions and revelations in February and March of 1974, which influenced not only his fiction output for the final eight years of his life but also his colossal “Exegesis,” which sought to interpret these mystical revelations in a Christian and Gnostic context. Davis’s book is out there and I can only encourage you to buy a copy, read these chapters, and revel in their thrilling detail, exhilarating madness, and occasional absurdity. Time and time again, Davis, like a great composer of music, returns to his greater themes: the environment that created these men gave them the tools and technics to blaze a new trail out of the psychological morass of Cold War American culture. At the very least, I can present some individual anecdotes from each of the three men’s mystical experiences, as described by Davis, that should throw some illumination on how they explored their own psyches and the universe using drugs, preexisting religious/esoteric ritual, and the pop cultural clutter that had helped shape them.

Davis presents a chapter focusing on each man’s life leading up to his respective spiritual experiences, followed by a chapter (in the case of Philip K. Dick, two) on his mystical experience and his reactions to it. For Terence McKenna and his brother Dennis, their research into organic psychedelics such as the DMT-containing yagé (first popularized in the West in the Cold War period by William S. Burroughs), alternately known as oo-koo-hé or ayahuasca, led them to South America to find the source of these natural, indigenous entheogens. But at La Chorrera in Colombia they instead met the plentiful and formidable fungus Psilocybe cubensis. In their experiments with the mushroom, Terence and Dennis tuned into perceived resonances with long-dormant synchronicities within their family histories, their childhood love of science fiction, and with the larger universe. Eventually, Dennis, on a more than week-long trip on both mushrooms and ayahuasca, needed to be evacuated from the jungle, but not before he had acted as a “receiver” for cryptic hyper-verbal transmissions, the hallucinogens inside him a “vegetable television” tuned into an unseen frequency—a profound shamanic state that Terence encouraged. The language of technology, of cybernetics, of science is never far from the McKenna brothers’ paradigm of spirituality; the two boys who had spent their childhoods reading publications like Analog and Fate, who had spent their young adulthoods studying botany and science while deep in the works of Marshall McLuhan (arguably a fellow psychedelic mystic who, like the McKennas and Wilson, was steeped in a Catholic cultural tradition), used the language they knew to explain their outré experiences.

Wilson spent his 20s as an editor for Playboy magazine’s letters page and had thus been exposed to the screaming gamut of American political paranoia (while contributing to it in his own inimitable prankster style). He had used this parapolitical wilderness of mirrors, along with his interest in philosophical and magickal orientations such as libertarianism, Discordianism, and Crowleyian Thelema as fuel for both the Illuminatus! trilogy of books written with Robert Shea (published in 1975), and his more than year-long psychedelic-mystical experience in 1973 and 1974, during which he claimed to act as a receiver on an “interstellar ESP channel,” obtaining transmissions from the star Sirius. His experiences as detailed in Cosmic Trigger involve remaining in a prolonged shamanic state (what Wilson called the “Chapel Perilous,” a term redolent with the same sort of medievalism as the McKenna brothers’ belief that they would manifest the Philosopher’s Stone at La Chorrera), providing Wilson with a constant understanding of the universe’s playfully unnerving tendency towards coincidence and synchronicity. Needless to say, the experiences of one Dr. John C. Lilly, who was also around this precise time tuned into ostensible gnostic communications from a spiritual supercomputer, mesh effortlessly with Wilson’s (and Dick’s) experiences thematically; Wilson even used audiotapes of Lilly’s lectures on cognitive meta-programming to kick off his mystical trances. Ironically, it was UFO researcher and keen observer of California’s 1970s paranormal scene Jacques Vallée who helped to extract Wilson out of the Chapel Perilous—by retriggering his more mundane political paranoia, saying that UFOs and other similar phenomena were instruments of global control. In Davis’s memorable words, “Wilson did not escape the Chapel through psychiatric disenchantment but through an even weirder possibility.”

Philip K. Dick, who was a famous science fiction author at the dawn of the ’70s, had already been through his own drug-induced paranoias, political scrapes, and active Christian mystical seeking. Unlike McKenna and Wilson, Dick was a Protestant who had stayed in close contact with his spiritual side throughout adulthood. In his interpretation of his mystical 2-3-74 experience, Dick uses the language and epistemology of Gnostic mystical traditions two millennia old. Davis also notes that Dick used the plots of his own most overtly political and spiritual ’60s output to help him understand and interpret his transcendent experiences. Before he ever heard voices or received flashes of information from a pink laser beam or envisioned flashes of the Roman Empire overlapping with 1970s Orange County California, Dick’s 1960s novels, specifically The Three Stigmata of Palmer Eldritch (1965) and Ubik (1969), had explored the very nature of reality and admitted the possibility of a Gnostic universe run by unknowable, cruel demiurges. Even in these hostile universes, however, there exists a messenger of hope and mercy who seeks to destroy the illusion of existence and bring relief. These existing pieces of cultural and religious “kipple,” along with the parasocial aspects of Christian belief that were abroad in California at the time, such as the Jesus People movement (the source of the Ichthys fish sign that triggered the 2-3-74 experience), gave Dick the equipment he needed to make sense of the communications he received and the consoling realization that he was not alone, that he was instead part of an underground spiritual movement that acted as a modern-day emanation of the early Christian church.

After learning about these three figures’ shockingly similar experiences with drug-induced contact with beyond, the inevitable question emerges: what were all these messages, these transmissions from beyond, trying to convey? One common aspect of all three experiences is how cryptic they are (and how difficult and time-consuming it was for each of these men to interpret just what the messages were saying). It’s also a little sobering to discover through Davis’s accounts how personal all three experiences were, whether it’s Terence and Dennis’s private fraternal language during the La Chorrera experiment, or mysterious phone calls placed back in time to their mother in childhood, or a lost silver key that Dennis was able to, stage-magician-like, conjure just as they were discussing it, or the message Philip K. Dick received to take his son Christopher to the doctor for an inguinal hernia that could have proven fatal. But alongside these personal epiphanies, there is also always an undeniable larger social and political context, especially as both Wilson and Dick saw their journeys in 1973 and 1974 as a way to confront and deal with the intense paranoia around Watergate and the fall of Richard Nixon (in his chapter setting the scene of the ’70s, Davis calls Watergate “a mytho-poetic perversion of governance”). In every case, the message from beyond requires interpretation, meaning-making, and, in Davis’s terminology, “constructivism.” The reams of words spoken and written by all three men analyzing their respective mystical experiences are an essential part of the experience. And these personal revelations all are attempts by the three men to make sense of the chaos of both their personal lives and their existence in an oppressive 20th century technocratic society: to inject some sense of mystery into daily existence, even if it took the quasi-familiar and, yes, somewhat comforting form of transmissions from a mushroom television network or interstellar artificial intelligence.

Over the past nine months I’ve spent much of my own life completing (and recovering from the process of completing) a Master’s degree. My own academic work, focusing on nostalgia’s uses in binding together individuals and communities with their museums, tapped into my earliest memories of museum visits in the late 1970s, when free education was seemingly everywhere (and actually free), when it was democratic and diverse, when it was an essential component of a rapidly-disappearing belief in social cohesion. In a lot of ways, my work at We Are the Mutants over the past three years is the incantation of a spell meant to conjure something new and hopeful from the “kipple” of a childhood suffused in disposable pop culture, the paranormal and “bootstrap witchery,” and science-as-progress propaganda. At the same time, over the past three years the world has been at the constant, media-enabled beck and call of a figure ten times more Weird and apocalyptic and socially malignant than any of Philip K. Dick’s various Gnostic emanations of Richard Nixon.

Philip K. Dick believed he was living through a recapitulation of the Roman Empire, that time was meaningless when viewed from the perspective of an omniscient entity like VALIS. In the correspondences and synchronicities I have witnessed over the past few months—in the collapse of political order and the revelation of profound, endemic corruption behind the scenes of the ruling class—this sense of recurring history has sent me down a similar set of ecstatic and paranoid corridors as McKenna, Wilson, and Dick. The effort to find meaning in a world that once held some inherent structure in childhood but has become, in adulthood, a hollow facade—a metaphysical Potemkin village—is profoundly unmooring. But meaning is there, even if we need technics such as psychedelic drugs, cybernetics (Davis’s final chapter summarizing how the three men’s mystical explorations fed into the internet as we know it today is absolutely fascinating), and parapolitical activity to interpret it. On this, the 50th anniversary of the summer of 1969, commonly accepted as the moment the Sixties ended, with echoes of moon landings and Manson killings reverberating throughout the cultural theater, is it any wonder that the appeal of broken psychonauts trying to pick up the pieces of a shattered world would appeal to lost souls in 2019? High Weirdness as a mystical tome remains physically and psychically close to me now, and probably will for the remainder of my life; and if the topics detailed in this review intrigue you the way they do me, it will remain close to you as well.

THE OMNIPRESENT SURVEILLANCE STATE: ORWELL’S FUTURE IS OUR PRESENT REALITY

By Mac Slavo

Source: SHTFplan.com

The Orwellian dystopia of thought control and an omnipresent surveillance state has become our reality.  George Orwell’s book 1984, although meant as fiction, has turned out to be an incredible prediction of our future.

The “land of the free” hasn’t been free since shortly after the American Revolution and it’s getting more authoritarian by the day. It’s been 70 years since Orwell (dying, beset by fever and bloody coughing fits, and driven to warn against the rise of a society in which rampant abuse of power and mass manipulation are the norm) depicted the ominous rise of ubiquitous technology, fascism, and totalitarianism in 1984.

“You had to live—did live, from habit that became instinct—in the assumption that every sound you made was overheard, and, except in darkness, every movement scrutinized.”—George Orwell, 1984 

Much like Orwell’s Big Brother in 1984, the government and its corporate spies now watch our every move. Much like Huxley’s A Brave New World, we are churning out a society of watchers who “have their liberties taken away from them, but … rather enjoy it, because they [are] distracted from any desire to rebel by propaganda or brainwashing.” Much like Atwood’s The Handmaid’s Tale, the populace is now taught to “know their place and their duties, to understand that they have no real rights but will be protected up to a point if they conform, and to think so poorly of themselves that they will accept their assigned fate and not rebel or run away.” – John W. Whitehead, The Rutherford Institute

This world is truly dystopian, and that doesn’t just go for the United States.  The masters are brainwashing the slaves and the slaves aren’t doing anything about it.  In fact, most want more masters and to be further enslaved.  We are witnessing a wholly disturbing state of humanity right now.

Much like Philip K. Dick’s darkly prophetic vision of a dystopian police state (which became the basis for Steven Spielberg’s futuristic thriller Minority Report) we are now trapped in a world in which the government is all-seeing, all-knowing, and all-powerful, and if you dare to step out of line, dark-clad police SWAT teams and pre-crime units will crack a few skulls to bring the populace under control. Violence and government dominance rule over the masses and they are completely accepting and willing participants in their own enslavement.

What many fail to realize is that the government is not operating alone. It cannot. The government requires an accomplice. Thus, the increasingly complex security needs of the massive federal government, especially in the areas of defense, surveillance and data management, have been met within the corporate sector, which has shown itself to be a powerful ally that both depends on and feeds the growth of governmental overreach.

In fact, Big Tech wedded to Big Government has become Big Brother, and we are now ruled by the Corporate Elite whose tentacles have spread worldwide. For example, USA Today reports that five years after the 9/11 terrorist attacks, the homeland security business was booming to such an extent that it eclipsed mature enterprises like movie-making and the music industry in annual revenue. This security spending to private corporations such as Google, Amazon, Microsoft, and others is forecast to exceed $1 trillion in the near future.

The government now has at its disposal technological arsenals so sophisticated and invasive as to render any constitutional protections null and void. Spearheaded by the NSA, which has shown itself to care little to nothing for constitutional limits or privacy, the “security/industrial complex”—a marriage of government, military and corporate interests aimed at keeping Americans under constant surveillance—has come to dominate the government and our lives. At three times the size of the CIA, constituting one-third of the intelligence budget and with its own global spy network to boot, the NSA has a long history of spying on Americans, whether or not it has always had the authorization to do so. – John W. Whitehead, The Rutherford Institute

Orwell understood what many Americans, caught up in their partisan flag-waving, are still struggling to come to terms with: that there is no such thing as a government organized for the good of the people. Even the best intentions among those in government inevitably give way to the desire to maintain power and control over the citizenry at all costs.

We know what no one ever seizes power with the intention of relinquishing it. Power is not a means; it is an end. One does not establish a dictatorship in order to safeguard a revolution; one makes the revolution in order to establish the dictatorship. The object of persecution is persecution. The object of torture is torture. The object of power is power. Now you begin to understand me. –George Orwell, 1984

We have been reduced to a cowering citizenry which is rendered mute in the face of elected officials who refuse to represent us, helpless in the face of police brutality, powerless in the face of militarized tactics and technology that treat us like enemy combatants on a battlefield, and naked in the face of government surveillance that sees and hears all. We have nowhere left to go.  We have, so to speak, gone from being a nation where privacy is king to one where nothing is safe from the prying eyes of the government.

We are living in Orwell’s dystopian predicted future. John W. Whitehead poses the question: So how do you survive in the American surveillance state?

The truth is that we’re running out of options. As Whitehead makes clear in his book Battlefield America: The War on the American People, that we will all soon have to choose between self-indulgence (the bread-and-circus distractions offered up by the news media, politicians, sports conglomerates, entertainment industry, etc.) and self-preservation in the form of renewed vigilance about threats to our freedoms and active engagement in self-governance.