Tears in Rain: ‘Blade Runner’ and Philip K. Dick’s Legacy in Film

Blade Runner, and the work of Philip K. Dick, continues to find its way into our cinemas and minds. How did the visions of a paranoid loner become the most relevant science fiction of our time?

By Sean Bell

Source: PopMatters

You are an unusual man, Mr. Asher,” the cop beside him said. “Crazy or not, whatever it is that has gone wrong with you, you are one of a kind.”– Philip K. Dick, Flow My Tears, The Policeman Said.
“I’ve seen things you people wouldn’t believe…”
— Roy Batty, Blade Runner.

Los Angeles, 2019. The script simply reads: “Ext. Hades – Dusk”. Chemical flame bursts into the perpetual, post-nuclear Los Angeles gloom from skyscraping smokestacks, rising out of an industrial landscape Hieronymus Bosch might have envisaged. Flying cars flit through the darkness like fireflies. The camera moves slowly over impossible architecture with the immensity and decaying grandeur of ancient Egypt; a phantasmagorical megalopolis strung with necklaces of neon. The music rises.

The last war is over and nobody won. The Earth is living on borrowed time. Science has destroyed all boundaries between the real and unreal except those we choose to impose. Policemen are murderers, androids are lovers, nobody can be trusted, and everybody dies. Welcome back to the world of Blade Runner. Every time we return, it becomes more recognisable. Perhaps we never left.

Santa Ana, 1981. By now, Philip K. Dick — author, religious visionary and possible schizophrenic, who once said “You would have to kill me and prop me up in the seat of my car with a smile painted on my face to get me to go near Hollywood” — has read and approved the shooting script for Blade Runner by Hampton Fancher and David Peoples, as well as viewed a test reel of the movie’s groundbreaking special effects. In an effusive letter to Jeff Walker, the man in charge of the film’s marketing. Dick makes his prophetic opinion clear.

“Let me sum it up this way,” he wrote. “Science fiction has slowly and ineluctably settled into a monotonous death: it has become inbred, derivative, stale. Suddenly you people come in, some of the greatest talents currently in existence, and now we have a new life, a new start. As for my own role in the BLADE RUNNER project, I can only say that I did not know that a work of mine or a set of ideas of mine could be escalated into such stunning dimensions. My life and creative work are justified and completed by BLADE RUNNER… It will prove invincible.” (‘Letter to Jeff Walker regarding Blade Runner on Philip K Dick.com)

Dick, with a writer’s knack, chose the right words. Blade Runner has survived everything that could be thrown at it, including its initial critical reception, successive unsatisfactory edits, and dilution by both the science fiction genre and the film industry, which would plagiarise its vision with varying degrees of shamelessness for the next three decades. Yet nothing has been able to replicate its unique synthesis of elements, melding equal parts noir, action, romance, cyberpunk, dystopia and a meditation on what it means to be human. Whether praised or disparaged, ignored or overexposed, it has seen off all critics and challengers. Blade Runner‘s invincibility endures.

Unfortunately, the inimitable artistic fortitude of Ridley Scott‘s best work also allowed Hollywood to practice its favourite hobby of missing the point. The novels (or rather, in the film industry netherworld, ‘properties’) of Philip K. Dick — a writer largely unappreciated in his own lifetime who, at his lowest, claimed he he could not afford the late fee for a library book and infamously sustained himself on horse meat from a local pet store — have become highly prized and sought-after by studios eager to import intelligent ideas, rather than go through the hassle of conceiving their own. In the (twisted) spirit of Dick’s short story “We Can Remember It For You Wholesale“, no need for originality, we can develop it for you wholesale.

Question the nature of identity with Colin Farrell’s Douglas Quaid /Hauser as he flees the futuristic gunfire in the remake of Len Wiseman’s Total Recall (2012, an adaptation of an adaptation, as it were). Consider the limitations of free will with Tom Cruise’s Chief John Anderton (a well-known fan of unstable science fiction writers) in Steven Spielberg’s Minority Report (2012) while wondering how short he really is. Watch Jon Woo’s Paycheck (2003) and wonder how much Ben Affleck is actually being paid to appear in this piece of shit.

The names change, but the formula remains the same. Each summer, there must be blockbusters, and to fill the gaps in between the explosions with the barest bones of a Phil Dick story is, to the studio mindset, to buy instant, ready-made philosophical depth and artistic worth. Just add CGI!

Improbably, with 11 films based on his work and more in the pipeline, Dick has become the most adapted science fiction author in cinema history… And I’m not sure that’s a good thing.

“It’s a film about whether or not you can have a meaningful relationship with your toaster.” — Harrison Ford on Blade Runner in an interview with The Washington Post, 11 September 1992

That Scott is a director second only to George Lucas in his determination to tinker with a bygone masterwork until it meets his ultimate, exacting satisfaction (at last count, there are seven different versions of Blade Runner floating around the ether, finally culminating in Scott’s so-called ‘final cut’ in 2007), when a startling new interpretation of the film appeared online this June to wild acclaim, he had nothing to do with it. Instead, it was the work of the artist Anders Ramsell, who painstakingly recreated every frame of the movie’s opening 13 minutes with 3,285 gorgeous, haunting, impressionistic watercolours.

Dick, with a writer’s knack, chose the right words. Blade Runner has survived everything that could be thrown at it, including its initial critical reception, successive unsatisfactory edits, and dilution by both the science fiction genre and the film industry, which would plagiarise its vision with varying degrees of shamelessness for the next three decades. Yet nothing has been able to replicate its unique synthesis of elements, melding equal parts noir, action, romance, cyberpunk, dystopia and a meditation on what it means to be human. Whether praised or disparaged, ignored or overexposed, it has seen off all critics and challengers. Blade Runner‘s invincibility endures.

Unfortunately, the inimitable artistic fortitude of Ridley Scott‘s best work also allowed Hollywood to practice its favourite hobby of missing the point. The novels (or rather, in the film industry netherworld, ‘properties’) of Philip K. Dick — a writer largely unappreciated in his own lifetime who, at his lowest, claimed he he could not afford the late fee for a library book and infamously sustained himself on horse meat from a local pet store — have become highly prized and sought-after by studios eager to import intelligent ideas, rather than go through the hassle of conceiving their own. In the (twisted) spirit of Dick’s short story “We Can Remember It For You Wholesale“, no need for originality, we can develop it for you wholesale.

Question the nature of identity with Colin Farrell’s Douglas Quaid /Hauser as he flees the futuristic gunfire in the remake of Len Wiseman’s Total Recall (2012, an adaptation of an adaptation, as it were). Consider the limitations of free will with Tom Cruise’s Chief John Anderton (a well-known fan of unstable science fiction writers) in Steven Spielberg’s Minority Report (2012) while wondering how short he really is. Watch Jon Woo’s Paycheck (2003) and wonder how much Ben Affleck is actually being paid to appear in this piece of shit.

The names change, but the formula remains the same. Each summer, there must be blockbusters, and to fill the gaps in between the explosions with the barest bones of a Phil Dick story is, to the studio mindset, to buy instant, ready-made philosophical depth and artistic worth. Just add CGI!

Improbably, with 11 films based on his work and more in the pipeline, Dick has become the most adapted science fiction author in cinema history… And I’m not sure that’s a good thing.

“It’s a film about whether or not you can have a meaningful relationship with your toaster.” — Harrison Ford on Blade Runner in an interview with The Washington Post, 11 September 1992

That Scott is a director second only to George Lucas in his determination to tinker with a bygone masterwork until it meets his ultimate, exacting satisfaction (at last count, there are seven different versions of Blade Runner floating around the ether, finally culminating in Scott’s so-called ‘final cut’ in 2007), when a startling new interpretation of the film appeared online this June to wild acclaim, he had nothing to do with it. Instead, it was the work of the artist Anders Ramsell, who painstakingly recreated every frame of the movie’s opening 13 minutes with 3,285 gorgeous, haunting, impressionistic watercolours.

The painting technique employed to create this effect is known as aquarelle, which also acts as a sly commentary on Blade Runner‘s repeatedly-rejiggered legacy: because of its transparency, with aquarelle nothing can be painted over — once a mistake has been made, it has to be lived with. But as I watched what Ramsell called his ‘paraphrase’ of the movie, the familiar scenes and faces and voices emerging from the flickering, sensuous wash of colour, it seemed all the more appropriate. Other than Derek Jarman’s Caravaggio, I can think of no other film that so looks like a painting without paint — a piece of art that evokes other art, and yet remains entirely itself.

This is all a long way of saying that Blade Runner is beautiful, in almost every way possible. This has, ridiculously, sometimes been described as being to its detriment: Roger Ebert, one of the film’s more famous naysayers, wrote in a contemporary review in the Chicago Sun-Times that “It looks fabulous… but it is thin in its human story,” (11 September 1992) an oddly myopic remark to make about a parable on the nature of humanity. True, Blade Runner has an embarrassment of style, but never at the expense of substance, much like the best examples of the Cinema du look movement, which was just emerging in French cinema at the time of Blade Runner‘s release. Indeed, in appearance and atmosphere, Blade Runner is so distinct that it changed the aesthetic of science fiction, and new subgenres have since been invented simply to describe it — ‘future noir’, coined by the critic and filmmaker Paul M. Sammon, being the most enduring.

To those who have yet to experience the film, I wonder what to say that has not been said elsewhere. Based on Philip K. Dick’s 1968 novel Do Androids Dream of Electric Sheep?, Blade Runner somehow manages to be simultaneously the truest adaptation of Dick’s work yet produced — in spirit, if not plot — and also the freest in its interpretation of the material.

The central premise remains in both book and film; Rick Deckard (Harrison Ford), halfway between policeman and bounty hunter, makes his living by tracking and killing androids that are almost entirely indistinguishable from humans, living amongst us under false identities. The supposed test for distinguishing real from unreal humans is that of empathy, but as Deckard methodically adds to his ‘artificial’ bodycount, he begins to question who is really the unemotional machine.

Blade Runner dumps much of the novel’s narrative furniture — Scott justified this to Dick by saying: “You know you’re so dense, mate, that by page 32, there’s about 17 storylines” — in a way that, in almost any other adaptation, would be considered sacrilege. Most noticeably, in the novel, Deckard is trapped in a barely functional marriage, while in the movie, Harrison Ford’s laconic protagonist is the classic bachelor gumshoe.

Also prominent in the book are ‘Mercerism’, the religion based around its followers’ empathy for a man whom others were throwing rocks at, and the ‘Mood Organ’, the household device which stimulates any mood the user wishes to experience, and which much of the population now depends on in order to face another bleak, post-apocalyptic day — two tragicomic creations typical of Dick, but too wry to fit with the Blade Runner‘s overall tone. Despite such changes, Dick’s reading of the screenplay convinced him that this film could express his ideas in a way he had not thought possible.

The production could hardly be called smooth. Even before its release, troubling rumours had begun circulating, and as Paul M Sammon wrote ,”by the time BR (Blade Runner) officially completed principle photography in July on 1981, the gossip has become more specific — BR‘s workload had been horrendous, its shooting conditions miserable, and its director, difficult. Moreover, the whispers went, BR’s moneymen were unhappy, its leading man had clashed with his director, and the crew had been near revolt.” Some of these stories were indeed true, but one should bear in mind that movie moneymen are nearly always unhappy, and Harrison Ford will always be the man who told George Lucas that “you can type this shit, but you sure as hell can’t say it.”

Paranoia Runs Through Blade Runner Like a Knife Edge

When Blade Runner was first released, the reviews ran from lukewarm to underwhelmed to baffled, a fact that many critics have been doing their best to forget in the intervening years, polishing the film’s legend in a frantic effort to make up for missing the boat first time round. Considered today, in our gleaming plastic future of bad credit and worse politics, where we are reliant not on humanised robots but dehumanising gadgets, and where much of the movie’s retro-futurism appears as quaint as it does prescient, what is left to say about Blade Runner?

Should I recite the plaudits that have become ritualistic? Should I point out the Roy Batty’s (Rutger Hauer) ‘tears in rain’ monologue is among the most moving and eloquent ever written or performed? Or that Vangelis revolutionised jazz, electronic music and film scoring simultaneously in one of the best soundtracks ever composed? Is it really necessary to highlight the acting of all involved; Harrison Ford as one of the best soulful detectives to grace noir of any kind, an understated and heartbreaking Sean Young (as Rachael), a dangerous but innocent Daryl Hannah (as Pris), or Rutger Hauer’s mixture of the psychotic and the Shakespearean? Do I need to praise the costumes, the set design, or the script which balances so many themes, so many hidden or implied meanings, with such grace and economy?

Well, yes. You want a criticism of Blade Runner? I would’ve liked more of Edward James Olmos’ Gaff. He’s cool. I also want Deckard’s coat.

But we need to be reminded of these things, every now and again, as each new generation discovers the film afresh, and especially when the next logical question becomes: how did Blade Runner get it so right, more so than any other adaptation of Dick’s work since? What did it understand that they did not? To try and answer that, we have to go back to the source.

“Phil acknowledged that his talk sometimes sounded like “religious nonsense & occult nonsense” — but somewhere in it all was the truth. And he would never find it. God himself had assured him of that.” — Lawrence Sutin, Divine Invasions: A Life of Philip K. Dick.

In 2000, at the one and only Disinfo Con — a friendly gathering of millennial deviants concerning all things ‘counterculture’ — Grant Morrison, a writer who could arguably be counted as one of Dick’s prodigious bastard literary offspring, opened his keynote speech marvelling at the fact he spent his youth reading Robert Anton Wilson and now, all these years later, “we’re standing here, we’re talking about this shit and it’s real.”

Fans of Philip K. Dick have been feeling like that since at least the ’70s, when the dark realities on the other side of the Drug Revolution and the true possibilities of an all-powerful Nixonian surveillance state were becoming painfully apparent. Then as now, we use Dick’s paranoia to express our own.

Dick once commented that, with the making of Blade Runner, what had once been a private world that only he inhabited was now open to all; they would live in its murky depths, just as he did every day. At first, one might think that a paranoid and delusional visionary — and I use the word in its most literal sense — would want nothing more than for others to see and experience what he does. But perhaps Dick didn’t want anyone in his world. Maybe he didn’t think his world should be suffered by anyone else.

The fantastic, tortured mind of Philip K. Dick has been discussed, analysed and treated like an object of supreme curiosity since his death in 1982 (a few months shy of Blade Runner‘s release) and before. He had eked out an impoverished existence writing science fiction since the ’50s, when it was less a genre than a ghetto, and could only make a living by producing at a furious pace which he fuelled with huge amounts of amphetamines, at one point producing 12 novels over the course of two years.

But Dick was ever a seeker of truth, which made him, strangely, something of an oddity in science fiction. Within these novels, beneath the aliens and spaceships, moon colonies and interstellar wars, was arguably the best satire being done in science fiction on American life outside of Kurt Vonnegut‘s oeuvre, the philosophical undertones and untrammelled, often gothic imagination of which called to mind Jorge Luis Borges more than Isaac Asimov. The uniting thread that runs through his work — and, eventually, his life — is the notion that reality, as we know it, is fundamentally untrustworthy.

As the ’60s wore on, Dick’s involvement with the drug culture increased, adding a psychedelic aspect to both his ever-evolving philosophy and his ever-present paranoia. In 1971, Dick experienced a defining moment: his home was broken into, his safe blown open, and many of his personal papers burglerized. He never discovered who was responsible, though he had many suspects — local drug addicts, Black Panthers, the police, the FBI, the Soviets, or any of these, pretending to be one of the others.

The effect it left on Dick was to give him proof, unexplained and terrifying, that his paranoia was somehow justified. There had been comfort in simply telling himself he was crazy. But after years of grappling with his mental health, someone, it seemed, truly was out to get him.

“I mean,” he told the Aquarian magazine in a 1974 interview, “it’s a very frightening thing when the head of a police department tells you that you better leave the county because you have enemies, and you don’t know who these enemies are or why you’ve incurred their wrath.”

When one is peripherally aware of one’s own tenuous psychological condition (which we must be, we tell ourselves, if we have any hope of overcoming it), the uninitiated cannot imagine the sheer anguish, the self-doubt, the fear that follows when you know you cannot trust your own mind, and you cannot trust anyone to help you. The luckiest paranoids are also egotists, or better yet, megalomaniacs; they face the lurking forces of imagined persecution with a defiant roar or a knowing smirk.

Dick, on the other hand, was a sensitive, fragile, frightened soul, as well as a possible undiagnosed schizophrenic. His subsequent religious experiences — a series of hallucinations in which a beam of pink light connected him with a “transcendentally rational mind” — may have been his brain’s attempt to soothe his paranoia, or merely the next stage of his mental instability. In either case, as always, it provided inspiration for another novel.

Critics and biographers often talk about Dick’s paranoia and delusions like they were shocking fashion statements or extreme political opinions — just another interesting aspect to the bizarro image of a literary titan. What they don’t say, although the evidence is all around us, is that Dick’s paranoia is ours, as well. Ours may not have such colourful outlets or dramatic results, but we shall always carry our paranoia with us. It cannot be blotted out. There will forever be dark fears lurking in the deeper pools of our mind about our untrustworthy friends, co-workers, policemen, criminals, the FBI, the CIA, the Communists, the aliens, or God himself… and beyond. Existence will always be open to question, forever taunting us with its uncertainty. We can’t trust reality, but we have to live there.

This paranoia runs through Blade Runner like a knife edge. You cannot trust others, or yourself. You cannot trust your memories, your past, or your future. The entire world may be against you, even if it doesn’t appear to be. Then again, you don’t have to like it.

The heroes and villains of Blade Runner do not like, or accept, the oppression of the paranoid worldview. Deckard fights a series of seemingly impossible battles, even against what he thought was true, and finds romance where it should be impossible. Roy Batty, the leader of the renegade replicants, fights against death itself, seeking to extend and outlive his designer-mandated expiration date. The inhuman fights to become human, so humans must prove their humanity. This is the message at Blade Runner‘s core, and it has never been replicated.

Near the end of Dick’s 1976 novel Radio Free Albemuth, the protagonist, an author surrogate for Dick who also writes pulp science fiction, is faced by a gloating representative of the government conspiracy that the writer has become entangled with, who coolly informs him they will continue to put out books under his name — lurid trash scattered with a few of the author’s trademark concepts to keep it recognisable for his fans, but encoded with non-too-subtle propaganda messages designed to keep its readers afraid and unenlightened.

At our most cynical, it’s sometimes difficult not to think of Hollywood the same way: trading on Dick’s name and style and core ideas, but discarding the message and the mind behind them.

Authors often have to face a string of misfires and misinterpretations before their work gets the cinematic treatment it deserves; Dick, on the other hand, got a masterpiece on the first go. And it remains ours to enjoy: Blade Runner, as Dick wrote, is invincible.

Maybe it’s finally time for Hollywood to leave the legacy of Philip K. Dick at the local bookstore, where it belongs.

“What matters to me is the writing, the act of manufacturing the novel, because while I am doing it, at that particular moment, I am in the world I am writing about. It is real to me, completely and utterly. Then, when I’m finished, and I have to stop, withdraw from that world forever — that destroys me… I promise myself: I will never write another novel. I will never again imagine people from whom I will eventually be cut off. I tell myself this… and, secretly and cautiously, I begin another book.” — Philip K. Dick, “Notes Made Late At Night By A Weary SF Writer”, 1968.

Cyberpunk is Dead

By John Semley

Source: The Baffler

“It was an embarrasser; what did I want? I hadn’t thought that far ahead. Me, caught without a program!”
—Bruce Bethke, “Cyberpunk” (1983)

Held annually in a downtown L.A. convention center so massive and glassy that it served as a futurist backdrop for the 1993 sci-fi action film Demolition Man and as an intergalactic “Federal Transport Hub” in Paul Verhoeven’s 1997 space-fascism satire Starship Troopers, the Electronic Entertainment Expo, a.k.a. “E3,” is the trade show of the future. Sort of.

With “electronic entertainment” now surpassing both music and movies (and, indeed the total earnings of music and movies combined), the future of entertainment, or at least entertainment revenue, is the future of video games. Yet it’s a future that’s backward-looking, its gaze locked in the rearview as the medium propels forward.

Highlights of E3’s 2019 installment included more details around a long-gestating remake of the popular PlayStation 1-era role-playing game Final Fantasy VII, a fifth entry in the demon-shooting franchise Doom, a mobile remake of jokey kids side-scroller Commander Keen, and playable adaptations of monster-budget movie franchises like Star Wars and The Avengers. But no title at E3 2019 garnered as much attention as Cyberpunk 2077, the unveiling of which was met with a level of slavish mania one might reserve for a stadium rock concert, or the ceremonial reveal of an efficacious new antibiotic.

An extended trailer premiere worked to whet appetites. Skyscrapers stretched upward, slashed horizontally with long windows of light and decked out with corporate branding for companies called “DATA INC.” and “softsys.” There were rotating wreaths of bright neon billboards advertising near-futuristic gizmos and gee-gaws, and, at the street level, sketchy no-tell motels and cars of the flying, non-flying, and self-piloting variety. In a grimy, high-security bunker, a man with a buzzcut, his face embedded with microchips, traded blows with another, slightly larger man with a buzzcut, whose fists were robotically augmented like the cyborg Special Forces brawler Jax from Mortal Kombat. The trailer smashed to its title, and to wild applause from congregated gamers and industry types.

Then, to a chug-a-lug riff provided by Swedish straight-edge punkers Refused (recording under the nom de guerre SAMURAI) that sounded like the sonic equivalent of a can of Monster energy drink, an enormous freight-style door lifted, revealing, through a haze of pumped-out fog, a vaguely familiar silhouette: a tall, lean-muscular stalk, scraggly hair cut just above the shoulders. Over the PA system, in smoothly undulating, bass-heavy movie trailer tones, a canned voice announced: “Please welcome . . . Keanu Reeves.” Applause. Pitchy screams. Hysterics in the front row prostrating themselves in Wayne’s World “we’re not worthy!” fashion. “I gotta talk to ya about something!” Reeves roared through the din. Dutifully reading from a teleprompter, he plugged Cyberpunk 2077’s customizable characters and its “vast open world with a branching storyline,” set in “a metropolis of the future where body modification has become an obsession.”

More than just stumping for Cyberpunk 2077, Reeves lent his voice and likeness to the game as a non-playable character (NPC) named “Johnny Silverhand,” who is described in the accompanying press materials as a “legendary rockerboy.” A relative newbie to the world of blockbuster Xbox One games, Reeves told the audience at E3 that Cyberpunk piqued his interest because he’s “always drawn to fascinating stories.” The comment is a bit rich—OK, yes, this is a trade show pitch, but still—considering that such near-futuristic, bodily augmented, neon-bathed dystopias are hardly new ground for Reeves. His appearance in Cyberpunk 2077 serves more to lend the game some genre cred, given Reeves’s starring roles in canonical sci-fi films such as Johnny Mnemonic (1995) and the considerably more fantastic Matrix trilogy (1999-2003)—now quadrilogy; with an anticipated fourth installment announced just recently. Like many of E3 2019’s other top-shelf titles, Cyberpunk 2077 looked forward by reflecting back, conjuring its tech-noir scenario from the nostalgic ephemera of cyberpunk futures past.

This was hardly lost among all the uproar and excitement. Author William Gibson, a doyenne of sci-fi’s so-called “cyberpunk” subgenre, offered his own withering appraisal of Cyberpunk 2077, tweeting that the game was little more than a cloned Grand Theft Auto, “skinned-over with generic 80s retro-future” upholstery. “[B]ut hey,” Gibson added, a bit glibly, “that’s just me.” One would imagine that, at least in the burrows of cyberpunk fandom, Gibson’s criticism carries considerable weight.

After all, the author’s 1984 novel Neuromancer is a core text in cyberpunk literature. Gibson also wrote the screenplay for Johnny Mnemonic, adapted from one of his own short stories, which likewise developed the aesthetic and thematic template for the cyberpunk genre: future dystopias in which corporations rule, computer implants (often called “wetware”) permit access to expansive virtual spaces that unfold before the user like a walk-in World Wide Web, scrappy gangs of social misfits unite to hack the bad guys’ mainframes, and samurai swords proliferate, along with Yakuza heavies, neon signs advertising noodle bars in Kanji, and other fetish objects imported from Japanese pop culture. Gibson dissing Cyberpunk 2077 is a bit like Elvis Presley clawing out of his grave to disparage the likeness of an aspiring Elvis impersonator.

Gibson’s snark speaks to a deeper malaise that has beset cyberpunk. A formerly lively genre that once offered a clear, if goofy, vision of the future, its structures of control, and the oppositional forces undermining those authoritarian edifices, it has now been clouded by a kind of self-mythologizing nostalgia. This problem was diagnosed as early as 1991 by novelist Lewis Shiner, himself an early cyberpunk-lit affiliate.

“What cyberpunk had going for it,” Shiner wrote in a New York Times op-ed titled “Confessions of an Ex-Cyberpunk, “was the idea that technology did not have to be intimidating. Readers in their teens and 20’s responded powerfully to it. They were tired of hearing how their home computers were tempting them into crime, how a few hackers would undermine Western civilization. They wanted fiction that could speak to the sense of joy and power that computers gave them.”

That sense of joy had been replaced, in Shiner’s estimation, by “power fantasies” (think only of The Matrix, in which Reeves’s moonlighting hacker becomes a reality-bending god), which offer “the same dead-end thrills we get from video games and blockbuster movies” (enter, in due time, the video games and blockbuster movies). Where early cyberpunk offerings rooted through the scrap heap of genre, history, and futurist prognostication to cobble together a genre that felt vital and original, its modern iterations have recourse only to the canon of cyberpunk itself, smashing together tropes, clichés, and old-hat ideas that, echoing Gibson’s complaint, feel pathetically unoriginal.

As Refused (in their pre-computer game rock band iteration) put it on the intro to their 1998 record The Shape of Punk to Come: “They told me that the classics never go out of style, but . . . they do, they do.”

Blade Ran

The word was minted by author Bruce Bethke, who titled a 1980 short story about teenage hackers “Cyberpunk.” But cyberpunk’s origins can be fruitfully traced back to 1968, when Philip K. Dick published Do Androids Dream of Electric Sheep?, a novel that updated the speculative fiction of Isaac Asimov’s Robot series for the psychedelic era. It’s ostensibly a tale about a bounty hunter named Rick Deckard chasing rogue androids in a post-apocalyptic San Francisco circa 1992. But like Dick’s better stories, it used its ready-made pulp sci-fi premise to flick at bigger questions about the nature of sentience and empathy, playing to a readership whose conceptions of consciousness were expanding.

Ridley Scott brought Dick’s story to the big screen with a loose 1982 film adaptation, Blade Runner, which cast Harrison Ford as Deckard and pushed its drizzly setting ahead to 2019. With its higher order questions about what it means to think, to feel, and to be free—and about who, or what, is entitled to such conditions—Blade Runner effectively set a cyberpunk template: the billboards, the neon, the high-collared jackets, the implants, the distinctly Japanese-influenced mise-en-scène extrapolated from Japan’s 1980s-era economic dominance. It is said that William Gibson saw Blade Runner in theaters while writing Neuromancer and suffered something of a crisis of conscience. “I was afraid to watch Blade Runner,” Gibson told The Paris Review in 2011. “I was right to be afraid, because even the first few minutes were better.” Yet Gibson deepened the framework established by Blade Runner with a crucial invention that would come to define cyberpunk as much as drizzle and dumpsters and sky-high billboards. He added another dimension—literally.

Henry Case, Gibson establishes early on, “lived for the bodiless exultation of cyberspace.” As delineated in Neuromancer, cyberspace is an immersive, virtual dimension. It’s a fully realized realm of data—“bright lattices of logic unfolding across that colorless void”—which hackers can “jack into” using strapped-on electrodes. That the matrix is “bodiless” is a key concept, both of Neuromancer and of cyberpunk generally. It casts the Gibsonian idea of cyberspace against another of the genre’s hallmarks: the high-tech body mods flogged by Keanu Reeves during the Cyberpunk 2077 E3 demo.

Early in Neuromancer, Gibson describes these sorts of robotic, cyborg-like implants and augmentations. A bartender called Ratz has a “prosthetic arm jerking monotonously” that is “cased in grubby pink plastic.” The same bartender has implanted teeth: “a webwork of East European steel and brown decay.” Gibson’s intense, earthy descriptions of these body modifications cue the reader into the fundamental appeal of Neuromancer’s matrix, in which the body itself becomes utterly immaterial. Authors from Neal Stephenson (Snow Crash) to Ernest Cline (Ready Player One, which is like a dorkier Snow Crash, if such a thing is conceivable), further developed this idea of what theorist Fredric Jameson called “a whole parallel universe of the nonmaterial.”

As envisioned in Stephenson’s Snow Crash, circa 1992, this parallel universe takes shape less as some complex architecture of unfathomable data, and more as an immersive, massively multiplayer online role-playing game (MMORPG). Stephenson’s “Metaverse”—a “moving illustration drawn by [a] computer according to specifications coming down the fiber-optic cable”—is not a supplement to our real, three-dimensional world of physical bodies, but a substitute for it. Visitors navigate the Metaverse using virtual avatars, which are infinitely customizable. As Snow Crash’s hero-protagonist, Hiro Protagonist (the book, it should be noted, is something of a satire), describes it: “Your avatar can look any way you want it to . . . If you’re ugly, you can make your avatar beautiful. If you’ve just gotten out of bed, your avatar can still be wearing beautiful clothes and professionally applied makeup. You can look like a gorilla or a dragon or a giant talking penis in the Metaverse.”

Beyond Meatspatial Reasoning

The Metaverse seems to predict the wide-open, utopian optimism of the internet: that “sense of joy and power” Lewis Shiner was talking about. It echoes early 1990s blather about the promise of a World Wide Web free from corporate or government interests, where users could communicate with others across the globe, forge new identities in chat rooms, and sample from a smorgasbord of lo-res pornographic images. Key to this promise was, to some extent, forming new identities and relationships by leaving one’s physical form behind (or jacked into a computer terminal in a storage locker somewhere).

Liberated from such bulky earthly trappings, we’d be free to pursue grander, more consequential adventures inside what Gibson, in Neuromancer, calls “the nonspace of the mind.” Elsewhere in cyberpunk-lit, bodies are seen as impediments to the purer experience of virtuality. After a character in Cory Doctorow’s Down and Out in the Magic Kingdom unplugs from a bracingly real simulation immersing him in the life of Abraham Lincoln, he curses the limitations of “the stupid, blind eyes; the thick, deaf ears.” Or, as Case puts it in Neuromancer, the body is little more than “meat.”

In Stephenson’s Metaverse, virtual bodies don’t even obey the tedious laws of physics that govern our non-virtual world. In order to manage the high amount of pedestrian traffic within the Metaverse and prevent users from bumping around endlessly, the complicated computer programming permits avatars simply to pass through one another. “When things get this jammed together,” Hiro explains, “the computer simplifies things by drawing all of the avatars ghostly and translucent so you can see where you’re going.” Bodies—or their virtual representations—waft through one another, as if existing in the realm of pure spirit. There is an almost Romantic bent here (Neuromancer = “new romancer”). If the imagination, to the Romantics, opened up a gateway to deep spiritual truth, here technology serves much the same purpose. Philip K. Dick may have copped something of the 1960s psychedelic era’s ethos of expanding the mind to explore the radiant depths of the individual soul, spirit, or whatever, but cyberpunk pushed that ethos outside, creating a shared mental non-space accessible by anyone with the means—a kind of Virtual Commons, or what Gibson calls a “consensual hallucination.”

Yet outside this hallucination, bodies still persist. And in cyberpunk, the physical configurations of these bodies tend to express their own utopian dimension. Bruce Bethke claimed that “cyberpunk” resulted from a deliberate effort to “invent a new term that grokked the juxtaposition of punk attitudes and high technology.” Subsequent cyberpunk did something a bit different, not juxtaposing but dovetailing those “punk attitudes” with high-tech. (“Low-life, high-tech” is a kind of a cyberpunk mantra.) Neuromancer’s central heist narrative gathers a cast of characters—hacker Henry Case, a cybernetically augmented “Razorgirl” named Molly Millions, a drug-addled thief, a Rastafari pilot—that can be described as “ragtag.” The major cyberpunk blockbusters configure their anti-authoritarian blocs along similar lines.

In Paul Verhoeven’s cyberpunk-y action satire Total Recall, a mighty construction worker-cum-intergalactic-spy (Arnold Schwarzenegger) joins a Martian resistance led by sex workers, physically deformed “mutants,” little people, and others whose physical identities mirror their economic alienation and opposition to a menacing corporate-colonial overlord named Cohaagen.

In Johnny Mnemonic, Keanu Reeves’s businesslike “mnemonic courier” (someone who ferries information using computer implants embedded in the brain) is joined by a vixenish bodyguard (Dina Meyer’s Jane, herself a version of Neuromancer’s Molly Millions), a burly doctor (Henry Rollins), and a group of street urchin-like “Lo-Teks” engaged in an ongoing counterinsurgency against the mega-corporation Pharmakom. Both Mnemonic and Recall rely on cheap twists, in which a figure integral to the central intrigue turns out to be something ostensibly less- or other-than-human. Total Recall has Kuato, a half-formed clairvoyant mutant who appears as a tumorous growth wriggling in the abdomen of his brother. Even more ludicrously, Mnemonic’s climax reveals that the Lo-Teks’ leader is not the resourceful J-Bone (Ice-T), but rather Jones, a computer-augmented dolphin. In cyberpunk, the body’s status as “dead meat” to be transcended through computer hardware and neurological implantation offers a corollary sense of freedom.

The idea of the cybernetic body as a metaphor for the politicized human body was theorized in 1985, cyberpunk’s early days, by philosopher and biologist Donna Haraway. Dense and wildly eclectic, by turns exciting and exasperating, Haraway’s “Cyborg Manifesto” is situated as an ironic myth, designed to smash existing oppositions between science and nature, mind and body. Haraway was particularly interested in developing an imagistic alternative to the idea of the “Goddess,” so common to the feminism of the time. Where the Goddess was backward-looking in orientation, attempting to connect women to some prelapsarian, pre-patriarchal state of nature, the cyborg was a myth of the future, or at least of the present. “Cyborg imagery,” she writes, “can suggest a way out of the maze of dualisms in which we have explained our bodies and our tools to ourselves.” Part machine and part flesh, Haraway visualizes the cyborg as a being that threatens existing borders and assumes responsibility for building new ones.

Though they are not quite identical concepts, Haraway’s figure of the cyborg and the thematics of cyberpunk share much in common. A character like Gibson’s Molly Millions, for example, could be described as a cyborg, even if she is still essentially gendered as female (the gender binary was one of the many “dualisms” Haraway believed the cyborg could collapse). Cyborgs and cyberpunk are connected in their resistance to an old order, be it political and economic (as in Neuromancer, Johnny Mnemonic, etc.) or metaphysical (as in Haraway). The cyborg and the cyberpunk both dream of new futures, new social relationships, new bodies, and whole new categories of conceptions and ways of being.

The historical problem is that, for the most part, these new categories and these new relationships failed to materialize, as cyberpunk’s futures were usurped and commodified by the powers they had hoped to oppose.

Not Turning Japanese

In an introduction to the Penguin Galaxy hardcover reissue of Neuromancer, sci-fi-fantasy writer Neil Gaiman ponders precisely how the 1980s cyberpunk visions came to shape the future. “I wonder,” he writes, “to what extent William Gibson described a future, and how much he enabled it—how much the people who read and loved Neuromancer made the future crystallize around his vision.”

It’s a paradox that dogs most great sci-fi writers, whose powers for Kuato-style clairvoyance have always struck me as exaggerated. After all, it’s not as if, say, Gene Roddenberry literally saw into the future, observed voice-automated assistants of the Siri and Alexa variety, and then invented his starship’s speaking computers. It’s more that other people saw the Star Trek technology and went along inventing it. The same is true of Gibson’s matrix or Stephenson’s Metaverse, or the androids of Asimov and Dick. And the realization of many technologies envisioned by cyberpunk—including the whole concept of the internet, which now operates not as an escapist complement to reality, but an essential part of its fabric, like water or heat—has occurred not because of scrappy misfits and high-tech lowlifes tinkering in dingy basements, but because of gargantuan corporate entities. Or rather, the cyberpunks have become the corporate overlords, making the transition from the Lo-Teks to Pharmakom, from Kuato to Cohaagen. In the process, the genre and all its aspirations have been reduced to so much dead meat. This is what Shiner was reacting to when, in 1991, he renounced his cyberpunk affiliations, or when Bruce Bethke, who coined the term, began referring to “cyberpunk” as “the c-word.”

The commodification of the cool is a classic trick of capitalism, which has the frustrating ability to mutate faster than the forces that oppose it. Yet even this move toward commodification and corporatization is anticipated in much cyberpunk. “Power,” for Neuromancer’s Henry Case, “meant corporate power.” Gibson goes on: “Case had always taken it for granted that the real bosses, the kingpins in a given industry, would be both more and less than people.” For Case (and, it follows, Gibson, at least at the time of his writing), this power had “attained a kind of immortality” by evolving into an organism. Taking out one-or-another malicious CEO hardly matters when lines of substitutes are waiting in the wings to assume the role.

It’s here that cyberpunk critiques another kind of body. Not the ruddy human form that can be augmented and perfected by prosthetics and implants, but the economic body. Regarding the economy as a holistic organism—or a constituent part of one—is an idea that dates back at least as far as Adam Smith’s “invisible hand.” The rhetoric of contemporary economics is similarly biological. An edifying 2011 argument in Al Jazeera by Paul Rosenberg looked at the power of such symbolic conceptions of the economy. “The organic metaphor,” Rosenberg writes, “tells people to accept the economy as it is, to be passive, not to disturb it, to take a laissez faire attitude—leave it alone.”

This idea calls back to another of cyberpunk’s key aesthetic influences: the “body economic” of Japan in the 1980s. From the 2019 setting of 1982’s Blade Runner, to the conspicuous appearance of yakuza goons in Gibson’s stories, to Stephenson’s oddly anachronistic use of “Nipponese” in Snow Crash, cyberpunk’s speculative futures proceed from the economic ascendency of 1980s Japan, and the attendant anxiety that Japan would eventually eclipse America as an economic powerhouse. This idea, that Japan somehow is (or was) the future, has persisted all the way up to Cyberpunk 2077’s aesthetic template, and its foregrounding of villains like the shadowy Arasaka Corporation. It suggests that, even as it unfolds nearly sixty years from our future, the blockbuster video game is still obsessed with a vision of the future past.

Indeed, it’s telling that as the robust Japanese economy receded in the 1990s, its burly body giving up the proverbial ghost, that Japanese cinema became obsessed with avenging spirits channeled into the present by various technologies (a haunted video cassette in Hideo Nakata’s Ringu, the internet itself in Kiyoshi Kurosawa’s Kairo, etc.). But in the 1980s, Japan’s economic and technologic dominance seemed like a foregone conclusion. In a 2001 Time article, Gibson called Japan cyberpunk’s “de facto spiritual home.” He goes on:

I remember my first glimpse of Shibuya, when one of the young Tokyo journalists who had taken me there, his face drenched with the light of a thousand media-suns—all that towering, animated crawl of commercial information—said, “You see? You see? It is Blade Runner town.” And it was. It so evidently was.

Gibson’s analysis features one glaring mistake. His insistence that “modern Japan simply was cyberpunk” is tethered to its actual history as an economic and technological powerhouse circa the 1980s, and not from its own science-fictional preoccupations. “It was not that there was a cyberpunk movement in Japan or a native literature akin to cyberpunk,” he writes. Except there so evidently was.

The Rusting World

Even beyond the limp, Orwellian connotations, 1984 was an auspicious year for science-fiction. There was Neuromancer, yes. But 1984 also saw the first collected volume of Akira, a manga written and illustrated by Katsuhiro Otomo. Originally set, like Blade Runner, in 2019, Akira imagines a cyberpunk-y Neo-Tokyo, in which motorcycle-riding gangs do battle with oppressive government forces. Its 1988 anime adaptation was even more popular, in both Japan and the West. (The film’s trademark cherry red motorcycle has been repeatedly referenced in the grander cyberpunk canon, appearing in Steven Spielberg’s film adaptation of Ready Player One and, if pre-release hype is to believed, in Cyberpunk 2077 itself.) In 2018, the British Film Institute hailed Akira, accurately, as “a vital cornerstone of the cyberpunk genre.”

Japan has plenty of other, non-Akira cyberpunk touchstones. As a cinematic subgenre, Japanese cyberpunk feels less connected to the “cyber” and more to the spirit of “punk,” whether in the showcasing of actual Japanese punk rock bands (as in 1982’s Burst City) or the films’ own commitment to a rough-hewn, low-budget, underground aesthetic. Chief among the latter category of films is Shinya Tsukamoto’s Tetsuo: The Iron Man, which was shot on 16mm over a grueling year-and-a-half, mostly in and around Tetsuo actress and cinematographer Kei Fujiwara’s apartment, which also housed most of the film’s cast and crew.

Unlike the Western cyberpunk classics, Tsukamoto’s vision of human-machine hybridization is demonstrably more nightmarish. The film follows two characters, credited as the Salaryman (Tomorowo Taguchi) and the Guy (a.k.a. “The Metal Fetishist,” played by writer/director/producer/editor Tsukamoto himself), bound by horrifying mutations, which see their flesh and internal organs sprouting mechanical hardware.

In its own way, Tetsuo works as a cyberpunk-horror allegory for the Japanese economy. As the Salaryman and the Fetishist learn to accept the condition of their mechanization, they merge together, absorbing all the inorganic matter around them, growing enormously like a real-world computer virus or some terrifying industrial Katamari. Their mission resonates like a perverse inversion of Japan’s post-industrial promise. As Tsukamoto’s Fetishist puts it: “We can rust the whole world and scatter it into the dust of the universe.”

Like Haraway’s development of the cyborg as a metaphoric alternative to the New Age “goddess,” Tetsuo’s titular Iron Man can offer a similar corrective. If cyberpunk has become hopelessly obsessed with its own nostalgia, recycling all its 1980s bric-a-brac endlessly, then we need a new model. Far from the visions of Gibson, in which technology provides an outlet for a scrappy utopian impulse that jeopardizes larger corporate-political dystopias, Tetsuo is more pessimistic. It sees the body—both the individual physical body and the grander corpus of political economy—as being machine-like. Yet, as Rosenberg notes in his Al Jazeera analysis of economic rhetoric, it may be more useful to conceive of the economy not as a “body” or an organism but as a machine. The body metaphor is conservative, “with implications that tend toward passivity and acceptance of whatever ills there may be.” Machines, by contrast, can be fixed, greased, re-oriented. They are, unlike bodies, a thing separate from us, and so subject to our designs.

Cybernetic implants and cyborg technology are not some antidote to corporate hegemony. The human does not meld with technology to transcend the limitations of humanity. Rather, technology and machinery pose direct threats to precisely that condition. We cannot, in Tsukamoto’s film, hack our way to a better future, or technologically augment our way out of collective despair. Technology—and the mindless rush to reproduce it—are, to Tsukamoto, the very conditions of that despair. Even at thirty years old, Tetsuo offers a chilling vision not of the future, or of 1980s Japan, but of right now: a present where the liberating possibilities of technology have been turned inside-out; where hackers become CEOs whose platforms bespoil democracy; where automation offers not the promise of increased wealth and leisure time, but joblessness, desperation, and the wholesale redundancy of the human species; where the shared hallucination of the virtual feels less than consensual.

There’s nothing utopian about the model of cyberpunk developed in Tetsuo: The Iron Man. It is purely dystopian. But this defeatism offers clarity. And in denying the collaborative, collectivist, positive vision of a technological future in favor of a vision of identity-destroying, soul-obliterating horror, Tsukamoto’s stone-cold classic of Japanese cyberpunk invites us to imagine our own anti-authoritarian, anti-corporate arrangements. The enduring canon of American-style cyberpunk may have grown rusty. It has been caught, as Bethke put it in his genre-naming story, “without a program.” But the genre’s gnarlier, Japanese iterations have plenty to offer, embodying sci-fi’s dream of imagining a far-off future as a deep, salient critique of the present. It is only when we accept this cruel machinery of the present that we can freely contemplate how best to tinker with its future.

Left to peddle such a despairing vision in a packed-out L.A. convention center, even cyberpunk’s postmortem poster boy Keanu Reeves would be left with little to say but a resigned, bewildered, “Woah . . .”

Cyberpunk is Now and No One Knows What to Do With It

By Pattern Theory

Source: Modern Mythology

Cyberpunk broke science fiction. Creeping in alongside the commercialization of the internet, it extrapolated the corruption and dysfunction of its present into a brutal and interconnected future that remained just a heartbeat away. Cyberpunk had an attitude that refused to be tamed, dressed in a style without comparison. Its resurgence shows that little has changed since its inception, and that’s left cyberpunk incapable of discussing our future.

Ghost in the Shell got the live-action treatment in 2017, a problematic remakeof the 1995 adaptation. Some praised its art direction for increasing the visual fidelity of retrofuture anime cityscapes, but the general consensus was that the story failed to apply care and consideration towards human brains and synthetic bodies like Mamoru Oshii had more than two decades before. A few months later came Blade Runner 2049, a sequel to the cyberpunk classic. Critics and fans praised it for high production values, sincere artistic effort, and meticulous direction. Yet something had gone wrong. Director Denis Villeneuve couldn’t shake the feeling that he was making a period movie, not one about the future.

Enough has changed since the 1980s that cyberpunk needs reinvention. New aesthetics. An expanded vocabulary. Code 46 managed this years ago. It rejects a fetish for all things Japanese and embraces China’s economic dominance. Conversations being in English and are soon peppered with Mandarin and Spanish. Life takes place at night to avoid dangerous, unfiltered sunlight. Corporations guide government decisions. Genetics determine freedom of movement and interaction. Climate refugees beg to leave their freeway pastures for the safety of cities.

Code 46 is cyberpunk as seen from 2003, a logical future that is now also outdated.

If Blade Runner established the look, Neuromancer defined cyberpunk’s voice. William Gibson’s debut novel was ahead of the curve by acknowledging the personal computer as a disruptive force when the Cold War was at its most threatening. “Lowlife and high tech” meant the Magnetic Dog Sisters headlining some creep joint across the street from a capsule hotel where console cowboys rip off zaibatsus with their Ono Sendai Cyberdeck. But Gibson’s view of the future would be incomplete without an absolute distrust of Reaganism:

“If I were to put together a truly essential thank-you list for the people who most made it possible for me to write my first six novels, I’d have to owe as much to Ronald Reagan as to Bill Gates or Lou Reed. Reagan’s presidency put the grit in my dystopia. His presidency was the fresh kitty litter I spread for utterly crucial traction on the icey driveway of uncharted futurity. His smile was the nightmare in my back pocket.” — William Gibson

“Fragments of a Hologram Rose” to Mona Lisa Overdrive is a decade of creative labor that was “tired of America-as-the-future, the world as a white monoculture.” The Sprawl is a cyberpunk trilogy where military superpowers failed and technology gave Japan leadership of the global village. Then Gibson wrote Virtual Light and readers witnessed extreme inequality shove the middle class into the gig economy as corporations schemed to profit off natural disasters with proprietary technology.

Gibson knew the sci-fi he didn’t care for would absorb cyberpunk and tame its “dissident influence”, so the genre could remain unchanged. “Punk” is the go-to suffix for emerging subgenres that want to appear subversive while posing a threat to nothing and no one. It’s how “hopepunk” becomes a thing. But to appreciate cyberpunk’s assimilation, look at how it’s presented sincerely.

CD Projekt Red (CDPR), known for the Witcher game series, has spent six years developing what’s arguably the most anticipated video game of the moment, Cyberpunk 2077. Like Gibson, Mike Pondsmith, creator the original “pen-n-paper” RPG, and collaborator on this adaptation of his work, has had his writing absorbed by mainstream sci-fi. CDPR could survive on that 31-year legacy, but they insist they’re taking their time with Cyberpunk 2077 to craft an experience with a distinct political identity that somehow allows players to remain apolitical. In a way this is reflective of CDPR’s reputation as a quality-driven business that’s pro-consumer, but has driven talent away by demanding they work excessive hours and promoting a hostile attitude towards unions. This crunch culture is a problem across the industry.

We’ll soon see how Cyberpunk 2077 developed. What we can infer from its design choices, like giving protagonist V a high-collar jacket seen on the cover of the 2nd edition game book from 1990, is that Cybperpunk 2077 will be familiar. Altered Carbon and Ready Player One share this problem. Altered Carbon is so derivative of first-wave cyberpunk it’s easy to forget its based on a novel from 2002. Ready Player One at least has the courtesy to be shameless in its love of pop culture, proud to proclaim that nothing is more celebrated today than our participation in media franchises without ever considering how that might be a problem.

What’s being suggested, intentionally or not, is that contemporary reality has avoided the machinations of the powerful at a time when technology is wondrous, amusing, and prolific. If only we were so lucky.

238 cities spent more than a year lobbying Amazon, one of two $1 trillion corporations in existence, for privilege of hosting their new office. In November it was announced that Amazon would expand to Crystal City, Virginia and Long Island City, Queens. Plenty of New Yorkers are incensedthat the world’s largest online marketplace will get $3 billion in subsidies, tax breaks, and grants to further disrupt a housing market that takes more from them than any city should allow. Some Amazon employees were so excited to relocate they made down payments on their new homes before the decision went public, telling real estate developers to get this corner of New York readyfor a few thousand transplants. But what of the people already there?

Long Island City is home to the Queensbridge Houses, the largest housing project in the US. Built in 1939, these two buildings are home to more then 6,000 people with an average income of $16,000. That’s far below the $54,000 for Queens residents overall. But neither group is anywhere near the average salary for the 25,000 employees Amazon will bring with them, which will exceed $150,000. How many of those positions will be filled by locals? How many will come from Queensbridge?

Over 800 languages are spoken in Queens, making it the most linguistically diverse place in the world. Those diverse speakers spend over 30% of their income on rent. They risk being priced out of their neighborhoods. Some will be forced out of the city. Has Governor Cuomo considered the threat this deal poses to people’s homes? Has Mayor de Blasio prepared for the inevitable drift to other boroughs once property values spike? Looking at Seattle and San Francisco, there’s no reason to expect local governments to be proactive. So New Yorkers have taken up the fight on their own.

Amazon boss Jeff Bezos toyed with these politicians. He floated the idea that any city could become the next Silicon Valley and they believed him. They begged for his recognition, handed over citizen data, and took part in the $100 billion ritual of subsidizing tech companies.

It was all for nothing. Crystal City is a 20-minute drive from Bezos’ house in Washington DC, where Amazon continues to increase its spending on lobbyists. That’ll seem like a long commute compared to the helicopter ride from Long Island City, the helipad for which is subsidized by the city, to Manhattan, the financial and advertising capital of the world, where Bezos owns four more houses.

The auction for Bezos’ favor was a farce. New York and Virginia give him regular access to people with decision-making power, invaluable data, and institutions that are are sure to expand his empire. These cities were always the only serious options.

Amazon’s plans read like the start of a corporate republic, a cyberpunk trope inspired by company towns. Employers were landlords, retailers, and even moral authorities to workforces too in debt to quit. Many had law enforcement and militias to call on in addition to the private security companies they hired to break labor strikes, investigate attempts at unionization, and maintain a sense of order that resulted in massacres like Ludlow, Colorado.

Amazon is known for labor abuses, monitoring, and tracking speed and efficiency in warehouses without bathroom breaks, where employees have collapsed from heat exhaustion. They sell unregulated facial recognition services to police departments, knowing it misidentifies subjects because of inherent design bias. Companies with a history of privacy abuses have unfettered access to their security devices. They control about half of all e-commerce in the US and, as Gizmodo’s Kashmir Hill found out, it is impossible to live our lives without encountering Amazon Web Services.

It doesn’t take a creative mind to imagine similar exposition being attributed to corporate villains like Cayman Global or Tai Yong Medical.

Rewarding corporations for their bad behavior is just one way the world resembles a fictive dystopia. We also have to face rapid ecological and institutional decay that fractionally adjusts our confidence in stability, feeding a persistent situational anxiety. That should make for broader and bolder conversations about the future, and a few artists have managed to do that.

Keiichi Matsuda is the designer and director behind Hyper-Reality, a short film that portrays augmented reality as a fever dream that influences consumption, and shows how freeing and frightening it is to be cut off from that network. Matsuda’s short film got him an invitation to the World Economic Forum in Davos to “speak truth to power.” What Matsuda witnessed were executives and billionaires pledging responsibility with t-shirts and sustainability, while simultaneously destroying the environment, as an audience of their peers and the press nodded and applauded “this brazen hypocrisy.” So Matsuda took a stanchion to his own installation.

Independence means Matsuda gets to decide how to talk about technology and capitalism, and how to separate his art and business. It also means smaller audiences and fewer productions.

Sam Esmail used a more visible platform to “bring cyberpunk to TV” with Mr. Robot. Like Gibson’s Pattern Recognition, it’s cyberpunk retooled for the present — post-cyberpunk. Esmail never hesitates to place our villains in Mr. Robot. Enron is an influence on logo designs and tactics of evil corps. Google, Verizon, and Facebook are called out for their complicity with the federal government in exposing customer data. AT&T’s Long Lines building, an NSA listening post since the 1970s, plays the role of a corporate data hub that reaches across the county. Even filming locations serve as commentary.

An anti-capitalist slant runs through Mr. Robot, exposing the American dream as a lie and our concept of meritocracy as a tool to protect the oligarchy, presenting hackers as in direct contact with a world of self-isolation and exploitation, those who dare to hope for a future affected by people rather than commerce. And Esmail somehow manages this without interference from NBC.

Blade Runner will get more life as an animeCowboy Bebop is joining Battle Angel Alita in live action. Altered Carbon is in the process of slipping into a new sleeve. There’s no shortage of revivals, remakes, and rehashing of cyberpunk’s past on the way. They’ll get bigger audiences than a short film about submitting to algorithms. More sites will discuss their pros and cons than a mobile tie-in that name-drops Peter Kropotkin and Maria Nikiforova. But in being descriptive and prescriptive, moving to the future and looking for sure footing in the accelerated present, Matsuda’s and Esmail’s work reminds us that cyberpunk needs to be more than just repeating what’s already been said about yuppies, Billy Idol, and the Apple IIc.

We live at a time where 3D printing is so accessible refugees can obtain prosthesis as part of basic aid. People forced to migrate because of an iceless arctic will rely on that assistance. Or we could lower temperatures and slow climate change by spraying the atmosphere with sulfate, an option that might disrupt advertising in low-orbit. Social credit systems are bringing oppressive governments together. Going cashless is altering our expectations of others. Young people earn so little they’re leveraging nude selfies to extend meager lines of credit. Productivity and constant notifications are enough to drive some into a locked room, away from anything with an internet connection. Deepfakes deny women privacy, compromise their identity, and obliterate any sense of safety in exchange for porn. Online communities are refining that same technology, making false video convincing, threatening our sense of reality. Researchers can keep our memories alive in chat bots distilled from social media, but the rich will outlive us all by transfusing bags of teenage blood purchased through PayPal.

In a world that increasingly feels like science fiction it’s important to remind ourselves that writing about the future is writing about the present. Artists worthy of an audience should be unable to look at the embarrassment of inspiration around them and refuse the chance to say something new.

Saturday Matinee: Natural City

“Natural City” (2003) is a dystopian science fiction film from South Korean director Min Byeong-cheon. The plot focuses on two cops, R and Noma, who (not unlike Blade Runners) must hunt down renegade cyborgs. The rogue cyborgs are designed for roles ranging from military commandos to companion “dolls” and have a limited 3 year lifespan, though black market technology enables the transfer of a cyborg’s mind into the brain of a human host. This breakthrough compels R into finding Cyon, an orphaned prostitute who could potentially host the mind of Ria, a doll he’s fallen deeply in love with and who has only a few days left before expiration. Eventually, R must make a difficult decision testing his split personal and professional loyalties.

Watch the full film here.

Initial Thoughts on Blade Runner 2049

Upon hearing early reports of a planned Blade Runner sequel a couple years ago, I felt both anticipation and dread. I considered it a singular vision which didn’t necessarily need a sequel, yet could understand the desire to re-immerse oneself in the compelling world it introduced. Re-experiencing the film through its Director’s Cut and Final Cut versions in subsequent years seemed to me as satisfying as watching sequels since even the relatively minor changes had a significant impact on its meaning and the richness of the sound and production design allows for the discovery of new details with every viewing. Also, one’s subjective experience watching even the same movie can be vastly different depending on one’s age and other circumstances.

One of my earliest cinematic memories was seeing the first Star Wars film as a toddler. At around the same time I remember staying up late with my parents to watch the network television premiere of 2001: A Space Odyssey. Though I was too young to fully comprehend those films’ narratives, the spectacle and sounds definitely left an impression and established a lifelong appreciation for the sci-fi genre and it’s mind-expanding possibilities.

Flash forward to an evening sometime in early 1982. After viewing a commercial for Blade Runner I instantly knew it was a movie I had to see. In the short trailer there were glimpses of flying cars over vast cityscapes, the guy that played Han Solo in a trench coat, bizarre humanoid robots within settings as strange yet detailed as 2001: a Space Odyssey. My parents, responsible as they were, refused to give in to incessant demands to see Blade Runner and that Summer I must have been the only kid who reluctantly agreed to see “E.T.” as a compromise. I probably did enjoy it more than I expected to, but might have enjoyed it more had I not viewed it as a weak Blade Runner substitute and if I actually paid attention to the entire film.

Back then our family usually saw films at drive-in theaters and the one we went to that night had two screens, one showing E.T. and the other, to my delight and frustration, happened to be Blade Runner. Even without sound and at a distorted angle I was awestruck by the establishing shots of LA in 2019 (which I glanced over to witness just as E.T.’s ship was landing on the screen in front of us, and for the entire duration of the films my eyes would switch back and forth between screens. Even without understanding anything about the plot of Blade Runner it made the most fantastical elements of E.T. pale in comparison. Judging from the box-office receipts of its theatrical run, the majority must have thought otherwise since Blade Runner earned a relatively meager $28 million while E.T. was the breakout hit of the year with nearly $360 million.

Within a few years I’d see portions of Blade Runner on cable TV at a friend’s house and finally saw the complete film after my family got a VCR and it was one of the first videos I rented. The film served as a gateway to many other interests such as cyberpunk, film noir, electronic music, but most importantly, an appreciation of the novels of Philip K. Dick. Like a psychedelic drug, they inspired philosophical questioning regarding the nature of reality, consciousness, society and what it means to be human.

This background, which is probably not too dissimilar to other stories of obsessive fandom, outlines how one’s immersion in media is rooted not just in the work itself but how it resonates with and shapes aspects of one’s identity and personal narrative as much as other memories. There’s also a nostalgia factor involved because, similar to a souvenir or any object with sentimental value, revisiting such media can recapture a sense of the feelings and sensations associated with the initial experience and sometimes the milieu of the content as well. Nostalgia is a longing for the past, even a past one has never directly experienced, never was and/or never will be, often prompted by loneliness and disconnectedness. Because it can sometimes provide comfort and hope it’s a feeling too often exploited by the marketing industry as well as media producers such as those behind reboots and sequels. Though Blade Runner 2049 may not have been solely created to cash in on nostalgia for the original, as with most big studio sequels it’s still a factor.

The type of nostalgia evoked by Blade Runner is singular, for it envisions a (near and soon to be past) future through the lens of the early eighties combining a pastiche of styles of previous eras. The film also serves as a meditation on the importance of memory and its relation to identity and the human experience. In a sense, being a longtime fan of the film is like having nostalgia for distilled nostalgia. Also unique is the fact that it took 35 years for the sequel to get made, just a couple years shy of the year in which the original takes place. The long delay is largely due to Blade Runner being so far ahead of its time it took over a decade for it to be widely regarded as a science fiction masterwork. Also, it took an additional decade and a half to develop plans for a sequel. But perhaps now is the ideal time for a follow-up as aspects of our world become more dystopian and there’s a greater need for nostalgic escape, even through narratives predicting dystopia.

While the future world of the original Blade Runner was definitely grim, it was also oddly alluring due to it’s depiction of a chaotic globalized culture, exotic yet functional-looking technology and hybrid retro/futuristic aesthetic shaped by sources as diverse as punk rock fashion, Heavy Metal magazine, film noir and Futurism among many others. The imagery of Blade Runner 2049 expands on the original by visualizing how the future (or alternate reality) LA has evolved over the course of 30 years as well as the environmentally and socially devastating impact of trying to sustain a technocratic corporate global system for so long.

Blade Runner opens with shots of oil refineries in the city intercut with close-ups of a replicant’s eye. 2049 opens with a close-up of an eye and transitions to an overhead shot of an endless array of solar panels, indicating a post peak-oil world. Despite the use of cleaner energy, the world of 2049 is far from clean with the entirety of San Diego depicted as a massive dumping ground for Los Angeles. Scavengers survive off the scraps which are recycled into products assembled by masses of orphaned child laborers in dilapidated sweatshop factories.

The Los Angeles of Blade Runner 2049 looks (and is) even colder and more foreboding than before. Gone are the Art Deco-inspired architecture and furnishings, replaced by Brutalist architecture and fluorescent-lit utilitarian interiors (with a few exceptions such as Deckard’s residence, Stelline Corporation headquarters and the Wallace Corporation building). Aerial shots reveal a vast elevated sprawl of uniform city blocks largely consisting of dark flat rooftops with glimmers of light emanating from below, visible only in the deep but narrow chasms between.

One of the more prominant structures is the LAPD headquarters which looks like an armored watchtower, signalling its role as a hub of the future surveillance state panopticon. Though an imposing feature of the city’s skyline, it’s dwarfed by larger structures housing even more powerful institutions. Just as a massive ziggurat owned by the Tyrell Corporation dominated the cityscape of the first film, by 2049 the Wallace Corporation has bought out the Tyrell Corporation and not only claims the ziggurat but has constructed an absurdly large pyramid behind it. Protecting the entire coastline of the city is a giant sea wall, presumably to prevent mass flooding from rising sea levels.

In a referential nod to the original film, city scenes of 2049 display some of the same ads such as Atari, Coca-Cola and Pan Am, but even more distracting are product placements for Sony, one of the companies which produced the new film. Such details might work as “Easter eggs” for fans (and shareholders), but takes away from the verisimilitude of the world depicted in the film where the Wallace Corporation has such seeming dominance over the economy and society in general, it probably wouldn’t leave much room for competition large enough to afford mass advertising.

While the background characters in the city of the first film seemed rude or largely indifferent to one another, 30 years later citizens are more outwardly hostile. This could reflect increasing social tensions from economic stratification as well as hostility towards replicants because the protagonist of this film is openly identified as one. Speaking of which, Ryan Gosling turns in an excellent performance as the new Blade Runner, Officer K (aka Joe, an obvious reference to Joseph K from Kafka’s “The Trial”).

Ironically, the replicants and other forms of AI in 2049 seem a little more self-aware and human-like while the humans and social institutions have become correspondingly android-like. From the perspective of the future CEOs (and some today), both replicants and non-wealthy humans (known as “little people” in cityspeak) exist to be exploited for labor and money and then “retired” when no longer needed. Reflecting this brutal reality are the largely grey and drab color scheme of the landscapes, interiors, and fashions. Adding to the mood is the soundtrack which, while at times evoking the calmer and more subtle Vangelis music of the original, is more often louder and harsher, sometimes blending with the noisy diegetic (background) soundscape.

2049‘s screenplay is almost a meta-sequel, introducing plot elements seemingly designed to address problems and inconsistencies in the original which have been pointed out by fans and critics through the years. Numerous references to Blade Runner, while nostalgic and crowd-pleasing, are almost distracting enough to break the spell of the film (at least for those who’ve re-watched the original enough times to memorize every detail). Fortunately, just as frequently new revelations, concepts and hints at potential new directions pulls one back in. I especially appreciated the further exploration of the origins and impact of false memories and its parallels to the creation and consumption of media and the way the film expanded the scope of the story beyond the city. Also surprising were references to films partly inspired by the works of Philip K. Dick such as Ghost in the Shell, The Matrix, and Her as well as stylistic influences from more contemporary aesthetic subcultures such as glitch and vaporwave.

Like with most sequels, the main draw for fans is the chance to see familiar faces from the original and 2049 doesn’t disappoint too much. Judging from the posters, trailers, interviews, etc. it was clear Harrison Ford would make a return, but unfortunately it wasn’t until after the majority of the duration of the film had passed. Nevertheless, the reappearance of Ford’s character Deckard was memorable, found by Agent K as a disheveled hermit in an abandoned casino surrounded by copious amounts of alcohol and ancient pop culture detritus. Deckard is apparently as much of a drinker as in the first film, but now not just to block out the pain of the past and present but to escape to an idealized past. Though his involvement in the plot seemed too brief it nevertheless plays a pivotal role in resolving the central mystery of the film and providing additional metacommentary.

Ford’s performance is arguably more compelling than his work in the original, though his character’s lack of charisma in the first film could be seen as intentional. Deckard’s character arc in the film, as well as that of Ford’s last two iconic roles from the 80s he reprised, cements his status as our culture’s archetype for the deadbeat father. This seems inevitable in hindsight because for a generation of latchkey kids (many with actual deadbeat dads), stars such as Harrison Ford were virtually surrogate father figures. Thus, it makes sense that the beloved characters Ford drifted away from for so long would be written as variations of a long absent deadbeat parent in their last installments.

An interesting detail about the way Deckard was characterized in the film was how he seemed more in line with a typical baby-boomer today than the gen x-er one would be at that age 32 years from now.  For example, people in their seventies today are probably more likely to be nostalgic for Elvis and Sinatra than a seventy-something person in 2049 who in our actual timeline would have more likely spent formative years listening to grunge or hiphop. A possible subtextual meaning might be that like false memories, nostalgia for media of enduring cultural value transcends lived experience. The referencing of “real” pop-culture figures within the world of the film seemed anachronistic at first, but the way it was done was interesting and worked with the themes and aesthetic (I suppose it’s preferable to having something like Beastie Boys’ “Sabotage” shoe-horned into the film like in the Star Trek reboots). Getting back to the point, in the original Blade Runner, nostalgia permeated the film through its themes, production design, costumes and soundtrack. In Blade Runner 2049, nostalgia is a subtext of repeated callbacks to the original film, Agent K’s idealized retro relationship with his AI girlfriend Joi and Deckard’s hideout within the ruins of a city once associated with fun and glamour. The simulacrum of iconic figures from the past like Elvis and Marilyn Monroe (and Ford) haunting the deserted casino like ghosts reinforces the idea of media and culture’s ability to “implant” memories and resultant nostalgia.

As for the finale, I was disappointed that it was so far from the unconventional conclusion of the showdown between Roy Batty and Deckard. One could argue it’s a reflection of the state of the world (in and of film and reality), but it’d be nice to have a little more creativity and risk-taking. Though viscerally exciting and suspenseful, it wasn’t distinguishable enough from countless modern action films to be truly memorable. More satisfying was the epilogue which paralleled the contemplative nature of the original while reconnecting to the film’s recurring themes.

In a sense, the writers and director of Blade Runner 2049 were in a catch-22 situation. Creating a film too unlike or similar to the original Blade Runner would provoke criticism from fans. What director Denis Villeneuve and co-writers Hampton Fancher and Michael Green have managed to pull off is a balancing act of a film that’s unique in many ways yet interwoven with the original; nostalgic, but not in an obvious or overly sentimental way. Both have their flaws, but while I admire the thought and craft put into the sequel, I prefer the originality, tone, texture and atmosphere of Blade RunnerBlade Runner 2049 will likely satisfy most sci-fi fans, but I’m not sure it proves a sequel was necessary or that it stands alone as a classic.

Though not given the recognition it deserved in its time, Blade Runner was a groundbreaking and visionary film upping the bar for intellectual depth, moral complexity, production design and special effects to a degree not seen since 2001: a Space Odyssey. Its influence can be spotted in countless dystopian science fiction films made since. Though it’s too early to tell how influential Blade Runner 2049 will be, it doesn’t seem to have pushed the genre forward to a similar extent (of course contemporaneous opinions can seem wildly off the mark in hindsight). Regardless, it’s an above-average science fiction film by any reasonable standard so it’s unfortunate that judging from disappointing initial box-office reports, it seems to be following in the footsteps of the first Blade Runner pretty closely in that regard. Time will tell whether it achieves a similar cult status in years to come. Perhaps in 35 years?

 

Saturday Matinee: Blade Runner Black Out 2022

In 2022, an EMP detonation has caused a global blackout that has massive, destructive implications all over the world. Directed by Cowboy Bebop and Samurai Champloo’s Shinichiro Watanabe, Blade Runner Black Out 2022 is a new animated short which serves as a prologue for the feature film Blade Runner 2049.

You Want a Picture of the Future? Imagine a Boot Stamping on Your Face

By John W. Whitehead

Source: The Rutherford Institute

“The Internet is watching us now. If they want to. They can see what sites you visit. In the future, television will be watching us, and customizing itself to what it knows about us. The thrilling thing is, that will make us feel we’re part of the medium. The scary thing is, we’ll lose our right to privacy. An ad will appear in the air around us, talking directly to us.”—Director Steven Spielberg, Minority Report

We have arrived, way ahead of schedule, into the dystopian future dreamed up by such science fiction writers as George Orwell, Aldous Huxley, Margaret Atwood and Philip K. Dick.

Much like Orwell’s Big Brother in 1984, the government and its corporate spies now watch our every move.

Much like Huxley’s A Brave New World, we are churning out a society of watchers who “have their liberties taken away from them, but … rather enjoy it, because they [are] distracted from any desire to rebel by propaganda or brainwashing.”

Much like Atwood’s The Handmaid’s Tale, the populace is now taught to “know their place and their duties, to understand that they have no real rights but will be protected up to a point if they conform, and to think so poorly of themselves that they will accept their assigned fate and not rebel or run away.”

And in keeping with Philip K. Dick’s darkly prophetic vision of a dystopian police state—which became the basis for Steven Spielberg’s futuristic thriller Minority Report which was released 15 years ago—we are now trapped into a world in which the government is all-seeing, all-knowing and all-powerful, and if you dare to step out of line, dark-clad police SWAT teams and pre-crime units will crack a few skulls to bring the populace under control.

Minority Report is set in the year 2054, but it could just as well have taken place in 2017.

Seemingly taking its cue from science fiction, technology has moved so fast in the short time since Minority Report premiered in 2002 that what once seemed futuristic no longer occupies the realm of science fiction.

Incredibly, as the various nascent technologies employed and shared by the government and corporations alike—facial recognition, iris scanners, massive databases, behavior prediction software, and so on—are incorporated into a complex, interwoven cyber network aimed at tracking our movements, predicting our thoughts and controlling our behavior, Spielberg’s unnerving vision of the future is fast becoming our reality.

Both worlds—our present-day reality and Spielberg’s celluloid vision of the future—are characterized by widespread surveillance, behavior prediction technologies, data mining, fusion centers, driverless cars, voice-controlled homes, facial recognition systems, cybugs and drones, and predictive policing (pre-crime) aimed at capturing would-be criminals before they can do any damage.

Surveillance cameras are everywhere. Government agents listen in on our telephone calls and read our emails. Political correctness—a philosophy that discourages diversity—has become a guiding principle of modern society.

The courts have shredded the Fourth Amendment’s protections against unreasonable searches and seizures. In fact, SWAT teams battering down doors without search warrants and FBI agents acting as a secret police that investigate dissenting citizens are common occurrences in contemporary America.

We are increasingly ruled by multi-corporations wedded to the police state. Much of the population is either hooked on illegal drugs or ones prescribed by doctors. And bodily privacy and integrity has been utterly eviscerated by a prevailing view that Americans have no rights over what happens to their bodies during an encounter with government officials, who are allowed to search, seize, strip, scan, spy on, probe, pat down, taser, and arrest any individual at any time and for the slightest provocation.

All of this has come about with little more than a whimper from a clueless American populace largely comprised of nonreaders and television and internet zombies. But we have been warned about such an ominous future in novels and movies for years.

The following 15 films may be the best representation of what we now face as a society.

Fahrenheit 451 (1966). Adapted from Ray Bradbury’s novel and directed by Francois Truffaut, this film depicts a futuristic society in which books are banned, and firemen ironically are called on to burn contraband books—451 Fahrenheit being the temperature at which books burn. Montag is a fireman who develops a conscience and begins to question his book burning. This film is an adept metaphor for our obsessively politically correct society where virtually everyone now pre-censors speech. Here, a brainwashed people addicted to television and drugs do little to resist governmental oppressors.

2001: A Space Odyssey (1968). The plot of Stanley Kubrick’s masterpiece, as based on an Arthur C. Clarke short story, revolves around a space voyage to Jupiter. The astronauts soon learn, however, that the fully automated ship is orchestrated by a computer system—known as HAL 9000—which has become an autonomous thinking being that will even murder to retain control. The idea is that at some point in human evolution, technology in the form of artificial intelligence will become autonomous and that human beings will become mere appendages of technology. In fact, at present, we are seeing this development with massive databases generated and controlled by the government that are administered by such secretive agencies as the National Security Agency and sweep all websites and other information devices collecting information on average citizens. We are being watched from cradle to grave.

Planet of the Apes (1968). Based on Pierre Boulle’s novel, astronauts crash on a planet where apes are the masters and humans are treated as brutes and slaves. While fleeing from gorillas on horseback, astronaut Taylor is shot in the throat, captured and housed in a cage. From there, Taylor begins a journey wherein the truth revealed is that the planet was once controlled by technologically advanced humans who destroyed civilization. Taylor’s trek to the ominous Forbidden Zone reveals the startling fact that he was on planet earth all along. Descending into a fit of rage at what he sees in the final scene, Taylor screams: “We finally really did it. You maniacs! You blew it up! Damn you.” The lesson is obvious here, but will we listen? The script, although rewritten, was initially drafted by Rod Serling and retains Serling’s Twilight Zone-ish ending.

THX 1138 (1970). George Lucas’ directorial debut, this is a somber view of a dehumanized society totally controlled by a police state. The people are force-fed drugs to keep them passive, and they no longer have names but only letter/number combinations such as THX 1138. Any citizen who steps out of line is quickly brought into compliance by robotic police equipped with “pain prods”—electro-shock batons. Sound like tasers?

A Clockwork Orange (1971). Director Stanley Kubrick presents a future ruled by sadistic punk gangs and a chaotic government that cracks down on its citizens sporadically. Alex is a violent punk who finds himself in the grinding, crushing wheels of injustice. This film may accurately portray the future of western society that grinds to a halt as oil supplies diminish, environmental crises increase, chaos rules, and the only thing left is brute force.

Soylent Green (1973). Set in a futuristic overpopulated New York City, the people depend on synthetic foods manufactured by the Soylent Corporation. A policeman investigating a murder discovers the grisly truth about what soylent green is really made of. The theme is chaos where the world is ruled by ruthless corporations whose only goal is greed and profit. Sound familiar?

Blade Runner (1982). In a 21st century Los Angeles, a world-weary cop tracks down a handful of renegade “replicants” (synthetically produced human slaves). Life is now dominated by mega-corporations, and people sleepwalk along rain-drenched streets. This is a world where human life is cheap, and where anyone can be exterminated at will by the police (or blade runners). Based upon a Philip K. Dick novel, this exquisite Ridley Scott film questions what it means to be human in an inhuman world.

Nineteen Eighty-Four (1984). The best adaptation of Orwell’s dark tale, this film visualizes the total loss of freedom in a world dominated by technology and its misuse, and the crushing inhumanity of an omniscient state. The government controls the masses by controlling their thoughts, altering history and changing the meaning of words. Winston Smith is a doubter who turns to self-expression through his diary and then begins questioning the ways and methods of Big Brother before being re-educated in a most brutal fashion.

Brazil (1985). Sharing a similar vision of the near future as 1984 and Franz Kafka’s novel The Trial, this is arguably director Terry Gilliam’s best work, one replete with a merging of the fantastic and stark reality. Here, a mother-dominated, hapless clerk takes refuge in flights of fantasy to escape the ordinary drabness of life. Caught within the chaotic tentacles of a police state, the longing for more innocent, free times lies behind the vicious surface of this film.

They Live (1988). John Carpenter’s bizarre sci-fi social satire action film assumes the future has already arrived. John Nada is a homeless person who stumbles across a resistance movement and finds a pair of sunglasses that enables him to see the real world around him. What he discovers is a world controlled by ominous beings who bombard the citizens with subliminal messages such as “obey” and “conform.” Carpenter manages to make an effective political point about the underclass—that is, everyone except those in power. The point: we, the prisoners of our devices, are too busy sucking up the entertainment trivia beamed into our brains and attacking each other up to start an effective resistance movement.

The Matrix (1999). The story centers on a computer programmer Thomas A. Anderson, secretly a hacker known by the alias “Neo,” who begins a relentless quest to learn the meaning of “The Matrix”—cryptic references that appear on his computer. Neo’s search leads him to Morpheus who reveals the truth that the present reality is not what it seems and that Anderson is actually living in the future—2199. Humanity is at war against technology which has taken the form of intelligent beings, and Neo is actually living in The Matrix, an illusionary world that appears to be set in the present in order to keep the humans docile and under control. Neo soon joins Morpheus and his cohorts in a rebellion against the machines that use SWAT team tactics to keep things under control.

Minority Report (2002). Based on a short story by Philip K. Dick and directed by Steven Spielberg, the setting is 2054 where PreCrime, a specialized police unit, apprehends criminals before they can commit the crime. Captain Anderton is the chief of the Washington, DC, PreCrime force which uses future visions generated by “pre-cogs” (mutated humans with precognitive abilities) to stop murders. Soon Anderton becomes the focus of an investigation when the precogs predict he will commit a murder. But the system can be manipulated. This film raises the issue of the danger of technology operating autonomously—which will happen eventually if it has not already occurred. To a hammer, all the world looks like a nail. In the same way, to a police state computer, we all look like suspects. In fact, before long, we all may be mere extensions or appendages of the police state—all suspects in a world commandeered by machines.

V for Vendetta (2006). This film depicts a society ruled by a corrupt and totalitarian government where everything is run by an abusive secret police. A vigilante named V dons a mask and leads a rebellion against the state. The subtext here is that authoritarian regimes through repression create their own enemies—that is, terrorists—forcing government agents and terrorists into a recurring cycle of violence. And who is caught in the middle? The citizens, of course. This film has a cult following among various underground political groups such as Anonymous, whose members wear the same Guy Fawkes mask as that worn by V.

Children of Men (2006). This film portrays a futuristic world without hope since humankind has lost its ability to procreate. Civilization has descended into chaos and is held together by a military state and a government that attempts to keep its totalitarian stronghold on the population. Most governments have collapsed, leaving Great Britain as one of the few remaining intact societies. As a result, millions of refugees seek asylum only to be rounded up and detained by the police. Suicide is a viable option as a suicide kit called Quietus is promoted on billboards and on television and newspapers. But hope for a new day comes when a woman becomes inexplicably pregnant.

Land of the Blind (2006). This dark political satire is based on several historical incidents in which tyrannical rulers were overthrown by new leaders who proved just as evil as their predecessors. Maximilian II is a demented fascist ruler of a troubled land named Everycountry who has two main interests: tormenting his underlings and running his country’s movie industry. Citizens who are perceived as questioning the state are sent to “re-education camps” where the state’s concept of reality is drummed into their heads. Joe, a prison guard, is emotionally moved by the prisoner and renowned author Thorne and eventually joins a coup to remove the sadistic Maximilian, replacing him with Thorne. But soon Joe finds himself the target of the new government.

All of these films—and the writers who inspired them—understood what many Americans, caught up in their partisan, flag-waving, zombified states, are still struggling to come to terms with: that there is no such thing as a government organized for the good of the people. Even the best intentions among those in government inevitably give way to the desire to maintain power and control at all costs.

Eventually, as I point out in my book Battlefield America: The War on the American People, even the sleepwalking masses (who remain convinced that all of the bad things happening in the police state—the police shootings, the police beatings, the raids, the roadside strip searches—are happening to other people) will have to wake up.

Sooner or later, the things happening to other people will start happening to us and our loved ones.

When that painful reality sinks in, it will hit with the force of a SWAT team crashing through your door, a taser being aimed at your stomach, and a gun pointed at your head. And there will be no channel to change, no reality to alter, and no manufactured farce to hide behind.

As George Orwell warned, “If you want a picture of the future, imagine a boot stamping on a human face forever.”

“Radio Free Albemuth” Gets June 27 Theatrical Release

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“Radio Free Albemuth” happens to be my favorite Philip K. Dick novel, so I’ve followed the development of its cinematic incarnation since hearing a production company bought the movie rights nearly a decade ago. As one of the lucky few who has seen an early rough-cut (and has seen nearly every other feature length film based on a PKD novel) I can say with authority that it’s one of the most faithful PKD film adaptations yet. For fans of the novelist, it will probably stand among the ranks of “A Scanner Darkly” and “Blade Runner” but the film should appeal to many non-fans as well because:

  • Stories set in dystopias are all the rage. The alternate reality America depicted in Radio Free Albemuth is particularly compelling because of its similarity to our own.
  • For those not into sci-fi, it’s also a political/psychological thriller with themes of friendship, sacrifice and spiritual awakening.
  • Though not as polished as Hollywood productions with higher budgets, the indie film aesthetic meshes well to the story’s setting (and author’s sensibility) adding to its sense of authenticity.

From the official Radio Free Albemuth website:

Radio Free Albemuth has been in ‘radio silence’ mode while we were in the midst of negotiating relatively complex distribution strategies for the film – and completing the unexpectedly difficult and technically complex “delivery” of the film.

But “delivery” is complete – And we finally have definitive news to announce…

JUNE 27th –

In 1905 – Russian sailors mutinied onboard the Battleship Potemkin (the basis for Sergei Eisenstein’s landmark film
in 1929 – the first color television was demonstrated
in 1942 – FBI captured 8 Nazi saboteurs from a sub off Long Island, New York.
1967 – The world’s first ATM is installed in London.
1969 – Police raid Stonewall Bar in Greenwich Village, NY, hundreds of gay patrons protest against police for 3 days
1990 – Salman Rushdie, condemned to death by Iran for his novel The Satanic Verses.
Birthday of anarchist Emma Goldman, blind-deaf author Helen Keller, and the great Polish director Krzysztof Kieslowski, and…
In 2014 – the day that Radio Free Albemuth will open in theaters in at least ten cities across the United States. Also the same day that Radio Free Albemuth will be available across a wide array of Video on Demand Platforms in the U.S. To be followed by the DVD release and an exclusive subscription streaming window to be announced shortly.

This is a day that both RFA filmmakers and Philip K. Dick fans have been waiting for patiently – (and sometimes not so patiently!)

The first and most important of several deals with partner companies has been signed – and the ink is not even yet dry on the page. Our theatrical booking for the initial ten city release and digital sales partner will be a Los Angeles based company called Freestyle which has overseen the release and digital sales of other indie films such as Bottle Shock, Me & Orson Welles and The Illusionist.

More details will follow shortly about other distribution partners – and hopefully news on the international front.

Many thanks to all our Distribution Kickstarter Backers, Slacker Backers and Philip K. Dick fans and people who saw Radio Free Albemuth at film festivals for your support, sharing and enthusiasm. We can’t do this without you!

We’ll be asking for your help in the weeks that follow to make this an unprecedented grass-roots success in bringing the vision of Philip K. Dick to the widest audience possible. You can start now by sharing this announcement on social media, signing up on our mailing list and liking Radio Free Albemuth Facebook page.

You can also support the filmmakers through the purchase of items related to the film (available after the theatrical release) on this site: http://www.radiofreealbemuth.com/