When Black Mirror’s Dystopia Becomes Our Reality

Exploring the Impact of Black Mirror’s Predictive Technologies on Society and Ethics

By Nolan Clarke

Source: Medium

In the eerie twilight between fiction and reality, the anthology series “Black Mirror” has captivated audiences with its unnerving portrayal of technological advancements and their potential consequences. As we stand on the brink of a new era, it’s both fascinating and disconcerting to contemplate which of these technologies might soon transcend the screen and become part of our everyday lives. In this exploration, we delve into the dark corridors of possibility, uncovering the most disturbing technologies from “Black Mirror” that could become real in the near future.

The Grains of Memory: ‘The Entire History of You’

In the episode ‘The Entire History of You’, characters have ‘grains’ implanted behind their ears, recording everything they see and hear. This technology is not too far off from the reality we are inching towards with the continuous advancement in augmented reality (AR) and wearable tech. Companies like Google and Facebook are already experimenting with AR glasses. Imagine a world where every conversation and every event in your life is recorded, rewound, and scrutinized. The implications for privacy and mental health are profound, opening up a pandora’s box of ethical dilemmas.

The Echoes of Social Acceptance: ‘Nosedive’

In ‘Nosedive’, society is ruled by social ratings, with every interaction affecting one’s societal status. This dystopian vision mirrors the existing social credit systems and online rating platforms. China’s social credit system, for instance, rewards or punishes citizens based on their behavior. The psychological impact of living in a society where one’s worth is constantly judged and quantified is alarming, leading to a performative existence devoid of authenticity.

The Haunting Presence of the Dead: ‘Be Right Back’

This episode brings to life an AI that imitates the deceased, based on their online presence. With advancements in AI and deep learning, creating digital personas of the departed is not far-fetched. Companies are already developing chatbots based on deceased individuals’ online data. The moral implications are significant, raising questions about grief, closure, and the ethics of digitally resurrecting the dead.

The Tyranny of Surveillance: ‘Arkangel’

‘Arkangel’ presents a future where children are monitored through neural implants, giving parents omnipresent surveillance capabilities. This reflects the growing trend of helicopter parenting and the use of technology to track children. With GPS trackers and smartphone monitoring apps already prevalent, the leap to neural implants doesn’t seem too distant. The invasion of privacy and loss of childhood independence are stark reminders of the dangers of over-surveillance.

The Price of Convenience: ‘Crocodile’

In ‘Crocodile’, memories can be externally accessed and displayed. With tech giants already exploring brain-computer interfaces, the concept of accessing thoughts or memories isn’t purely fictional. Neuralink, for instance, aims to create devices that can be implanted in the human brain. The ethical implications of such technology are immense, potentially threatening the very sanctity of our thoughts and experiences.

The Dark Side of Entertainment: ‘White Bear’

‘White Bear’ shows a world where punishment is turned into a form of entertainment. While this may seem extreme, the proliferation of reality TV and online shaming cultures points towards a society increasingly desensitized to the exploitation of human suffering for entertainment. The blurring lines between justice and voyeurism highlight a disturbing aspect of human nature.

Conclusion: A Reflection on Our Path Forward

As these “Black Mirror” technologies creep from fiction to reality, we must tread cautiously, balancing innovation with ethical responsibility. We stand at a crossroads, where the choices we make today will shape the morality and humanity of our technological tomorrow. In the end, it’s not just about the technology we create, but the reflection of ourselves that we see in it — a black mirror showing us who we might become if we’re not careful.

Virtual Beauty, Virtual Freedom, Virtual Love: Is the Metaverse Our Future?

By Robert J. Burrowes

When is the last time you were outside in the morning to experience a glorious dawn? Or sat watching the sun set across the ocean horizon?

How do you feel when you touch the skin of someone you love? A grandparent, parent, lover or child?

Have you ever seen a spider’s web full of morning dew, or after the rain, when the sun is shining through the droplets in the web to reveal the flashing diamonds, sapphires, rubies and emeralds hidden within?

Have you ever stood in a natural environment – a beach, desert, rainforest… – far from a city and noticed that strange and subtle feeling of freedom tremor through your body?

Have you ever marveled at the breath of wind that cools your face on a hot Summer’s day? Or been intoxicated by the smell of blossom in Spring?

Have you gaped in wonder at the birth of new life: a chick pecking out of its shell, a seed germinating or a baby being born?

Or paused to ponder the sheer magic of being alive yourself?

Or do you find life in the real physical world too constricting, painful, frightening and demanding: something from which you seek to escape, with some distraction or another (work, television, sport, a novel, a drug…), as often as you can?

Well, very soon now, we are promised, you will be able to escape reality far more effectively than those primitive means of distraction made possible previously. And far more effectively than even the outcomes promised in those dystopian novels.

So the fundamental questions we must ask ourselves are simple: Do you want real life, with all of the pains, sorrows, fear and fury that go along with beauty, freedom and love? Or do you believe what they tell us and want everything unpleasant to go away? Permanently. And to live in delusion thereafter, given synthetic versions of all of the pleasant feelings and experiences described above?

Remember the dialogue between the Savage and Mustapha Mond during the closing stages of Aldous Huxley’s dystopian novel Brave New World?

‘But I don’t want comfort. I want God, I want poetry, I want real danger, I want freedom, I want goodness. I want sin.’

‘In fact,’ said Mustapha Mond, ‘you’re claiming the right to be unhappy.’

‘All right then,’ said the Savage defiantly, ‘I’m claiming the right to be unhappy.’

‘Not to mention the right to grow old and ugly and impotent; the right to have syphilis and cancer; the right to have too little to eat; the right to be lousy; the right to live in constant apprehension of what may
happen to-morrow; the right to catch typhoid; the right to be tortured by unspeakable pains of every kind.’

There was a long silence.

‘I claim them all,’ said the Savage at last.

Well, after nearly one hundred years, the dystopian future described by Huxley is almost upon us and, if we are to defeat it, we need a lot more ‘savages’ willing to forego the promised ‘comforts’.

Because if those who see themselves as our global masters get their way, we are about to enter a virtual world that will become more complete by the day and from which there will be no escape.

The Metaverse

Based on many years of effort, the World Economic Forum (WEF) has recently launched its plan to create our new all-digital world, called the ‘metaverse’. See ‘Defining and Building the Metaverse’.

So if you find natural phenomena – ranging from rainforests, beaches and weather variations to ill-health, danger and unhappiness – annoying, you will soon be able to escape them, compliments of the metaverse. Or so we are promised. And you won’t be troubled by anything resembling what might be called ‘free will’ either. You will be content to do as you are told, even more than you are content to do already. See ‘Terrified of Freedom: Why Most Human Beings are Embracing the Global Elite’s Technotyranny’.

After all, your mind will no longer be your own. And while the usual descriptions, written by elite agents, fail to mention it, a quick flash of metaverse-induced fear will make sure that you comply, whatever you are required to do. The point is this: You won’t be escaping all of those unpleasant feelings after all. They can just be used to control you more directly, to fulfill an elite-determined purpose. But that is a fact they are not advertising.

In their iconic hit song ‘In the Year 2525’, written in 1964 by Rick Evans and later recorded by he and Denny Zager to become a No.1. hit around the world in 1969, Evans captured key elements of what is already upon us somewhat ahead of the schedule mapped out in the song.

[Chorus 2]
In the year 3535
Ain’t gonna need to tell the truth, tell no lies
Everything you think, do, and say
Is in the pills you took today

[Chorus 3]
In the year 4545
Ain’t gonna need your teeth, won’t need your eyes
You won’t find a thing to chew
Nobody’s gonna look at you

[Chorus 4]
In the year 5555
Your arms are hanging limp at your sides
Your legs got nothing to do
Some machine’s doing that for you

[Chorus 5]
In the year 6565
Ain’t gonna need no husband, won’t need no wife
You’ll pick your sons, pick your daughters too
From the bottom of a long glass tube
Whoa-oh-oh

So what is the Metaverse?

According to the WEF: ‘The metaverse is a future persistent and interconnected virtual environment where social and economic elements mirror reality. Users can interact with it and each other simultaneously across devices and immersive technologies while engaging with digital assets and property.’ See ‘Defining and Building the Metaverse’.

Moreover, ‘if technologists are right that 2022 will separate thinkers from builders, then last years’ technical advances will produce this year’s first steps towards making the metaverse a reality….

‘But from the perspective of the human experience, one development stands out above all others: extended reality (XR) technologies. These include virtual reality (VR), augmented reality (AR), and brain-computer interfaces (BCI), which together position themselves as the next computing platforms in their own right.’

Nevertheless, it is clear that a precise definition of the term ‘metaverse’ (for a start: is it a product, service, place or moment in time?), upon which there is broad agreement even among those who routinely use the term, is yet to emerge. See ‘3 technologies that will shape the future of the metaverse – and the human experience’.

Having written that, here is one definition elaborated in the article above that reveals just how far some of those heavily involved in this work have become disconnected from any sense of themselves and, hence, reality: ‘Specifically, the metaverse is the moment at which our digital lives – our online identities, experiences, relationships, and assets – become more meaningful to us than our physical lives.’ The original quotation can be read here: ‘Spheres of Self: Performativity and Parasociality in the Metaverse’.

And, as Cathy Li describes it, the metaverse is ‘most useful as a lens through which to view ongoing digital transformation. The belief is that virtual worlds, incorporating connected devices, blockchain and other tech, will be so commonplace that the metaverse will become an extension of reality itself.’ See ‘Who will govern the metaverse?

Let me reiterate two points from the paragraphs immediately above: ‘our digital lives… become more meaningful to us than our physical lives.’ And ‘the metaverse will become an extension of reality itself.’

Really?

While statements such as these reveal the breathtaking level of insanity that underpins this entire enterprise – see ‘The Global Elite is Insane Revisited’ – it does not mean that we are not under enormous threat. Just as vast arsenals of nuclear weapons, by some insane ‘logic’, are supposed to provide us with ‘security’ while actually threatening the existence of all life on Earth, the metaverse is part of a substantial package of measures that will reduce human life to one not worth living.

Why? Well, as noted by authors such as Tom Valovic: The metaverse is one element in the path to implementing technocratic governance over all of humanity.

‘As Planet Earth and our physical world continue to experience massive biospheric degradation and disruption, the elites that are now in many cases pulling the strings of governance at the country level are heading for the exit doors. Elon Musk and Jeff Bezos are exploring the realm of space and Musk has a Mars mission planned. Globally oriented elites… looked out for themselves which is what they do best….

‘Paralleling the notion of space flight as a form of existential escapism is the metaverse. So what if our cities are crumbling, infrastructures falling apart, and the biosphere is seriously degrading? So what if our wasteful consumer-driven lifestyle has created unprecedented levels of pollution so extensive that it’s now the number one cause of health problems globally? No problem… we’ll just kick back and don our Meta headsets (or worse get a brain implant) and escape into an artificially fabricated world that lets us turn our back on the massive ecological and environmental problems we now face.’ See ‘Why We Should Reject Mark Zuckerberg’s Dehumanizing Vision of a “Metaverse”’.

‘Education’ in the Metaverse

Of course, the metaverse is deeply interwoven with other components of their plan, such as those in relation to what they call ‘education’, which is more accurately described as the process by which young transhuman slaves are programmed to perform their function in the technocratic economy that is being imposed upon us. Of course, ‘education’ sounds better than ‘virtual programming of young transhuman slaves’ so, in the interests of not raising obvious concerns, the word ‘education’ has been used.

As noted by Dr. Michael Nevradakis, discussions on this subject at the recent gathering of the World Economic Forum emphasized the importance of virtual reality (VR) and artificial intelligence (AI) technologies with participants touting the purported educational and economic benefits that would derive from use of these technologies in the classroom by helping, according to Dr. Ali Saeed Bin Harmal Al Dhaheri & Dr. Mohamad Ali Hamade, to ‘increase accessibility, enhance quality and improve the affordability of education globally’. See ‘Experiential learning and VR will reshape the future of education’.

However, as Nevradakis also noted, these discussions had ‘little to say about the need to protect children’s data or digital identities – or, for that matter, providing the types of early-life experiences children require as part of their socialization.’ See ‘Future of Education? WEF’s Vision – Heavy on Virtual Reality and AI Technologies, Light on Privacy Concerns’.

Of course, there is no need for concern about the ‘early-life experiences’ of those young transhumans who are being programmed for decades of servitude prior to being terminated when they are no longer functional.

Beyond claimed educational and economic benefits, however, some authors argue that digitalizing education can play a role in easing pressures on the environment and climate. How so? Nevradakis again: ‘Indeed, the WEF said the use of “textbooks, notebooks and pencils as critical learning tools” is on the way out, due to “environmental pressures and COP26 goals (from the 2021 United Nations Climate Change Conference),” which “will drive the digitalizing of education streams.”’ See ‘Future of Education? WEF’s Vision – Heavy on Virtual Reality and AI Technologies, Light on Privacy Concerns’

But it is clearly delusional to suggest that the use of textbooks, notebooks and pencils has greater adverse impact on the environment and climate than the environmental cost and climate impact of producing sophisticated technology for each student. And despite claims of ‘improved affordability’ it is equally delusional to ignore the economic and social cost, for example, to the child ‘laborers’ in the Congo working in appalling conditions to extract strategic minerals to produce this technology. See ‘Humanity’s “Dirty Little Secret”: Starving, Enslaving, Raping, Torturing and Killing our Children’.

Besides, as touched on below, education is already a monstrous experience, destroying the Selfhood of the child so that they become submissively obedient. Removing the bulk of education’s remaining social component by technologizing it can only make it even worse.

Babies in the Metaverse

Then again, maybe ‘children’ will no longer be put through school. It simply won’t be necessary because children, for transhuman slaves at least, will no longer exist.

By 2070, the metaverse will offer you virtual babies, ‘environmentally-friendly digital children’, according to UK artificial intelligence (AI) expert Catriona Campbell. ‘Parents will see and interact with their offspring through next-generation AR [augmented reality] glasses and haptic gloves.’ The latter devices enable users to experience ‘a realistic sense of touch when handling virtual or holographic objects’. As a bonus, these children take up no space, cost nothing to feed and remain healthy, if that is what you want, for as long as they are programmed to ‘live’. A subscription might cost as little as $25 each month.

And if this seems like a monumental leap out of reality to you, Campbell also believes that ‘within 50 years technology will have advanced to such an extent that babies which exist in the metaverse are indistinct from those in the real world…. As the metaverse evolves, I can see virtual children becoming an accepted and fully embraced part of society in much of the developed world.’ See ‘“Virtual babies” who grow up in real time will be commonplace by 2070, expert predicts’.

That’s right, Campbell is claiming that ‘within 50 years… babies which exist in the metaverse are indistinct from those in the real world’! Pause a moment. How does that sound to you?

Just in case you cannot wait, you are welcome to start using early versions now. See, for example, Virtual Baby, Adopt a Virtual Baby and My Virtual Child.

Oh, and by the way, you won’t be having sex either, whether for reproductive purposes or otherwise. You will prefer virtual sex. See ‘Sex And Pornography Aim To Strike Gold In The Metaverse’.

Critiquing the Metaverse

Beyond the criticisms already noted above, there are a great many other criticisms of the metaverse and the role it will play in the overall elite program being implemented under what the WEF calls its ‘Great Reset’. This comprehensive program will transform human society and human life for those people left alive after the eugenics component has been fully implemented. See ‘The Final Battle for Humanity: It is “Now or Never” in the Long War Against Homo Sapiens’.

If you like, you can read a little more about what the masters of this metaverse intend for us, as well as critiques of it, by authors such as these.

Derrick Broze: While some people ‘may not intend for The Metaverse to become an all encompassing reality that supersedes physical reality, for the Zuckerbergs, Microsofts, and WEFs of the world, that is exactly what they intend for The Metaverse…. For the billionaire class and their puppet organizations, such as the WEF and the United Nations, the Metaverse offers up the potential to commandeer all life into digital prisons where the people can be charged for services and products in the digital realm…. With the people of the world safely tucked into their digital beds, the Technocrats could complete their total takeover of natural resources, the economy, and humanity itself.’ See ‘The Great Narrative And The Metaverse, Part 2: Will The Metaverse End Human Freedom?

Dr. Michael Nevradakis: ‘Who will govern the “metaverse”?… According to the WEF, “real-world governance models” represent one possible option for metaverse governance. However, far from referring to constitutionally defined institutions of governance, with checks and balances, the WEF cites Facebook’s “Oversight Board” as an example of such a “real-world governance model.”’ See ‘WEF Launches “Metaverse” Initiative, Predicts Digital Lives Will Become “More Meaningful to Us Than Our Physical Lives”’.

But an earlier World Economic Forum report from its Global Redesign Initiative was more blunt: ‘The report postulates that a globalized world is best managed by a coalition of multinational corporations, governments (including through the UN system) and select civil society organizations (CSOs).’ See Sustainable Development Goals and Human Rights p. 209, citing ‘Everybody’s Business: Strengthening International Cooperation in a More Interdependent World’.

So if you believe that you and I are destined to have a say in the metaverse that is unfolding, you would be wise to keep investigating. Elite proposals are invariably very distant from the type of governance models usually considered by ‘ordinary’ people in a multiplicity of contexts, where the emphasis is on facilitating widespread grassroots participation, not rule by technocrats.

You can read considerably more about what our technocratic overlords have in mind – including the existing trade in such things as virtual real estate, virtual clothing and virtual art – and what is wrong with it, in the articles on the metaverse published by Patrick Wood on ‘Technocracy News & Trends’: ‘Metaverse’. And there is more in articles such as these: ‘The Top 10 Creepiest and Most Dystopian Things Pushed by the World Economic Forum (WEF)’ and ‘How Our Lives Could Soon Look”: The World Economic Forum Posts An Insane Dystopian Video’.

And here’s another simple issue to ponder. Remember how I mentioned above that a quick flash of metaverse-induced fear would ensure that you complied with an elite-determined directive, how does the idea of eating bugs, processed sewage and human flesh appeal? Well, given that your mind will no longer be your own, what appeals now, or doesn’t, will be irrelevant once the metaverse is determining how you perceive things. See ‘Canadian Company Pledges To Produce TWO BILLION BUGS Per Year For Human Consumption’ and ‘Will You Eat Cultured Meat Grown From Human Cells?’

You will eat ‘Soylent Green’ because that is what the program tells you.

So why are people embracing the Metaverse?

In a recent article in which he described taking his son to watch a film through 3D glasses, Charles Eisenstein noted ‘The on-screen reality was so vivid, stimulating and intense that it made the real world seem boring by comparison.’ See ‘Transhumanism and the Metaverse’.

How can this happen?

Because we terrorize our children into submissive obedience, devoid of the unique and powerful individual Self they were gifted by evolution at birth. See ‘Why Violence?’,‘Fearless Psychology and Fearful Psychology: Principles and Practice’and ‘Do We Want School or Education?’ Why? Essentially to keep them performing tasks that bore them senseless throughout their school and working life.

Fundamentally, this terrorization works because it compels our children into suppressing awareness of how they feel. As a result, only the most intense experiences register emotionally: The capacity to experience a subtle feeling has been lost. And without this capacity, they cannot develop into the powerful, courageous Self-willed individuals that evolution intended. They are human relics. Ready and willing to be turned into a transhuman slave in the unconscious hope they will be finally able to experience, in the metaverse, what was taken from them in the real world as a child.

But they won’t get that experience, even in the metaverse. It is not what the elite has in mind for us.

Resisting the Metaverse

Of course, the metaverse is just one feature of the Global Elite agenda that is being imposed upon us. And it is not enough to resist individual features of the ‘Great Reset’ program. We must strategically resist its most fundamental elements so that the entire agenda is defeated.

If you are inclined to join those strategically resisting the ‘Great Reset’ and its related agendas, you are welcome to participate in the ‘We Are Human, We Are Free’  campaign which identifies a list of 30 strategic goals for doing so.

In addition and more simply, you can download a one-page flyer that identifies a short series of crucial nonviolent actions that anyone can take. This flyer, now available in 17 languages (Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hebrew, Hungarian, Italian, Polish, Romanian, Russian, Serbian, Spanish & Slovak) with more languages in the pipeline, can be downloaded from here: ‘The 7 Days Campaign to Resist the Great Reset’.

If strategically resisting the ‘Great Reset’ (and related agendas) appeals to you, consider joining the ‘We Are Human, We Are Free’ Telegram group (with a link accessible from the website).

And if you want a child who is powerfully able to perceive the dysfunctional lure of the metaverse, and is able to join you in resisting it, consider making ‘My Promise to Children’.

CONCLUSION

So, for just a little longer, the choice is yours.

You can live your life with all its challenges and problems, joys and achievements. Or you can live the virtual life that someone else programmed for you, including whatever comes with it that they didn’t tell you about.

In short, like Neo in the film ‘The Matrix’, you have a choice. You can choose the Blue Pill and proceed to live in a synthesized, fictional, computer-generated world. Or you take the Red Pill and, in this case, join the fight with those of us determined to defend the real world and avert descent into the metaverse.

But you must make that choice while you still have free will.

So you must make that choice soon.

Biodata: Robert J. Burrowes has a lifetime commitment to understanding and ending human violence. He has done extensive research since 1966 in an effort to understand why human beings are violent and has been a nonviolent activist since 1981. He is the author of ‘Why Violence?’ His email address is flametree@riseup.net and his website is here.

The Metaverse Is Big Brother in Disguise: Freedom Meted Out by Technological Tyrants

By By John W. Whitehead & Nisha Whitehead

Source: The Rutherford Institute

The term metaverse, like the term meritocracy, was coined in a sci fi dystopia novel written as cautionary tale. Then techies took metaverse, and technocrats took meritocracy, and enthusiastically adopted what was meant to inspire horror.”—Antonio García Martínez

Welcome to the Matrix (i.e. the metaverse), where reality is virtual, freedom is only as free as one’s technological overlords allow, and artificial intelligence is slowly rendering humanity unnecessary, inferior and obsolete.

Mark Zuckerberg, the CEO of Facebook, sees this digital universe—the metaverse—as the next step in our evolutionary transformation from a human-driven society to a technological one.

Yet while Zuckerberg’s vision for this digital frontier has been met with a certain degree of skepticism, the truth—as journalist Antonio García Martínez concludes—is that we’re already living in the metaverse.

The metaverse is, in turn, a dystopian meritocracy, where freedom is a conditional construct based on one’s worthiness and compliance.

In a meritocracy, rights are privileges, afforded to those who have earned them. There can be no tolerance for independence or individuality in a meritocracy, where political correctness is formalized, legalized and institutionalized. Likewise, there can be no true freedom when the ability to express oneself, move about, engage in commerce and function in society is predicated on the extent to which you’re willing to “fit in.”

We are almost at that stage now.

Consider that in our present virtue-signaling world where fascism disguises itself as tolerance, the only way to enjoy even a semblance of freedom is by opting to voluntarily censor yourself, comply, conform and march in lockstep with whatever prevailing views dominate.

Fail to do so—by daring to espouse “dangerous” ideas or support unpopular political movements—and you will find yourself shut out of commerce, employment, and society: Facebook will ban you, Twitter will shut you down, Instagram will de-platform you, and your employer will issue ultimatums that force you to choose between your so-called freedoms and economic survival.

This is exactly how Corporate America plans to groom us for a world in which “we the people” are unthinking, unresistant, slavishly obedient automatons in bondage to a Deep State policed by computer algorithms.

Science fiction has become fact.

Twenty-some years after the Wachowskis’ iconic film, The Matrix, introduced us to a futuristic world in which humans exist in a computer-simulated non-reality powered by authoritarian machines—a world where the choice between existing in a denial-ridden virtual dream-state or facing up to the harsh, difficult realities of life comes down to a blue pill or a red pill—we stand at the precipice of a technologically-dominated matrix of our own making.

We are living the prequel to The Matrix with each passing day, falling further under the spell of technologically-driven virtual communities, virtual realities and virtual conveniences managed by artificially intelligent machines that are on a fast track to replacing human beings and eventually dominating every aspect of our lives.

In The Matrixcomputer programmer Thomas Anderson a.k.a. hacker Neo is wakened from a virtual slumber by Morpheus, a freedom fighter seeking to liberate humanity from a lifelong hibernation state imposed by hyper-advanced artificial intelligence machines that rely on humans as an organic power source. With their minds plugged into a perfectly crafted virtual reality, few humans ever realize they are living in an artificial dream world.

Neo is given a choice: to take the red pill, wake up and join the resistance, or take the blue pill, remain asleep and serve as fodder for the powers-that-be.

Most people opt for the blue pill.

In our case, the blue pill—a one-way ticket to a life sentence in an electronic concentration camp—has been honey-coated to hide the bitter aftertaste, sold to us in the name of expediency and delivered by way of blazingly fast Internet, cell phone signals that never drop a call, thermostats that keep us at the perfect temperature without our having to raise a finger, and entertainment that can be simultaneously streamed to our TVs, tablets and cell phones.

Yet we are not merely in thrall with these technologies that were intended to make our lives easier. We have become enslaved by them.

Look around you. Everywhere you turn, people are so addicted to their internet-connected screen devices—smart phones, tablets, computers, televisions—that they can go for hours at a time submerged in a virtual world where human interaction is filtered through the medium of technology.

This is not freedom. This is not even progress.

This is technological tyranny and iron-fisted control delivered by way of the surveillance state, corporate giants such as Google and Facebook, and government spy agencies such as the National Security Agency.

So consumed are we with availing ourselves of all the latest technologies that we have spared barely a thought for the ramifications of our heedless, headlong stumble towards a world in which our abject reliance on internet-connected gadgets and gizmos is grooming us for a future in which freedom is an illusion.

Yet it’s not just freedom that hangs in the balance. Humanity itself is on the line.

If ever Americans find themselves in bondage to technological tyrants, we will have only ourselves to blame for having forged the chains through our own lassitude, laziness and abject reliance on internet-connected gadgets and gizmos that render us wholly irrelevant.

Indeed, we’re fast approaching Philip K. Dick’s vision of the future as depicted in the film Minority Report. There, police agencies apprehend criminals before they can commit a crime, driverless cars populate the highways, and a person’s biometrics are constantly scanned and used to track their movements, target them for advertising, and keep them under perpetual surveillance.

Cue the dawning of the Age of the Internet of Things (IoT), in which internet-connected “things” monitor your home, your health and your habits in order to keep your pantry stocked, your utilities regulated and your life under control and relatively worry-free.

The key word here, however, is control.

In the not-too-distant future, “just about every device you have—and even products like chairs, that you don’t normally expect to see technology in—will be connected and talking to each other.”

By the end of 2018, “there were an estimated 22 billion internet of things connected devices in use around the world… Forecasts suggest that by 2030 around 50 billion of these IoT devices will be in use around the world, creating a massive web of interconnected devices spanning everything from smartphones to kitchen appliances.”

As the technologies powering these devices have become increasingly sophisticated, they have also become increasingly widespread, encompassing everything from toothbrushes and lightbulbs to cars, smart meters and medical equipment.

It is estimated that 127 new IoT devices are connected to the web every second.

This “connected” industry has become the next big societal transformation, right up there with the Industrial Revolution, a watershed moment in technology and culture.

Between driverless cars that completely lacking a steering wheel, accelerator, or brake pedal, and smart pills embedded with computer chips, sensors, cameras and robots, we are poised to outpace the imaginations of science fiction writers such as Philip K. Dick and Isaac Asimov. (By the way, there is no such thing as a driverless car. Someone or something will be driving, but it won’t be you.)

These Internet-connected techno gadgets include smart light bulbs that discourage burglars by making your house look occupied, smart thermostats that regulate the temperature of your home based on your activities, and smart doorbells that let you see who is at your front door without leaving the comfort of your couch.

Nest, Google’s suite of smart home products, has been at the forefront of the “connected” industry, with such technologically savvy conveniences as a smart lock that tells your thermostat who is home, what temperatures they like, and when your home is unoccupied; a home phone service system that interacts with your connected devices to “learn when you come and go” and alert you if your kids don’t come home; and a sleep system that will monitor when you fall asleep, when you wake up, and keep the house noises and temperature in a sleep-conducive state.

The aim of these internet-connected devices, as Nest proclaims, is to make “your house a more thoughtful and conscious home.” For example, your car can signal ahead that you’re on your way home, while Hue lights can flash on and off to get your attention if Nest Protect senses something’s wrong. Your coffeemaker, relying on data from fitness and sleep sensors, will brew a stronger pot of coffee for you if you’ve had a restless night.

Yet given the speed and trajectory at which these technologies are developing, it won’t be long before these devices are operating entirely independent of their human creators, which poses a whole new set of worries. As technology expert Nicholas Carr notes, “As soon as you allow robots, or software programs, to act freely in the world, they’re going to run up against ethically fraught situations and face hard choices that can’t be resolved through statistical models. That will be true of self-driving cars, self-flying drones, and battlefield robots, just as it’s already true, on a lesser scale, with automated vacuum cleaners and lawnmowers.”

For instance, just as the robotic vacuum, Roomba, “makes no distinction between a dust bunny and an insect,” weaponized drones will be incapable of distinguishing between a fleeing criminal and someone merely jogging down a street. For that matter, how do you defend yourself against a robotic cop—such as the Atlas android being developed by the Pentagon—that has been programmed to respond to any perceived threat with violence?

Moreover, it’s not just our homes and personal devices that are being reordered and reimagined in this connected age: it’s our workplaces, our health systems, our government, our bodies and our innermost thoughts that are being plugged into a matrix over which we have no real control.

It is expected that by 2030, we will all experience The Internet of Senses (IoS), enabled by Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), 5G, and automation. The Internet of Senses relies on connected technology interacting with our senses of sight, sound, taste, smell, and touch by way of the brain as the user interface. As journalist Susan Fourtane explains:

Many predict that by 2030, the lines between thinking and doing will blur. Fifty-nine percent of consumers believe that we will be able to see map routes on VR glasses by simply thinking of a destination… By 2030, technology is set to respond to our thoughts, and even share them with others… Using the brain as an interface could mean the end of keyboards, mice, game controllers, and ultimately user interfaces for any digital device. The user needs to only think about the commands, and they will just happen. Smartphones could even function without touch screens.

In other words, the IoS will rely on technology being able to access and act on your thoughts.

Fourtane outlines several trends related to the IoS that are expected to become a reality by 2030:

1: Thoughts become action: using the brain as the interface, for example, users will be able to see map routes on VR glasses by simply thinking of a destination.

2: Sounds will become an extension of the devised virtual reality: users could mimic anyone’s voice realistically enough to fool even family members.

3: Real food will become secondary to imagined tastes. A sensory device for your mouth could digitally enhance anything you eat, so that any food can taste like your favorite treat.

4: Smells will become a projection of this virtual reality so that virtual visits, to forests or the countryside for instance, would include experiencing all the natural smells of those places.

5: Total touch: Smartphones with screens will convey the shape and texture of the digital icons and buttons they are pressing.

6: Merged reality: VR game worlds will become indistinguishable from physical reality by 2030.

This is the metaverse, wrapped up in the siren-song of convenience and sold to us as the secret to success, entertainment and happiness.

It’s a false promise, a wicked trap to snare us, with a single objective: total control.

George Orwell understood this.

Orwell’s masterpiece, 1984, portrays a global society of total control in which people are not allowed to have thoughts that in any way disagree with the corporate state. There is no personal freedom, and advanced technology has become the driving force behind a surveillance-driven society. Snitches and cameras are everywhere. And people are subject to the Thought Police, who deal with anyone guilty of thought crimes. The government, or “Party,” is headed by Big Brother, who appears on posters everywhere with the words: “Big Brother is watching you.”

As I make clear in my book Battlefield America: The War on the American People and in its fictional counterpart The Erik Blair Diaries, total control over every aspect of our lives, right down to our inner thoughts, is the objective of any totalitarian regime.

The Metaverse is just Big Brother in disguise.

No Need To Wait – Dystopia Is Almost Upon Us

Source: TruePublica

Microsoft’s CEO has warned the technology industry against creating a dystopian future, the likes of which have been predicted by authors including George Orwell and Aldous Huxley. Satya Nadella kicked off the the company’s 2017 Build conference with a keynote that was as unexpected as it was powerful. He told the developers in attendance that they have a huge responsibility, and that the choices they make could have enormous implications.

They won’t listen of course. The collection of big data along with management, selling and distribution and the systems architecture to control it is now worth exactly double global military defence expenditure. In fact, this year, the big data industry overtook the worlds most valuable traded commodity – oil.

The truth is that the tech giants have already captured us all. We are already living in the beginnings of a truly dystopian world.

Leaving aside the endemic surveillance society our government has chosen on our behalf with no debate, politically or otherwise, we already have proof of the now and where it is leading. With fingerprint scanning, facial recognition, various virtual wallets to pay for deliveries, some would say your identity is as good as stolen. If it isn’t, it soon will be. That’s because the hacking industry, already worth a mind blowing $1trillion annually is expected to reach $2.1 trillion in just 14 months time.

The reality of not being able to take public transportation, hire a car, buy a book, or a coffee – requiring full personal identification is almost upon us. Britain even had an intention to be completely cashless by 2025 – postponed only by the impact of Brexit.

Alexa, the Amazon home assistant listens to everything said in the house. It is known to record conversations. Recently, police in Arkansas, USA demanded that Amazon turn over information collected from a murder suspect’s Echo — the speaker that controls Alexa, because they already knew what information could be extracted from it.

32M is the first company in the US that provides a human chip, allowing employees “to make purchases in their break-room micro market, open doors, login to computers, use the copy machine.” 3M also confirmed what the chip could really do – telling employees to “use it as your passport, public transit and all purchasing opportunities.”

Various Apps now locate people you may know and your own location can be shared amongst others without your knowledge and we’ve known for years that governments and private corporations have access to this data, whether you like it not.

Other countries are providing even scarier technologies.  Hypebeast Magazine reports that  Aadhaar is a 12-digit identity number issued to all Indian residents based on their biometric and demographic data. “This data must be linked to their bank account or else they’ll face the risk of losing access to their account. Folks have until the end of the year to do this, with phone numbers soon to be connected through the 12 digits by February. Failure to do so will deactivate the service. ” The technology has the ability to refuse access to state supplied services such as healthcare.

Our article “Insurance Industry Leads The Way in Social Credit Systems” also highlights what the fusion of technology and data is likely to end up doing for us. An astonishing 96 per cent of insurers think that ecosystems or applications made by autonomous organisations are having a major impact on the insurance industry. The use of social credit mechanisms is being developed, some already implemented, which will determine our future behaviour, which will affect us all – both individually and negatively.”

The Chinese government plans to launch its Social Credit System in 2020. Already being piloted on 12 million of its citizens, the aim is to judge the trustworthiness – or otherwise – of its 1.3 billion residents. Something as innocuous as a person’s shopping habits become a measure of character. But the system not only investigates behaviour – it shapes it. It “nudges” citizens away from purchases and behaviours the government does not like. Friends are considered as well and individual credit scores fall depending on their trustworthiness. It’s not possible to imagine how far this will go in the end.

However to get us all there, to that situation, we need to be distracted from what is going on in the background. Some, are already concerned.

 

Distraction – detaching us from truth and reality

The Guardian wrote an interesting piece recently which highlighted some of the concerns of those with expert insider knowledge of the tech industry. For instance, Justin Rosenstein, the former Google and Facebook engineer who helped build the ‘like’ button –  is concerned. He believes there is a case for state regulation of smartphone technology because it is “psychologically manipulative advertising”, saying the moral impetus is comparable to taking action against fossil fuel or tobacco companies.

If we only care about profit maximisation,” he says, “we will go rapidly into dystopia.” Rosenstien also makes the observation that after Brexit and the election of Trump, digital forces have completely upended the political system and, left unchecked, could render democracy as we know it obsolete.

Carole Cadwalladre’s recent Exposé in the Observer/Guardian proved beyond doubt that democracy has already departed.  Here we learn about a shadowy global operation involving big data and billionaires who influenced the result of the EU referendum. Britain’s future place in the world has been altered by technology.

Nir Eyal 39, the author of Hooked: How to Build Habit-Forming Products writes: “The technologies we use have turned into compulsions, if not full-fledged addictions.” Eyal continues: “It’s the impulse to check a message notification. It’s the pull to visit YouTube, Facebook, or Twitter for just a few minutes, only to find yourself still tapping and scrolling an hour later.” None of this is an accident, he writes. It is all “just as their designers intended”.

Eyal feels the threat and protects his own family by cutting off the internet completely at a set time every day. “The idea is to remember that we are not powerless,” he said. “We are in control.”

The truth is we are no longer in control and have not been since we learned that our government was lying to us with the Snowden revelations back in 2013.

Tristan Harris, a 33-year-old former Google employee turned vocal critic of the tech industry agrees about the lack of control. “All of us are jacked into this system,” he says. “All of our minds can be hijacked. Our choices are not as free as we think they are.” Harris insists that billions of people have little choice over whether they use these now ubiquitous technologies, and are largely unaware of the invisible ways in which a small number of people in Silicon Valley are shaping their lives.

Harris is a tech whistleblower. He is lifting the lid on the vast powers accumulated by technology companies and the ways they are abusing the influence they have at their fingertips – literally.

“A handful of people, working at a handful of technology companies, through their choices will steer what a billion people are thinking today.”

The techniques these companies use such as social reciprocity, autoplay and the like are not always generic: they can be algorithmically tailored to each person. An internal Facebook report leaked this year, ultimately revealed that the company can identify when teenagers feel “worthless or “insecure.” Harris adds, that this is “a perfect model of what buttons you can push in a particular person”.

Chris Marcellino, 33, a former Apple engineer is now in the final stages of retraining to be a neurosurgeon and notes that these types of technologies can affect the same neurological pathways as gambling and drug use. “These are the same circuits that make people seek out food, comfort, heat, sex,” he says.

Roger McNamee, a venture capitalist who benefited from hugely profitable investments in Google and Facebook, has grown disenchanted with both of the tech giants. “Facebook and Google assert with merit that they are giving users what they want,” McNamee says. “The same can be said about tobacco companies and drug dealers.”

James Williams ex-Google strategist who built the metrics system for the company’s global search advertising business, says Google now has the “largest, most standardised and most centralised form of attentional control in human history”. “Eighty-seven percent of people wake up and go to sleep with their smartphones,” he says. The entire world now has a new prism through which to understand politics, and Williams worries the consequences are profound.

Williams also takes the view that if the attention economy erodes our ability to remember, to reason, to make decisions for ourselves – faculties that are essential to self-governance – what hope is there for democracy itself?

“The dynamics of the attention economy are structurally set up to undermine the human will,” he says. “If politics is an expression of our human will, on individual and collective levels, then the attention economy is directly undermining the assumptions that democracy rests on. If Apple, Facebook, Google, Twitter, Instagram and Snapchat are gradually chipping away at our ability to control our own minds, could there come a point, I ask, at which democracy no longer functions?”

“Will we be able to recognise it, if and when it happens?” Williams says. “And if we can’t, then how do we know it hasn’t happened already?”

 

The dystopian arrival

Within ten years, some are speculating that many of us will be wearing eye lenses. Coupled with social media, we’ll be able to identify strangers and work out that a particular individual, in say a bar, has a low friend compatibility, and data shows you will likely not have a fruitful conversation. This idea is literally scratching the surface of the information overload en-route right now.

It is not at all foolish to think that in that same bar a patron is shouting at the bartender, who refuses to serve him another drink because the glass he was holding measured his blood-alcohol level through the sweat in his fingers. He’ll have to wait at least 45 minutes before he’ll be permitted to order another scotch. You might even think that is a good idea – it isn’t.

Google’s Quantum Artificial Intelligence  Lab, already works with other organisations associated with NASA. Google’s boss sits on the Board of the Pentagon with links plugged directly into the surveillance architecture of the NSA in the USA and GCHQ in Britain. This world, where artificial intelligence makes its mark, as Williams mentions earlier, will deliberately undermine the ability to think for yourself.

In the scenario of the eye lenses, you might even have the ability to command your eyewear to shut down. But when you do, suddenly you are confronted with an un-Googled world. It appears drab and colourless in comparison. The people before you are bland, washed out and unattractive. The art, plants, wall paint, lighting and decorations had all been shaped by your own preferences, and without the distortion field your wearable eyewear provided, the world appears as a grey, lifeless template.

You find it difficult to last without the assistance of your self imposed augmented life, and accompanied by nervous laughter you switch it back on. The world you view through the prism of your computer eyewear has become your default setting. You know you have free will, but don’t feel like you need it. As Marcellino says the same neurological pathways as gambling and drug use drive how you choose to see the world.

This type of technology will be available and these types of scenario’s will become real, sooner than you think.

Our governments, allied with the tech giants are coercing us into a place of withering obedience with the use of 360 degree state surveillance. New technology, which is somehow seen as the road to liberty, contentment and prosperity, is really our future being shaped by a system that will destroy our civil liberties, crush our human rights and it will eventually ensnare and trap us all. This much they are already attempting in China and Japan with social credit mechanisms and pre-crime technology which is a truly frightening prospect. Without debate or our knowledge, here in western democracies, these technologies are already in use.

 

Are We Living Haunted Lives?

By Kingsley L. Dennis

Source: Waking Times

‘Fear has many eyes
And can see things underground’
~Cervantes, Don Quixote

The world as we know it has gone from being flat to round; from being the center of the universe to the center of the solar system; from being animistic and supernatural to raw in tooth and claw; from being particle-atomic to wavy-quantum. And now we are disappearing into the digital domains of virtual-augmented spaces and false information, bombarded with the spectacle and the image. And somewhere in the midst of all this is the human soul, still largely wrapped and unopened. If there’s a crime here then it is that we’ve allowed ourselves to become haunted – to live haunted lives that lack significance and meaning.

The ‘objects’ or values that we have attempted to live by, or that we pursue, – such as power, truth, understanding, dreams, work, love, and the rest – have all seemingly vanished into some warped, elusive reality where the presence of these things no longer tangibly exist. However, the doubt, uncertainty, and pain of their absence – or ‘fake presence’ – are indeed real enough to affect us deeply. We seek the already disappeared and stalk their substitutes.

We are now close to the stage where we end up just acting out our fantasies upon the phantasmal theatre of our lives and thinking it is reality. This theatre, or screen, of fantasies and the fantastical is like the cave wall in Plato’s allegory where the flickering shadows that move across are taken to be the real. In an updating of Plato’s famous allegory we no longer have shadows projected upon the cave wall; they are now projected upon the green screens that form the back-drop for computer-generated imagery (CGI) that adorn our movies, television programs, and video games.

Whole societies, notably in the technologically-advanced western world, are arranging for our lives to be enacted amidst a scenery backdrop of events and issues artificially projected for us as CGI onto a fake canvas. Within this encroaching visual world, full of misinformation that influences our worldview, we are made to believe in a different kind of reality. It is a reality that is uncertain and insecure, and that requires for us to hold deep obedience to our state institutions to protect us. And within this projection of reality, meanings are provided for us as ready-made meals. In other words, full of too much salt, saturated fats, and laziness.

These socially manufactured meanings are provided as a substitute for the genuine lack. Of these choices offered we often take our pick, as consumers in a marketplace. It may be career, wealth, fame, achievement, or a combination of these and more. Yet the manufactured consent in our sense of meaning, no matter how thoroughly pursued and potentially obtained, is still not genuine. And like the ready-made meal, it soon leaves us with a continued hunger. The illusion of meaning is a vital illusion, yet it still remains an illusion. We may say then that the world we have come to know is a great spectacle of illusion and play; of movement, distraction, simulation, and excess. Yet rather than critically confronting the illusions and distractions we are cleverly persuaded to indulge in them.

The world we share now is also shared with our collective doubts, fears, anger, and frustrations. And these new emotions upon the global stage are blurring our picture of the world and its future. Whilst there are many of us who are excited and genuinely inspired by this increased complexity and diversity there has been a cultural backlash, in the western nations especially, to cover this up with a sheen of simplicity through generic news, bland reporting, and excruciatingly trivial entertainment. This clash of the complex with the simple is creating an odd reality where things just don’t feel right anymore.

We are participants on a ride through the flippant and the flimsy, the significant and the necessary, as we are expected to find our foothold – our human soul – in a world seemingly on the verge of insanity. In such a world, Disneyland may seem to some as the greatest of sanctuaries; whilst to rest of us it stands as a superficial sign of our times.

Most of us do not have the capacity to verify the truth claims of the mainstream media and yet we are more than willing it accept the veracity of their claims. We suspend our own disbelief by trusting in others, especially when it comes to authority and experts. In other words, we have been conditioned to respect the positions of authority and ‘the expert,’ often without critical thought.

And this is the context which frames the telling of his-story and also our-stories. The singer-songwriter Lou Reed once sang, ‘Don’t believe anything you hear and only half of what you see.’ Documentary film-maker Adam Curtis discusses this phenomenon of how the mainstream media projects a simplified, fake reality in his film HyperNormalization (2016). The term hypernormaliztion was taken from an account of life in the Soviet Union during the twenty years before it collapsed. In this account everyone knew the system was failing but they couldn’t envision any alternative and so everyone is resigned to maintaining the pretence of a functioning society. Over time this delusion is accepted as real, an effect termed as hypernormalization. In other words, when the fake is finally accepted as the real then we are living in a hypernormalized state. Does this sound familiar?

The question is – does Reality ever take place?

Our bodies of authority, our mainstream media channels, and our centers of learning – that is, a majority of our significant institutions – have turned, or are in the process of turning, into advertising gimmicks. They peddle publicity and propaganda as endless programs stuck on a loop. They serve to produce the appearance of reality; yet they fail to represent a sense of reality. And this fundamental difference has produced a feeling of living haunted lives. We wander as ghosts in liminal zones, hungry for meaning.

In this sense of loss we no longer seem to know, or distinguish, between oppositions. Almost all of our value systems are based on relative terms – good, bad, my history, your history, etc. Often, the values we take to be ‘our values’ were inculcated in us depending upon which culture we happened to be born into. It is true there are some values more universally shared – such as thou shalt not kill – but the majority of them are culturally relative. Take for instance, sex before marriage – good or bad? Same-sex partnerships? Freedom of religious speech? Eating pork? Eating rats? Democrats or Republicans? Labour or Conservative? Which is good and which is bad? In the case of political parties it is neither – they are false oppositions. More than that, they are also distractions. When you’re arguing (sorry, debating) over political parties you are not observing the system behind them that created this false lack of choice in the first place. False oppositions plague our haunted hinterland. We don’t see this if we are the aimless ghosts, or the walking dead. It’s not pleasant – it’s eerie. And we are in eerie times.

Modernity in its current form is haunted by a sense of loss; of not knowing where it is heading. There are a great many aspects of our age that are in disruption and dislocation. All forms of stability are in question; old and incumbent patterns and models are in dispute; and too many people are experiencing moods of despair and anguish. It is as if our human civilization has come loose from its moorings and is now adrift upon the waters of uncertainty, insignificance, and the loss of meaning.

And so it seems that our civilization is careering dangerously close to some kind of blind spot where we no longer can tell what is true or false anymore. Truth is replaced by a fake substitute and the false becomes a parody of the truth. They are the haunted spaces where the mist drifts by. It’s like a Zen joke. It’s the same as a voice whispering in the darkness saying there is no such thing as a voice whispering in the darkness. They couldn’t have written a better riddle if they had tried.

So what went wrong? Where did it all go? What is it, in fact?

A profound sense of unease has crept into many of us, and also into our social systems, our cultures, our art, our news, and into the very collective soul of humanity. It is an eeriness; an uncertain disquiet – almost an unsettling foreboding. Something has come loose, and we’re not sure what it is. Further still, most of us are fairly certain that those institutions supposedly ‘looking after our best interests’, or running the show – whether they be governmental bodies, financial elites, or shadowy organizations and cabals – are not really in control or are sure either. It feels as if something is amiss, and we just can’t quite put our finger on it. Welcome to our haunted modernity.

We have disarray over a consensus concerning climate chaos, stock market panics and economic crashes, offshore tax evasions and leaked documents, political scandals, pandemic threats and contested vaccines, state and terrorist violence, congenital anxiety and existential fear – a whole cauldron of terror, dread, disquiet, nervousness, angst, and what-the-hell-is-going-on collective confusion is bubbling both under and over in many of our societies.

We have been infiltrated with a virus and it is infecting not only our bodies but our very minds. It’s a pure mind-bending virus and it’s playing havoc with our insecurities and indulging in our sense of lostness. The Spanish have a phrase for this state – “de perdidos al río” – and it roughly translates as from lost to the river. It may not make complete literal sense in English but that’s just it; you can get the sense of it and its vagueness is exactly where we are – from lost to the river!

In such ‘haunted lives’ we can easily become accustomed to metaphysical anguish as just another pain. It is like a pulled muscle or a sprained ankle; something unpleasant and yet we continue to move around with it. In the end we learn how to direct and project this metaphysical anguish onto other things – we choose intoxicating entertainment, sports, and other cultural pastimes and diversions. Angst just becomes a factor that appears to come as a default setting with our species. There is the danger that we become accepting of the ghostly flimsiness to life, which ends up being hypernormalized so that the sense of absence of something real becomes the new reality. There is the dangerous potential here for a state of indifference to emerge and seep into our cultures, which then becomes an ennui-creep into the world until…oh, well, what does it matter anyway?

During these years of disarray and turbulence it is essential that we create meaning for ourselves, otherwise the ‘distant algorithmic’ universe that runs the life around us will create a deep sense of alienation. In a world of scrambled code and big data, transcendence will seem another chimera not within grasp or even real. Or, at worse, the very notion of transcendence will seem the delirium of unstable minds – for those people not able to ‘get real’ with the world of Now.

In this instance, transcendence will appear as a form of spiritual autism. And yet the notion of going beyond ourselves, of developing our capacities for higher perception, are the saving grace inherent within our human species. We are incomplete, and this haunts us, and yet it should also give us meaning and a higher aim in life in knowing that there is further to go. In knowing that there are tools within us for creating, shaping, and cultivating these finer faculties. In being haunted we are also being reminded of what is lacking and this urge should compel us to find a solution within ourselves. We are in fact being ‘haunted into remembrance.’

However, for many of us a haunted modernity offers us a conditioned life where there is little or no space for transcendence. In such social and cultural hauntings there are no navigable locations. We have stepped into an unsouling from the wilderness. We are compelled to walk on.

Saturday Matinee: VR Short Double Feature

“Uncanny Valley” (2015, dir. Federico Heller) uses a documentary format and virtual reality scenarios to depict a frightening world in which damaged individuals rely on VR as a means to escape their depressing social reality while being used by the state.

“Hyper-Reality” (2016, dir. Keiichi Matsuda) depicts an average day in the life of a struggling precariat woman, that is, until she’s gang stalked by virtual and physical predators.

Pokémon and the Age of Augmented Hyper-Surreality

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By Luther Blissett

Imagine walking to a park in a fairly average medium-sized city on a warm Summer day. There you see groups, pairs and individuals of different ages and races slowly milling about, some with dogs, some with baby carriages. Approaching closer, you realize nearly everyone in the park other than yourself is staring intently at their phone, occasionally tapping and swiping the screen. It seems odd, though not completely out of the ordinary in this day and age. Then, off in the distance at the far end of the park, someone shouts what sounds like a word in an alien language or dialect triggering a crowd to rapidly swarm towards the general area; most speed-walking or jogging but all aiming their phones at the same destination. Soon everyone in the vicinity of the park (except yourself a few vagrants and junkies of a less tech-savvy sort) surges towards the center of the swarm of over a hundred participants as if sucked into a vortex. As quickly as it started, the crowd disperses and an “normalcy” resumes, albeit temporarily since the pattern repeats continuously at half hour to one hour intervals throughout different areas of the park.

This dream-like scenario is an outsider’s description of a Pokémon Go session on a typical Summer weekend at Bellevue Downtown Park. The crowd might have been slightly larger than usual due to the balmy weather, but numerous videos posted on YouTube indicate such occurrences aren’t completely anomalous.

An example:

Still, the relative newness and novelty of the experience doesn’t make it feel any less like being in a dystopian narrative such as a Philip K. Dick novel or an episode of Charlie Brooker’s “Black Mirror”. However, the sense of social displacement and alienation for non-gamers is dampened by nearly a decade of collective exposure to increasingly advanced internet-enabled cellphones whose ubiquity and usage has steadily increased over the years.

Prior to the release of Pokémon Go more people have been spending increasing hours using smartphones for talking, texting, email, news, entertainment and social media, selfies, etc. In the context of modern industrial society it’s almost an aberration to be without a device, or to not be heavily reliant on one. What sets Pokémon Go apart is its ability to simulate a fusion of material and virtual worlds by depicting through phone screens digital sprites superimposed on real-time images of physical environments to its users.

Just as shamans would use entheogens to peer behind the veil of reality, augmented reality allows users to perceive additional veils over reality. This is not necessarily a bad thing because there’s potential for “digital veils” to assist us in seeing what certain interests might prefer to keep hidden. For example, what if everyone could literally see the interests orchestrating a politician’s rise to power? What if we could walk into any store and instantly know which products were made by war-profiteers, polluters, and/or sweatshop owners? Would people want to know? How much of an impact would it have on decisions and actions in the context of a media environment inundated with heavily financed government/corporate PR and marketing? Of course, even without augmented reality the virtual realm affects the “real world”, most notably with the economic dominance of the tech industry as well as the social, political and economic havoc wreaked by hackers; but rarely is such influence immediately manifested as when crowds swarm newly spawned Pokémon sprites.

In many ways, Pokémon Go was the ideal vehicle to bring augmented reality to the masses. Many apps have utilized it for different purposes such as navigating, translating, finding dates, viewing celestial objects, narrating self-guided tours, weather forecasting, image enhancement, etc., but only Pokémon was able to use the technology to bring a fictional universe closer to life by creating a cross-generational craze. Alfie Brown of ROAR Magazine, characterized virtual Pokémon as the perfect example of what Jacques Lacan called the objet petit a, a fetishized yet ephemeral and unobtainable object of desire, a key concept behind consumerist neoliberalism’s push towards cheap, chronically obsolete, ephemeral and now digital goods and services.

But what makes Pokémon creatures so desirable? In regard to children, they seem naturally drawn towards cute and brightly colored cartoon characters. The mechanics of the game taps into natural tendencies to collect things and to display one’s collection to others (a phenomenon South Park astutely critiqued on episodes lampooning World of Warcraft and “freemiums”). In consumer societies children and adults are prone to feeling prestige and power from the size and perceived value of their collections; however, children are mostly limited in terms of the acquisitive power: video games elicit a rare opportunity to gain more prestige and power than adults have in real life.

As for older folks, there’s a variety of additional interconnected factors. For teens and young adults, peer pressure alone might be enough to hook some people, but the mainstreaming of geek culture no doubt plays a part, making fandom, quirkiness and technological obsession more accepted and valued. The transition to adulthood also happens to be a time when there’s increased pressure to establish one’s sense of identity, become more independent and to succeed academically and professionally. Games are a means of escape from such pressures (as real life opportunities for economic advancement continue to dwindle) while at the same time functioning as structured activities for social interaction and, more broadly, to build communities. For adults, reasons may include all of those previously mentioned in addition to fascination with technology, bonding with younger friends and family, the feeling of being part of a global phenomena, or nostalgia for the original Pokémon games, for example.

Returning to Pokémon Go’s more dystopian aspects, the game has been used as a tool by the unscrupulous for crimes such as robbery and sexual assault. Though crowds created by Pokémon Go spawning areas or “gyms” (locations where players battle each other in teams to increase their avatars’ abilities) have been a benefit to some local businesses, residential neighbors in some cases view game players as unwanted loiterers invading their privacy. There have also been news reports of video game battles escalating to physical brawls and innocent gamers being racially profiled as suspicious threats.

As with most online tools, there’s a risk of the app and users being exploited for surveillance, social control, to extract money and personal data, etc. Modern media literacy requires an understanding of how businesses benefit from our use of game and service apps (especially “free” ones) and how intentional or unknowing misuse of collected data could serve government/corporate/criminal interests. Augmented reality games are an exciting new media with potential to be used in novel and fun ways, but we should be vigilant of its potential to influence beliefs as well as decisions regarding how we spend time and resources.

Pokémon Go is at the forefront of the increasing power of tech companies such as Google and Niantic (the software developer behind Pokémon Go) to control and use information to manipulate the masses. Such power in itself is disturbing, but more sensational examples might include news reports of car accidents caused by drivers mindlessly following Google Maps off the road or colliding into other cars while playing Pokémon Go. Such cases may seem absurd but they prompt a number of important questions. Why do some prioritize and trust mediated information over their own senses? As online personas increase in perceived importance, at what lengths will people go to sustain it and would it be at the expense of others things (such as personal safety)? Are we becoming addicted to cognitive “skinner boxes” with our needs perpetually triggered and gratified by apps? In an increasingly hyperreal world in which the boundary between the real and virtual becomes more permeable, what new hazards await?