Detect, Deter and Annihilate: How the Police State Will Deal with a Coronavirus Outbreak

By John W. Whitehead

Source: The Rutherford Institute

“Fear is a primitive impulse, brainless as hunger, and because the aim of horror fiction is the production of the deepest kinds of fears, the genre tends to reinforce some remarkably uncivilized ideas about self-protection. In the current crop of zombie stories, the prevailing value for the beleaguered survivors is a sort of siege mentality, a vigilance so constant and unremitting that it’s indistinguishable from the purest paranoia.”— Terrence Rafferty, New York Times

What do zombies have to do with the U.S. government’s plans for dealing with a coronavirus outbreak?

Read on, and I’ll tell you.

The zombie narrative was popularized by the hit television series The Walking Dead, in which a small group of Americans attempt to survive in a zombie-ridden, post-apocalyptic world where they’re not only fighting off flesh-eating ghouls but cannibalistic humans.

For a while there, zombies could be found lurking around every corner: wreaking havoc at gun shows, battling corsets in movies such as Pride and Prejudice and Zombies, and running for their lives in 5K charity races.

Understandably, zombie fiction plays to our fears and paranoia, while allowing us to “envision how we and our own would thrive if everything went to hell and we lost all our societal supports.” Yet as journalist Syreeta McFadden points out, while dystopian stories used to reflect our anxieties, now they reflect our reality, mirroring how we as a nation view the world around us, how we as citizens view each other, and most of all how our government views us.

Indeed, the U.S. government has spent a lot of time and energy in recent years using zombies as the models for a variety of crisis scenarios not too dissimilar from what we are currently experiencing.

For instance, back in 2015, the Centers for Disease Control and Prevention put together a zombie apocalypse preparation kit “that details everything you would need to have on hand in the event the living dead showed up at your front door.” The CDC, in conjunction with the Dept. of Defense, even used zombies to put government agents through their paces in mock military drills.

Fear the Walking Dead—AMC’s spinoff of its popular Walking Dead series—drove this point home by dialing back the clock to when the zombie outbreak first appears and setting viewers down in the midst of societal unrest not unlike our own experiences of recent years (“a bunch of weird incidents, police protests, riots, and … rapid social entropy”). Then, as Forbes reports, “the military showed up and we fast-forwarded into an ad hoc police state with no glimpse at what was happening in the world around our main cast of hapless survivors.”

Forbes found Fear’s quick shift into a police state to be far-fetched, but anyone who has been paying attention in recent years knows that the groundwork was laid long ago for the government—i.e., the military—to intervene and lock down the nation in the event of a national disaster.

We’re seeing this play out now as the coronavirus contagion spreads.

What we have yet to experience (although it may only be a matter of time) is that the government through the imposition of martial law could pose a greater threat to our safety (and our freedoms) than any virus.

As the Atlantic noted about Fear the Walking Dead: “The villains aren’t the zombies, who rarely appear, but the U.S. military, who sweep into an L.A. suburb to quarantine the survivors. Zombies are, after all, a recognizable threat—but Fear plumbs drama and horror from the betrayal by institutions designed to keep people safe.”

Indeed, zombie fiction perfectly embodies the government’s paranoia about the citizenry as potential threats that need to be monitored, tracked, surveilled, sequestered, deterred, vanquished and rendered impotent.

Why else would the government feel the need to monitor our communications, track our movements, criminalize our every action, treat us like suspects, and strip us of any means of defense while equipping its own personnel with an amazing arsenal of weapons?

For years now, the government has been carrying out military training drills with zombies as the enemy. In 2011, the DOD created a 31-page instruction manual for how to protect America from a terrorist attack carried out by zombie forces. In 2012, the CDC released a guide for surviving a zombie plague. That was followed by training drills for members of the military, police officers and first responders.

As journalist Andrea Peyser reports:

Coinciding with Halloween 2012, a five-day national conference was put on by the HALO Corp. in San Diego for more than 1,000 first responders, military personnel and law enforcement types. It included workshops produced by a Hollywood-affiliated firm in…overcoming a zombie invasion. Actors were made up to look like flesh-chomping monsters. The Department of Homeland Security even paid the $1,000 entry fees for an unknown number of participants…

“Zombie disaster” drills were held in October 2012 and ’13 at California’s Sutter Roseville Medical Center. The exercises allowed medical center staff “to test response to a deadly infectious disease, a mass-casualty event, terrorism event and security procedures”…

[In October 2014], REI outdoor-gear stores in Soho and around the country are to hold free classes in zombie preparedness, which the stores have been providing for about three years.

The zombie exercises appeared to be kitschy and fun—government agents running around trying to put down a zombie rebellion—but what if the zombies in the exercises were us, the citizenry, viewed by those in power as mindless, voracious, zombie hordes?

Consider this: the government started playing around with the idea of using zombies as stand-ins for enemy combatants in its training drills right around the time the Army War College issued its 2008 report, warning that an economic crisis in the U.S. could lead to massive civil unrest that would require the military to intervene and restore order.

That same year, it was revealed that the government had amassed more than 8 million names of Americans considered a threat to national security, to be used “by the military in the event of a national catastrophe, a suspension of the Constitution or the imposition of martial law.” The program’s name, Main Core, refers to the fact that it contains “copies of the ‘main core’ or essence of each item of intelligence information on Americans produced by the FBI and the other agencies of the U.S. intelligence community.”

Also in 2008, the Pentagon launched the Minerva Initiative, a $75 million military-driven research project focused on studying social behavior in order to determine how best to cope with mass civil disobedience or uprisings. The Minerva Initiative has funded projects such as “Who Does Not Become a Terrorist, and Why?” which “conflates peaceful activists with ‘supporters of political violence’ who are different from terrorists only in that they do not embark on ‘armed militancy’ themselves.”

In 2009, the Dept. of Homeland Security issued its reports on Rightwing and Leftwing Extremism, in which the terms “extremist” and “terrorist” were used interchangeably to describe citizens they perceived to be disgruntled or anti-government.

Meanwhile, a government campaign was underway to spy on Americans’ mail, email and cell phone communications. News reports indicate that the U.S. Postal Service has handled more than 150,000 requests by federal and state law enforcement agencies to monitor Americans’ mail, in addition to photographing every piece of mail sent through the postal system.

Fast forward a few years more and local police were being transformed into extensions of the military, taught to view members of their community as suspects, trained to shoot first and ask questions later, and equipped with all of the technology and weaponry of a soldier on a battlefield.

The Obama administration then hired a domestic terrorism czar whose job is to focus on anti-government American “extremists” who have been designated a greater threat to America than ISIS or al Qaeda. As part of the government’s so-called war on right-wing extremism, the Obama administration agreed to partner with the United Nations to take part in its Strong Cities Network program, which is training local police agencies across America in how to identify, fight and prevent extremism.

Nothing has changed for the better under the Trump Administration.

Those who believe in and exercise their rights under the Constitution (namely, the right to speak freely, worship freely, associate with like-minded individuals who share their political views, criticize the government, own a weapon, demand a warrant before being questioned or searched, or any other activity viewed as potentially anti-government, racist, bigoted, anarchic or sovereign), continue to be promoted to the top of the government’s terrorism watch list.

“We the people” or, more appropriately, “we the zombies” are the enemy in the eyes of the government. This coronavirus merely ups the ante.

So when presented with the Defense Department’s battle plan for defeating an army of the walking dead, you might find yourself tempted to giggle over the fact that a taxpayer-funded government bureaucrat actually took the time to research and write about vegetarian zombies, evil magic zombies, chicken zombies, space zombies, bio-engineered weaponized zombies, radiation zombies, symbiant-induced zombies, and pathogenic zombies.

However, in an age of extreme government paranoia, this is no laughing matter.

The DOD’s strategy for dealing with a zombie uprising, outlined in “CONOP 8888,” is for all intents and purposes a training manual for the government in how to put down a citizen uprising or at least an uprising of individuals “infected” with a dangerous disease or dangerous ideas about freedom.

Rest assured that the tactics and difficulties outlined in the “fictional training scenario” are all too real, beginning with martial law.

As the DOD training manual states: “zombies [stand-ins for “we the people”] are horribly dangerous to all human life and zombie infections have the potential to seriously undermine national security and economic activities that sustain our way of life. Therefore having a population that is not composed of zombies or at risk from their malign influence is vital to U.S. and Allied national interests.”

So how does the military plan to put down a zombie (a.k.a. citizen) uprising?

The strategy manual outlines five phases necessary for a counter-offensive: shape, deter, seize initiative, dominate, stabilize and restore civil authority. Here are a few details:

Phase 0 (Shape): Conduct general zombie awareness training. Monitor increased threats (i.e., surveillance). Carry out military drills. Synchronize contingency plans between federal and state agencies. Anticipate and prepare for a breakdown in law and order.

Phase 1 (Deter): Recognize that zombies cannot be deterred or reasoned with. Carry out training drills to discourage other countries from developing or deploying attack zombies and publicly reinforce the government’s ability to combat a zombie threat. Initiate intelligence sharing between federal and state agencies. Assist the Dept. of Homeland Security in identifying or discouraging immigrants from areas where zombie-related diseases originate.

Phase 2 (Seize initiative): Recall all military personal to their duty stations. Fortify all military outposts. Deploy air and ground forces for at least 35 days. Carry out confidence-building measures with nuclear-armed peers such as Russia and China to ensure they do not misinterpret the government’s zombie countermeasures as preparations for war. Establish quarantine zones. Distribute explosion-resistant protective equipment. Place the military on red alert. Begin limited scale military operations to combat zombie threats. Carry out combat operations against zombie populations within the United States that were “previously” U.S. citizens.

Phase 3 (Dominate): Lock down all military bases for 30 days. Shelter all essential government personnel for at least 40 days. Equip all government agents with military protective gear. Issue orders for military to kill all non-human life on sight. Initiate bomber and missile strikes against targeted sources of zombie infection, including the infrastructure. Burn all zombie corpses. Deploy military to lock down the beaches and waterways.

Phase 4 (Stabilize): Send out recon teams to check for remaining threats and survey the status of basic services (water, power, sewage infrastructure, air, and lines of communication). Execute a counter-zombie ISR plan to ID holdout pockets of zombie resistance. Use all military resources to target any remaining regions of zombie holdouts and influence. Continue all actions from the Dominate phase.

Phase 5 (Restore civil authority): Deploy military personnel to assist any surviving civil authorities in disaster zones. Reconstitute combat capabilities at various military bases. Prepare to redeploy military forces to attack surviving zombie holdouts. Restore basic services in disaster areas.

Notice the similarities?

Surveillance. Military drills. Awareness training. Militarized police forces. Martial law.

As I point out in my book, Battlefield America: The War on the American People, if there is any lesson to be learned, it is simply this: whether the threat to national security comes in the form of imaginary zombies, actual terrorists, American citizens infected with the coronavirus, or disgruntled American citizens infected with dangerous ideas about freedom, the government’s response to such threats remains the same: detect, deter and annihilate.

Our age of horror

In this febrile cultural moment filled with fear of the Other, horror has achieved the status of true art

By M M Owen

Source: aeon

In Ray Bradbury’s horror short story, ‘The Next in Line’ (1955), a woman visits the catacombs in Guanajuato, Mexico. Mummified bodies line the walls. Lying awake the next night, haunted by her macabre tour, she finds that her heart ‘was a bellows forever blowing upon a little coal of fear … an ingrown light which her inner eyes stared upon with unwanting fascination’.

Our present era is one in which the heart of culture is blowing hard upon a coal of fear, and the fascination is everywhere. By popular consent, horror has been experiencing what critics feel obliged to label a ‘golden age’. In terms of ticket sales, 2017 was the biggest year in the history of horror cinema, and in 2018, Hereditary and A Quiet Place have been record-breaking successes. In both the United States and the United Kingdom, sales of horror literature are up year over year – an uptick that industry folk partly attribute to the wild popularity of Netflix’s Stranger Things (2016-). And the success isn’t merely commercial. Traditionally a rather maligned genre, these days horror is basking in the glow of critical respectability. As The New York Times remarked this June, horror ‘has never been more bankable and celebrated than it is right now’.

As any historian of the genre will tell you, horror has had previous golden ages. Perhaps ours is just a random quirk of popular taste. But perhaps not. Perhaps we are intoxicated by horror today because the genre is serving a function that others aren’t. Can’t. Horror’s roots run deep, but they twist themselves into forms very modern. The imagination’s conversion of fear into art offers a dark and piercing mirror.

My earliest horror memory is Stay Out of the Basement (1992), one of R L Stine’s Goosebumps series of young adult novels. In the story, a botanist accidently creates a hybrid plant clone of himself. When the clone comes to life, he tries to steal his humanoid self’s life. The botanist’s children unmask the imposter, and in a mess of green blood and plant mush, the clone is felled with an axe. The rescued father disposes of the rest of the mutating plant matter, and the family is all set to live happily ever after. But at the very end, the daughter is standing in the garden and feels a small plant nudging her ankle. The plant whispers to her: ‘Please – help me. I’m your father.’ Stay Out of the Basement is no masterpiece, but I was young, and it struck me cold.

Horror is what anthropologists call biocultural. It is about fears we carry because we are primates with a certain evolved biology: the corruption of the flesh, the loss of our offspring. It is also about fears unique to our sociocultural moment: the potential danger of genetically modifying plants. The first type of fear is universal; the second is more flexible and contextual. Their cold currents meet where all great art does its work, down among the bottomless caves on the seabed of consciousness. Lurking here, a vision of myself paralysed in the dirt, invisible to those I love.

Horror has always been with us. Prehistoric cave paintings are rife with the animal-human hybrids that remain a motif of horror to this day. Every folktale tradition on Earth contains tales of malevolent creatures, petrifying ghosts and graphic violence. The classics are frequently horrifying: in Homer’s Odyssey, when the Cyclops encounters Odysseus’ men, the monster eats them, ‘entrails, flesh and the marrowy bones alike’.

We have always told horror stories, and we always will. Because horror is an artistic expression of an ontological truth: we are creatures formed in no small part by the things to which we are averse. Fear is a base ingredient of consciousness, partaking of brain circuits that are so ancient humans share them with all vertebrate lifeforms. As the neuroscientist Antonio Damasio has described, the whole weird soup of human feeling emerged as a result of our beginning to process whether to ‘approach or avoid … certain places or things or creatures’. Our cognition absorbs reality as a vast spectrum of potential encounters, and horror alchemises the dark end into art.

Thus, evolutionary analyses of horror mention monsters as the genre’s most defining feature. As the philosopher Stephen T Asma puts it, ‘during the formation of the human brain, the fear of being grabbed by sharp claws, dragged into a dark hole and eaten alive was not an abstraction’. For a quarter of a million years – the vast majority of Homo sapiens’ existence as a species – we lived outdoors, with giant hyenas, saber-toothed cats and other carnivores representing a real threat to life. That other ancient health risk, the biological pathogen, manifests itself in the tendency of monsters to be not only violent but also disgusting – feral, oozing blood and saliva, bearing their infectious teeth. From the evolutionary perspective, horror’s vast monstrous menagerie echoes with Paleolithic peril.

Historically, horror’s willingness to play directly to our evolved physiology has seen it earn a low reputation. Western culture was built on a vision of ourselves as above the beasts, above the beastliness of acquiescing helplessly to the demands of the body. But horror can bypass all intellect, extract from us an embarrassingly animalistic response. The skittish physicality of the ‘jump scare’ is a manipulation of what biologists call the startle response, present in all mammals. And cruder horror always contains that other ghastly reminder of our physicality: gore. Gore disgusts us, and the way that gore can be darkly compelling to us disgusts us. Whenever horror is criticised, it is criticised for staging a dark carnival of physicality. Perhaps the only sort of media we moralise more than we do horror is that other mainliner of bodily response, pornography.

Horror’s historical ghettoisation has meant that weightier, smarter horror reliably gets labelled as something else. The finest films of our current golden age have been dubbed ‘elevated horror’ and ‘post-horror’. In literary circles, works of horror seen as sufficiently cerebral get relabelled ‘Gothic’. It’s certainly true that great horror is always about more than gore. But we should be careful not to gentrify the genre by cleansing it of everything but the philosophy.

There are always beings that want to bite us, scratch us, puncture our fragile flesh. There is the terrible old coercion of brute, muscular force, the lethal threat of contagion and infection. There is darkness, disorientation. And looming explicitly or symbolically in all horror is that vast shadow that the anthropologist Ernest Becker said ‘haunts the human animal like nothing else’: death.

‘And he that sat on the cloud thrust in his sickle on the Earth; and the Earth was reaped’. Witness the machinations of that famous slasher, God (Revelation 14:16). Horror encodes the story of our long primate journey, but these biological foundations support the towering edifice of culture. And for millennia, horror merged with our oldest cultural phenomena: religion and folklore. In fact, for most of its history, horror wasn’t really art, as we tend to understand that term today. It certainly wasn’t fiction. Prior to about 1750, in our pivot toward the Enlightenment, the best horror stories can all be found within theology and lore. In Europe, for generations Satan was every bit as petrifying as Pennywise, the murderous clown of Stephen King’s It (1986). Demonic forces were terrifyingly real; in the Bible, Jesus spends almost as much time performing exorcisms as he does healing people. There were widespread societal panics about the threat of werewolves and vampires, and tens of thousands of women were murdered as witches.

This isn’t to judge the credulity of bygone peoples. But the reason that horror – unlike say tragedy, or comedy, or the epic – didn’t exist as an artistic genre until relatively recently is that its deep history is fundamentally pre-scientific. Nothing in the annals of art is as scary as what you’ll find in bygone worldviews. Who needs make-believe scares when everyone you know is awaiting the day of judgment, at which point an angel will sweep a sickle across the Earth and make the blood run for hundreds of miles? It is no coincidence that the Gothic – horror’s regal antecedent – emerged precisely at the moment when lots of people began to believe that God really might be dead. Modern horror is in part the story of what happens when our threatened minds shed a theology. Once holy texts can no longer entirely encode the terrors of being, horror enters fully the arena of art.

However, the old ways cast a long shadow. In the pantheon of genres, horror remains an adolescent, and it has a sort of adolescent relationship with its past: half rebellion, half dependency. On the one hand, more than any other genre, horror loves to thematise the coldest sorts of atheism. ‘All my tales,’ said horror grandee H P Lovecraft, ‘are based on the fundamental premise that common human laws and interests and emotions have no validity or significance in the vast cosmos-at-large.’ In The Silence of the Lambs(1988), amused by what he sees as clear evidence for the absence of any benevolent deity, the charmingly evil Hannibal Lecter ‘collects church collapses, recreationally’.

On the other hand, horror is marked everywhere by the centuries it spent wedded to otherworldly belief systems. In 2018’s biggest horror movie, Hereditary, an obscure figure from demonology possesses a teenage boy and wreaks death upon his family. Much Japanese horror features yūrei, tormented and enraged spirits denied a smooth passage to the afterlife. Horror was a dark, mutant child of the Enlightenment, and yet it can’t shake its pre-scientific genes. Its penchant for lurid supernaturalism is a big reason why, when it fails, it can so easily seem puerile. The modern, skeptical mind whispers: This is just silly. Haven’t we outgrown all this? On Halloween – a celebration of horror’s pre-artistic forms – children are meant to have the most fun.

Why does horror have this double-edged relationship with its religious and spiritual heritage? Perhaps because, for all its modernity, the sheer scale of theological enquiry still reflects the genre’s ambition. As leading horror author Joe Hill told me, horror is what we turn to when we want to explore ‘the biggest and darkest questions’. And even demoted from dogma to metaphor, the old myths offer a fine way to channel those grand subjects of which horror is so fond: good versus evil, the tribulations of the soul, the end of days. Even though it requires our suspension of disbelief, the paranormal presents us with the very real prospect of brittle reason splintering against the mystery of reality.

‘There’s a sense of uncertainty and potential wrongness underlying most of human existence,’ the Canadian author Gemma Files told me. All of humankind’s great mythic narratives know this, and horror doesn’t let us forget it. At the core of the numinous impulse – that oceanic feeling in which horror was submerged for so many centuries – is the strange certainty that reality is unpredictable and inscrutable, that certain things will forever resist the reach of the human mind. Horror will always share in this sense. It may have fallen from heaven, but it still isn’t entirely of this Earth. Cormac McCarthy’s The Road(2006) centres on a father and son as they wander across a blasted, post-apocalyptic America. The horrors are everywhere: they discover, chained in a basement, ‘a man with his legs gone to the hip and the stumps of them blackened and burnt’. The man is being harvested by cannibals, piece by piece. It is a bleak, fallen world, where the memory of a time when trout swam in the streams shimmers with celestial grace. When the father meets an elderly man, he tells him: ‘There is no God and we are his prophets.’

And so what of today? Horror reverberates with fears Paleolithic and God-fearing, but it is also always reacting to its present moment. And it seems reasonable to perceive any swell in the production and popularity of horror – any dawning of a new golden age – as the expression of a culture that is afraid. ‘In anxious times,’ David Bruckner, director of The Ritual (2017) and other horror movies, told me, ‘people are more likely to turn to horror. If you have an uneasy night at the movie theatre, you are sort of answering the call of your times.’

‘I think we’re living in a nightmare, basically.’ So said horror legend Ramsey Campbell, when I asked him why he thinks horror is flourishing right now. This is one of those things that cooler heads will say is your mind deceiving you. By many objective measures, for many people, life today is better than ever. But horror has never been too worried about culture’s long-term trajectory; it is always fixated on how it could all go badly wrong, any minute now. Horror is steeped in worry; its narratives frequently open with the calm before a terrible storm. And every person connected with horror that I interviewed smelled doom on the breeze.

Horror has always made good use of our deep aversion to what Lovecraft called ‘the oldest and strongest kind of fear’: the unknown. This is one of the ways in which horror (like the folktale) can display a sort of archetypal conservatism. In general terms, the best way to survive a horror setting is to be supremely, boringly sensible: don’t talk to strangers, don’t stay the night in a foreign town, don’t go to the aid of anyone who looks sick, don’t go into that crumbling old building. If a very attractive stranger tries to seduce you, it is almost definitely a trap. Respect tradition, do not commit sacrilege, listen to the advice of elderly locals. At the heart of a lot of horror is a conservative craving for the predictable and the known. The unpleasant atonal dissonance you’ll hear in every horror score reflects, through the collapse of harmony, the disintegration of familiar and comforting patterns out there in the world.

Horror, then, thrives on discombobulation. And today, the discombobulation is everywhere. The causes of the anxiety are scattershot, and you already know them. There are those scientific breakthroughs of the sort that get Silicon Valley execs psyched, but which many others find deeply, opaquely perturbing. Take artificial intelligence, whose rise has seen more and more science fiction turn horrific: ‘One day the AIs are going to look back on us the same way we look at fossil skeletons on the plains of Africa,’ says Nathan, a central character in Ex Machina (2015). And even if the robots don’t vanquish poor old Homo sapiens, other sorts of scientific experimentation might. One of the great horror trends of the 21st century has been the zombie, and in all of the best works of zombie fiction, the immediate cause of the outbreak is the same: biological experimentation gone horribly wrong. The zombie is the gnashing, lunging embodiment of that modern terror, the global pandemic. People might not fear Satan anymore, but they sure as hell fear Ebola.

Outside of the lab, there is that slower method of planetary destruction: climate change. ‘Horror,’ the author Jeff VanderMeer told me, ‘is the beauty of the natural world juxtaposed against the way we destroy those natural systems without understanding them.’ VanderMeer’s Southern Reach trilogy (2014), some of my favourite horror novels of all time, diluted my enjoyment of the UK’s recent heatwave and refused to let me forget that what I was basking in were the convulsions of an aching planet. A biosphere cast brutally off-balance forms the setting for M R Carey’s The Girl With All the Gifts(2014), where humanity has been devastated by a fungal infection. Where horror once worried about the weather gods, it now just worries about the weather. Climate change, meanwhile, is a major cause of mass migrations, potent fuel for what leading critic Leslie Klinger described to me as horror’s historical trend of feeding off ‘the invasion of foreigners into previously stable populations’. At a base level, we are in-groupish creatures. I’ve spent time with rural, paganish communities who enjoy a singsong and are sexually unrepressed; none of them tried to burn me alive in a giant wicker man. But horror says: you never knowStick to your own.

If all these fears sound selfish, parochial, insular – don’t get the wrong idea. Horror offers a map of the psyche and, like fear itself, is inherently apolitical. It can easily offset its archetypal conservatism with a radical sort of anarchism. Horror might thematise our fear of the unknown – but it also warns about clinging too stubbornly to the familiar. In a lot of horror, survival is predicated on a capacity to quickly adapt to brutal change. Horror has little time for the conservative sentimentality that swirls around ideas such as institutions and tradition, and even something like the nation-state is often revealed as a sort of frilly, doomed illusion. The protections of social hierarchy or private property are never of any use, and horror loves to punish characters who arrogantly believe that wealth will shield them. In horror, the consolations of the past melt in contact with the white-hot heart of present fear. Conservatism fails because it is revealed that at bottom there is nothing to conserve. As the author Michael Marshall Smith put it to me, great horror often declares: ‘It’s just you versus the monster. Always has been. Always will be.’

In this, lots of horror is intensely universalising. Frequently, a scenario comes down to a simple contest between humankind and something else. Splitting up is a suicidal move in horror; survival often follows an impulse toward communal effort. Similarly universalising is the way that, at extreme moments of threat or fear, a given character’s skin colour or gender or nationality will often be effaced. At horror’s pitch, we perceive a simple human, doing what we all do every day of our lives: struggling to live, to persist, to overcome. In The Babadook(2014), a widowed mother is stalked by an amorphous, black-hatted monster that embodies her grief at losing her husband. The monster – her terrible, life-sucking trauma – threatens to claim her son, and destroy what is left of her family. Late in the film, bloodied and exhausted, the mother faces down the Babadook, yelling: ‘If you touch my son again, I’ll fucking kill you.’ The monster is tamed. It is a show of furious bravery that could be any mother, anywhere; courageous love in the face of total disorder.

It’s easy to romanticise horror, but there are also unsexy, funcitonal reasons why it’s having its moment right now. The streaming revolution has given creators a reliable and direct way to reach a dedicated, self-selecting audience. Trusting this audience, distributors like A24 and Blumhouse have put a great amount of both creative wherewithal and cold hard dollars into horror cinema. The genre has always been reliably profit-turning, but it has also always been prone to the lazy recycling of ideas and tropes. Today, even experimental horror can be profitable. In literature, meanwhile, a revival of interest in horror greats like Shirley Jackson, as well as a slew of Stephen King adaptations, has been a boost for the genre at large.

Yet on their own, these tantalising products would never suffice to make horror soar. Horror has been with us since the dawn of storytelling. It manifests the fears of the human animal, and even today echoes the slippery spiritual suspicion that reality isn’t what it seems. Our world is ripe for upending, and horror expresses that best. Horror can thrive today because ours is a strange and febrile cultural moment. It seems every civilisation has believed they are on the brink of cataclysmic change; such an idea has a weird narcissistic appeal. But today there is everywhere a deep feeling that the horses of disaster are about to plunge in the heavy clay. There is a sort of great loop being completed here: as horror has morphed from theology to art, the ruinous power has moved from the judgment of God to the hand of humans. The end of days in one programmer’s idle tinkering, in one laboratory’s overlooked quarantine protocols. Robert Louis Stevenson, author of The Strange Case of Dr Jekyll and Mr Hyde (1886), wrote, ‘Sooner or later, everyone sits down to a banquet of consequences.’ As a genre, horror is forever pulling up a chair, licking its lips at the feast to come.

Breathing this nervous air, current horror – like the theology that provided its former home – is animated by the full spectrum of human psychology. It is driven by our desire to stop all the clocks, shrink into a bubble of the familiar and the known, reject all things foreign. Equally, current horror is shot through with the bone-deep knowledge that if we can’t adapt, we will perish. Its narratives warn us not to cling to outdated consolations, to recognise that we all face the same monsters, in the end. The world has always been dark and full of terrors, and horror has always known it. The dark pleasure of enjoying horror is all about countenancing this awful truth from within a little bubble of safety. It is about the doppelgängered headspace of loathing the real thing but craving its imaginative facsimile. If the genre of horror has a master virtue, a single human quality that it consistently exalts, it is an old one: bravery. We are certain to need that, wherever we are headed.

 

With thanks to all the horror authors, editors, screenwriters, directors and critics who generously gave me their time to explore horror: Nick Antosca, Stephen T Asma, David Bruckner, Ramsey Campbell, Noël Carroll, Ellen Datlow, Gemma Files, Steven Gerrard, Joe Hill, Carole Johnstone, Leslie Klinger, John Langan, Lisa Morton, Andy Nyman, Jami O’Brien, Xavier Aldana Reyes, Priya Sharma, David J Skal, Michael Marshall Smith, Eugene Thacker, Paul Tremblay, and Jeff VanderMeer. 

Saturday Matinee: Land of the Dead

3768363“Land of the Dead” (2005) is writer/director George Romero’s fourth film in his “Night of the Living Dead” series and  is possibly the most underrated installment so far. The film offers a variety of new twists to the series such as the development of basic problem solving skills among zombies and the not-too-subtle symbolism of a walled city ruled by a dictator from the top of a luxury high rise. It continues and heightens the social commentary most apparent in the second film of the series, “Dawn of the Dead” while steering it in surprising directions. While the film is not without it’s share of plot holes, it’s screenplay is satisfying nevertheless, and features good performances from Dennis Hopper, Simon Baker, John Leguizamo, Asia Argento and Eugene Clark (with surprise cameos by Shaun of the Dead’s Simon Pegg and Edgar Wright).

http://www.dailymotion.com/video/x2ja94s

Fear of the Walking Dead: The American Police State Takes Aim

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By John W. Whitehead

Source: The Rutherford Institute

“Fear is a primitive impulse, brainless as hunger, and because the aim of horror fiction is the production of the deepest kinds of fears, the genre tends to reinforce some remarkably uncivilized ideas about self-protection. In the current crop of zombie stories, the prevailing value for the beleaguered survivors is a sort of siege mentality, a vigilance so constant and unremitting that it’s indistinguishable from the purest paranoia.”— Terrence Rafferty, New York Times

The zombies are back. They are hungry. And they are lurking around every corner.

In Kansas, Governor Sam Brownback has declared October “Zombie Preparedness Month” in an effort to help the public prepare for a possible zombie outbreak.

In New York, researchers at Cornell University have concluded that the best place to hide from the walking dead is the northern Rocky Mountains region.

And in Washington, DC, the Centers for Disease Control and Prevention have put together a zombie apocalypse preparation kit “that details everything you would need to have on hand in the event the living dead showed up at your front door.”

The undead are also wreaking havoc at gun shows, battling corsets in forthcoming movie blockbusters such as Pride and Prejudice and Zombies, running for their lives in 5K charity races, and even putting government agents through their paces in mock military drills arranged by the Dept. of Defense (DOD) and the Center for Disease Control (CDC).

The zombie narrative, popularized by the hit television series The Walking Dead, in which a small group of Americans attempt to survive in a zombie-ridden, post-apocalyptic world where they’re not only fighting off flesh-eating ghouls but cannibalistic humans, plays to our fears and paranoia.

Yet as journalist Syreeta McFadden points out, while dystopian stories used to reflect our anxieties, now they reflect our reality, mirroring how we as a nation view the world around us, how we as citizens view each other, and most of all how our government views us.

Fear the Walking Dead—AMC’s new spinoff of its popular Walking Dead series—drives this point home by dialing back the clock to when the zombie outbreak first appears and setting viewers down in the midst of societal unrest not unlike our own experiences of the past year (“a bunch of weird incidents, police protests, riots, and … rapid social entropy”). Then, as Forbes reports, “the military showed up and we fast-forwarded into an ad hoc police state with no glimpse at what was happening in the world around our main cast of hapless survivors.”

Forbes found Fear’s quick shift into a police state to be far-fetched, but anyone who has been paying attention in recent years knows that the groundwork has already been laid for the government—i.e., the military—to intervene and lock down the nation in the event of a national disaster.

Recognizing this, the Atlantic notes: “The villains of [Fear the Walking Dead] aren’t the zombies, who rarely appear, but the U.S. military, who sweep into an L.A. suburb to quarantine the survivors. Zombies are, after all, a recognizable threat—but Fear plumbs drama and horror from the betrayal by institutions designed to keep people safe.”

We’ve been so hounded in recent years with dire warnings about terrorist attacks, Ebola pandemics, economic collapse, environmental disasters, and militarized police that it’s no wonder millions of Americans have turned to zombie fiction as a way to “envision how we and our own would thrive if everything went to hell and we lost all our societal supports.” As Time magazine reporter James Poniewozik phrases it, the “apocalyptic drama lets us face the end of the world once a week and live.”

Here’s the curious thing, however: while zombies may be the personification of our darkest fears, they embody the government’s paranoia about the citizenry as potential threats that need to be monitored, tracked, surveilled, sequestered, deterred, vanquished and rendered impotent.

Why else would the government feel the need to monitor our communications, track our movements, criminalize our every action, treat us like suspects, and strip us of any means of defense while equipping its own personnel with an amazing arsenal of weapons?

For years now, the government has been carrying out military training drills with zombies as the enemy. In 2011, the DOD created a 31-page instruction manual for how to protect America from a terrorist attack carried out by zombie forces. In 2012, the CDC released a guide for surviving a zombie plague. That was followed by training drills for members of the military, police officers and first responders.

As journalist Andrea Peyser reports:

Coinciding with Halloween 2012, a five-day national conference was put on by the HALO Corp. in San Diego for more than 1,000 first responders, military personnel and law enforcement types. It included workshops produced by a Hollywood-affiliated firm in…overcoming a zombie invasion. Actors were made up to look like flesh-chomping monsters. The Department of Homeland Security even paid the $1,000 entry fees for an unknown number of participants…

“Zombie disaster” drills were held in October 2012 and ’13 at California’s Sutter Roseville Medical Center. The exercises allowed medical center staff “to test response to a deadly infectious disease, a mass-casualty event, terrorism event and security procedures”…

[In October 2014], REI outdoor-gear stores in Soho and around the country are to hold free classes in zombie preparedness, which the stores have been providing for about three years.

The zombie exercises appear to be kitschy and fun—government agents running around trying to put down a zombie rebellion—but what if the zombies in the exercises are us, the citizenry, viewed by those in power as mindless, voracious, zombie hordes?

Consider this: the government started playing around with the idea of using zombies as stand-ins for enemy combatants in its training drills right around the time the Army War College issued its 2008 report, warning that an economic crisis in the U.S. could lead to massive civil unrest that would require the military to intervene and restore order.

That same year, it was revealed that the government had amassed more than 8 million names of Americans considered a threat to national security, to be used “by the military in the event of a national catastrophe, a suspension of the Constitution or the imposition of martial law.” The program’s name, Main Core, refers to the fact that it contains “copies of the ‘main core’ or essence of each item of intelligence information on Americans produced by the FBI and the other agencies of the U.S. intelligence community.”

Also in 2008, the Pentagon launched the Minerva Initiative, a $75 million military-driven research project focused on studying social behavior in order to determine how best to cope with mass civil disobedience or uprisings. The Minerva Initiative has funded projects such as “Who Does Not Become a Terrorist, and Why?” which “conflates peaceful activists with ‘supporters of political violence’ who are different from terrorists only in that they do not embark on ‘armed militancy’ themselves.”

In 2009, the Dept. of Homeland Security issued its reports on Rightwing and Leftwing Extremism, in which the terms “extremist” and “terrorist” were used interchangeably to describe citizens who were disgruntled or anti-government.

Meanwhile, a government campaign was underway to spy on Americans’ mail, email and cell phone communications. News reports indicate that the U.S. Postal Service has handled more than 150,000 requests by federal and state law enforcement agencies to monitor Americans’ mail, in addition to photographing every piece of mail sent through the postal system.

Fast forward a few years more and you have local police being transformed into extensions of the military, taught to view members of their community as suspects, trained to shoot first and ask questions later, and equipped with all of the technology and weaponry of a soldier on a battlefield.

Most recently, the Obama administration hired a domestic terrorism czar whose job is to focus on anti-government American “extremists” who have been designated a greater threat to America than ISIS or al Qaeda. As part of the government’s so-called war on right-wing extremism, the Obama administration has agreed to partner with the United Nations to take part in its Strong Cities Network program, which will train local police agencies across America in how to identify, fight and prevent extremism.

In other words, those who believe in and exercise their rights under the Constitution (namely, the right to speak freely, worship freely, associate with like-minded individuals who share their political views, criticize the government, own a weapon, demand a warrant before being questioned or searched, or any other activity viewed as potentially anti-government, racist, bigoted, anarchic or sovereign), have just been promoted to the top of the government’s terrorism watch list.

Noticing a pattern yet?

“We the people” or, more appropriately, “we the zombies” are the enemy in the eyes of the government.

So when presented with the Defense Department’s battle plan for defeating an army of the walking dead, you might find yourself tempted to giggle over the fact that a taxpayer-funded government bureaucrat actually took the time to research and write about vegetarian zombies, evil magic zombies, chicken zombies, space zombies, bio-engineered weaponized zombies, radiation zombies, symbiant-induced zombies, and pathogenic zombies.

However, in an age of extreme government paranoia, this is no laughing matter.

The DOD’s strategy for dealing with a zombie uprising, outlined in “CONOP 8888,” is for all intents and purposes a training manual for the government in how to put down a citizen uprising or at least an uprising of individuals “infected” with dangerous ideas about freedom.

Rest assured that the tactics and difficulties outlined in the “fictional training scenario” are all too real, beginning with martial law.

As the DOD training manual states: “zombies [read: “activists”] are horribly dangerous to all human life and zombie infections have the potential to seriously undermine national security and economic activities that sustain our way of life. Therefore having a population that is not composed of zombies or at risk from their malign influence is vital to U.S. and Allied national interests.”

So how does the military plan to put down a zombie (a.k.a. disgruntled citizen) uprising?

The strategy manual outlines five phases necessary for a counter-offensive: shape, deter, seize initiative, dominate, stabilize and restore civil authority. Here are a few details:

Phase 0 (Shape): Conduct general zombie awareness training. Monitor increased threats

(i.e., surveillance). Carry out military drills. Synchronize contingency plans between federal and state agencies. Anticipate and prepare for a breakdown in law and order.

Phase 1 (Deter): Recognize that zombies cannot be deterred or reasoned with. Carry out training drills to discourage other countries from developing or deploying attack zombies and publicly reinforce the government’s ability to combat a zombie threat. Initiate intelligence sharing between federal and state agencies. Assist the Dept. of Homeland Security in identifying or discouraging immigrants from areas where zombie-related diseases originate.

Phase 2 (Seize initiative): Recall all military personal to their duty stations. Fortify all military outposts. Deploy air and ground forces for at least 35 days. Carry out confidence-building measures with nuclear-armed peers such as Russia and China to ensure they do not misinterpret the government’s zombie countermeasures as preparations for war. Establish quarantine zones. Distribute explosion-resistant protective equipment. Place the military on red alert. Begin limited scale military operations to combat zombie threats. Carry out combat operations against zombie populations within the United States that were “previously” U.S. citizens.

Phase 3 (Dominate): Lock down all military bases for 30 days. Shelter all essential government personnel for at least 40 days. Equip all government agents with military protective gear. Issue orders for military to kill all non-human life on sight. Initiate bomber and missile strikes against targeted sources of zombie infection, including the infrastructure. Burn all zombie corpses. Deploy military to lock down the beaches and waterways.

Phase 4 (Stabilize): Send out recon teams to check for remaining threats and survey the status of basic services (water, power, sewage infrastructure, air, and lines of communication). Execute a counter-zombie ISR plan to ID holdout pockets of zombie resistance. Use all military resources to target any remaining regions of zombie holdouts and influence. Continue all actions from the Dominate phase.

Phase 5 (Restore civil authority): Deploy military personnel to assist any surviving civil authorities in disaster zones. Reconstitute combat capabilities at various military bases. Prepare to redeploy military forces to attack surviving zombie holdouts. Restore basic services in disaster areas.

Notice the similarities?

Surveillance. Military drills. Awareness training. Militarized police forces. Martial law.

As I point out in my book, Battlefield America: The War on the American People, if there is any lesson to be learned, it is simply this: whether the threat to national security comes in the form of actual terrorists, imaginary zombies or disgruntled American citizens infected with dangerous ideas about freedom, the government’s response to such threats remains the same: detect, deter and annihilate.

To return to AMC’s Fear the Walking Dead: it’s the police state “tasked with protecting the vulnerable” that poses some of the gravest threats to the citizenry.

From the Atlantic:

When the military arrives, mowing down hostile “walkers” with ease, setting up camp to screen out any further infection, the moment is presented with an ironic note of triumph. The main character, Travis Manawa (Cliff Curtis), tells his group they can rest easy—help has finally arrived… As the soldiers begin hauling anyone spiking a fever away to quarantine zones, Travis insists their intentions are noble while the rest of his family begins to realize the military doesn’t really have a plan except to crush any potential threat. Are you a zombie? They’ll shoot you in the head. Do you look sick? You’re probably about to be a zombie. Do you have a problem with their approach? Then they have a problem with you, too.

One of the show’s most brilliant touches has been the characterization of the soldiers themselves, not as impassive robots hell-bent on enforcing martial law, but as worryingly recognizable guys around town. Whenever Travis pleads with his local commander to address community fears and complaints, he might as well be talking to an ornery bowling buddy. The soldiers are tetchy and irritable rather than monstrous, clearly overwhelmed by the impossible situation they face, and granted authority through the guns in their hands and little else. In a pivotal scene, one of them tries to cajole Travis into firing a killshot at a distant zombie through a sniper scope, even though he knows Travis believes there might be a cure. The soldiers insist the zombies are dead beyond salvation—an unfortunate truth on the show, but also a sad reflection of just how dehumanized the enemy can become in the midst of war.

The latest episode, “Cobalt,” revealed the military’s endgame: With the zombie situation deteriorating, they plan to flee and wipe out everyone they leave behind, at this point motivated only by the need to survive, rather than to protect. Countering that is the family unit that has forged new bonds in the crisis. These organically loyal communities, the writers Robert Kirkman and David Erickson argue, are the only kind that can survive in such a world… More than anything, Fear the Walking Dead is a drama about occupation, the breakdown of society, and the ease with which seemingly decent people can decide that might makes right. Like any dystopian fiction, it’s easy to dismiss as fantasy, but remove the zombies and Fear could be taking place in dozens of real-world locations… This is happening here, Kirkman and Erickson are saying, but it could happen anywhere.

 

Now Streaming: The Plague Years

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By A. S. Hamrah

Source: The Baffler

When things are very American, they are as American as apple pie. Except violence. H. Rap Brown said violence “is as American as cherry pie,” not apple pie. Brown’s maxim makes us see violence as red and gelatinous, spooned from a can.

But for Brown, in 1967, American violence was white. Explicitly casting himself as an outsider, Brown said in his cherry pie speech that “violence is a part of America’s culture” and that Americans taught violence to black people. He explained that violence is a necessary form of self-protection in a society where white people set fire to Bowery bums for fun, and where they shoot strangers from the towers of college campuses for no reason—this was less than a year after Charles Whitman had killed eleven people that way at the University of Texas in Austin, the first mass shooting of its kind in U.S. history. Brown compared these deadly acts of violence to the war in Vietnam; president Lyndon B. Johnson, too, was burning people alive. He said the president’s wife was more his enemy than the people of Vietnam were, and that he’d rather kill her than them.

Brown, who was then a leader of the Student Nonviolent Coordinating Committee and who would soon become the Black Panther Party’s minister of justice, delivered a version of this speech, or rant, to about four hundred people in Cambridge, Maryland. When it was over, the police went looking for him and arrested him for inciting a riot. Brown’s story afterward is eventful and complicated, but this is an essay about zombie movies. Suffice it to say, Brown knows about violence. Fifty years after that speech, having changed his name to Jamil Abdullah al-Amin, he’s spending life in prison for killing a cop.

The same day Brown was giving his speech in Maryland, George A. Romero, a director of industrial films, was north of Pittsburgh in a small Pennsylvania town called Evans City. Romero was shooting his first feature film, a low-budget horror movie in black and white called Night of the Living Dead. Released in October 1968, the first modern zombie movie tells the story of a black man trying to defend himself and others from a sudden plague of lumbering corpses who feed on the living. At the film’s end, he is unceremoniously shot and killed by cops who assume he is a zombie trying to kill them. The cops quickly dispose of his body, dumping it in a fire with a heap of the undead, as a posse moves on to hunt more zombies.

Regional gore films were nothing new in themselves; a number had appeared earlier in the 1960s. Night of the Living Dead, with its shambling, open-mouthed gut-munchers dressed in business suits and housecoats, might have seemed merely gross or oddly funny in a context other than the America of 1968. But Martin Luther King Jr. had been assassinated six months before its release. The news on TV, which most people still saw in black and white, consisted largely of urban riots and war reports from Vietnam. The My Lai Massacre had occurred the month before King was shot.

Romero’s film, seen in the United States the year it came out, had more in common with Rome Open City than it did with a drive-in horror movie made for teens—it was close to a work of neorealism. And it was unfunny and dire, much like John Cassavetes’s Faces, released the same year, whose laughing drunks stopped laughing when they paused to look in the mirror. Romero was a revisionist director of horror in the same way that Peckinpah and Altman were in their career-making genres, the western and the war movie.

Romero cast an African American in the lead, and he shifted the horror genre’s dynamic, aligning it with black-and-white antiwar documentaries like Emile de Antonio’s In the Year of the Pig, also released in 1968, and distinguishing it from the lurid color horror films Roger Corman and Hammer Films had been turning out up till then. Those films made certain concessions to the film industry; Night of the Living Dead did not. This was an American horror movie, so it needed no English accents or familiar character actors. It was grim and unflinching, showing average citizens, played by average people, eating the arms and intestines of their fellow townsfolk. Romero drove home this central point—that a zombie-infested America differed from the status quo only in degree, not in kind—by ending his film with realistic-looking fake news photos depicting his characters’ banal atrocities.

Mainstream film reviewers, including Roger Ebert, were shocked and disgusted by Night of the Living Dead. They discouraged people from seeing it, but Romero’s images proved to be indelible. The film’s reputation grew. In 1978 Romero made the film’s first sequel, Dawn of the Dead, this time in color. Today, if there’s one thing every American knows, it’s that zombies can only be killed with a shot to the head. This is common knowledge, cultural literacy, a kind of historical fact, like George Washington chopping down the cherry tree. American-flag bumper stickers assert that “these colors don’t run,” but one of them does. It runs like crazy through American life, through American movies, and now TV, like a faucet left on.

Dead Reckonings

The Huffington Post has had a Zombie Apocalypse header since 2011, under which the editors file newsy blog posts chronicling our continuing fascination with zombie pop culture, alongside any nonfiction news story horrible enough to relate to zombies or cannibalism. The infamous Miami face-eater attack of May 2012, which the media gleefully heralded as the start of a “real” zombie apocalypse, contributed to America’s sense that it could happen here, provided we wished for it hard enough. Reading through the Zombie Apocalypse posts, one gets a growing sense that we want the big, self-devouring reckoning to happen because it is the one disaster we are truly mentally prepared for. It won’t be the total letdown of the Ebola scare.

The face-eating incident was initially linked to bath salts: ground-up mineral crystals everyone hoped would become the new homemade drug of choice for America’s scariest users. It turned out the perpetrator, although naked, was only high on marijuana. He was black, killed by the police as he gouged out his homeless victim’s eyes and chewed his face on a causeway over Biscayne Bay. The incident was captured on surveillance video. Here in the golden age of user-generated content, the zombie movies self-generate—much like zombies themselves. The bridge backdrop of this all-too-real zombie vignette neatly summed up both the crumbling condition of America’s infrastructure and our more generalized state of neoliberal collapse.

The zombie apocalypse, our favorite apocalypse, seems to unite the right and left. It combines the apocalypse brought about by climate change and the subsequent competition for scant resources with the one loosed by secret government experiments gone awry. Better still, both of these scenarios, as we’re typically shown in graphic detail, will necessitate increased gun-toting and firearms expertise.

More than that, the fast-approaching zombie parousia allows us to indulge our fantasies of a third apocalypse, one that only the most clueless don’t embrace: the consumerist Day of Judgment, in which we will all be punished for being fat and lazy and living by remote control, going through our daily routines questioning nothing as the world falls apart and we continue shopping. Supermarkets and shopping carts, malls and food warehouses all figure prominently in the iconography of the post–Night of the Living Dead zombie movie, reminding us that even in our quotidian consumerist daze, we are one step away from looting and cannibalism, the last two items on everyone’s bucket list.

Still, despite its galvanizing power to place all of humanity on the same side of the cosmic battlefront, the zombie apocalypse, like all ideological constructs, nonetheless manages to cleave the world into two camps. One camp gets it and the other doesn’t. One is aware the apocalypse is under way, and the other is blithely oblivious to the world around it.

To confuse matters further, people move in and out of both camps, becoming inert, zombified creatures when obliviousness suits their mood. People blocking our progress on the street as they natter into their hands-free earsets stare straight ahead, refusing to admit that other people exist. At least they don’t bite us as we flatten ourselves against walls to pass them without contact. A paradox of the ubiquity of zombie-themed pop culture is how there are surely next to no people left who have not enjoyed a zombie movie, TV show, book, or videogame, yet there are more and more people shuffling around like extras in a zombie film, moving their mouths and making gnawing sounds.

The smartphone-based zombification of street life is a strange testament to Romero’s original insight, which becomes more pronounced as the wealth gap widens. The disenfranchised look ever more zombie-fied to the rich, who in turn all look the same and act the same as they take over whole neighborhoods and wall themselves up in condo towers. This, indeed, is exactly what happens in Romero’s fourth zombie movie, 2005’s Land of the Dead, which predicted things as consequential as what happened during Hurricane Katrina in New Orleans and as minor as the rise of food trucks.

The Zombie Apocalypse is also a parable of the Protestant work ethic, come to reap vengeance at the end of days. It assures us that only very resourceful, tough-minded people will be able to hack it when the dead come back to life. If the rest had really wanted to survive—if they deserved to survive—they would have spent a little less time on the sofa. But here, too, the simple and obvious moral takes a perverse turn: the best anti-zombie combatants should be the ones who’ve watched the most zombie movies, yet by the very logic of our consumer-baiting zombie fables, they won’t be physically capable of survival because all they did was watch TV.

Selective Service

What these couch potatoes will need, inarguably, is the protection of a strong leader, one who hasn’t spent his life in the vain and sodden leisure pursuits that they’ve inertly embraced—Rick Grimes in The Walking Dead, for instance. Why such a person would want to help them is a question they don’t ask. With this search for an ultimate hero, the zombie genre has veered into the escapism of savior lust, leaving Romero’s unflinching, subversive neorealism behind. In Night of the Living Dead, a witless humanity is condemned by its own herd mentality and racism. In latter-day zombie fictions, a quasi-fascist social order is required, uniting us regardless of race, creed, or color.

The predicament of the characters (and the actors) in all the nouveau zombie movies relates to this passive consumerism. Both the characters and the actors in new zombie movies have to act like zombie films don’t already exist, even though the existence of Romero’s films is what permits the existence of the film they are in. Somehow, the characters pull their savvy out of thin air. They must pretend that they have never heard of zombies, even as they immediately and naturally know what to do once their own particular Zombie Apocalypse gets under way.

This paradox underscores the fantasy aspect of the twenty-first-century zombie infatuation, in which a fixed set of roles is available for cosplay in a repeatable drama that already took place somewhere else. The difference between Romero’s films and the new zombie movies is that the more time that passes since 1968, the more Romero’s films don’t seem like they were designed as entertainment—even as they are endlessly exploited by the zombie-themed cultural productions that copy them, and even as they remain entertaining. The new zombie films cannibalize Romero’s films in an attempt to remake them ideologically, so that we will stop looking for meaning in them and just accept the inevitable.

The Primal Hordes

A primal fantasy of the Zombie Apocalypse is that when the shit hits the fan, we will be able to kill our own children or parents. We won’t have a choice. The decision to get rid of the generation impeding us will have been made for us by the zombie plague, absolving us of responsibility. We are, after all, killing somebody who is already dead and who, in his or her current state, is a threat to our continued existence.

Against the generalized dystopian entertainment landscape that followed the economic collapse of 2008, the Zombie Apocalypse made more sense than ever. But YA action-drama dropped it in favor of promoting teen heroes who were stronger than their nice-but-loserish sad sack parents. This is the uplifting generational affirmation that imbues Suzanne Collins’s Hunger Games franchise and Veronica Roth’s Divergent trilogy.

YA comedy, on the other hand, did not ignore zombie movies. Instead, it domesticated the Zombie Apocalypse, making it friendly. Nonthreatening zom-coms showed young viewers how the opposite sex was really not that scary, that being in a couple was still the most important thing, and that dystopias gave nerds an unprecedented chance to prove they could get the girl or boy. Dystopia, it turns out, is really a best-of-all-possible-worlds scenario for starry-eyed-kids-with-a-disease, or so we learn from zom-coms like Warm Bodies and Life After Beth.

The latest iteration of this trend, which sets a zombie heroine in a marginally less dystopian world that mirrors our tentative economic comeback, is the CW TV show iZombie. The series is a brain-eating entertainment for tweens in which they learn you can be okay and have a chill job even if you’re a living corpse who’s just trying to figure things out. When a zombie gets her own tween-empowerment show on The CW, it’s a good indication that zombies don’t carry the stern, unbekannt stigmas they used to. Zombies, much like corpses in TV commercials, are used as grotesque comic relief in things like animated Adult Swim shows. Such is the diminished status of the zombie; it is now a signifier that can be plugged in anywhere. To paraphrase the undead philosopher of capitalism’s own walking-dead demise: first time cannibalism, second time farce.

Reality Bites

The way zombie movies progress, with isolated groups splitting into factions and various elimination rounds as contestants disappear, suggests that Night of the Living Dead is also a secret source of reality TV. It makes sense, then, that 2009’s Zombieland, one of the first YA dystopian zombie entertainments, was penned by screenwriters who created The Joe Schmo Show and I’m a Celebrity . . . Get Me Out of Here!

Zombieland’s protagonist, a college-age dude played by Jesse Eisenberg, is a bundle of phobias, an OCD-style follower of rules who finds himself in a Zombie Apocalypse after an unexpected date with a hot girl out of his league (Amber Heard) goes wrong. Mentored by Woody Harrelson, who more or less reprised this same role in the Hunger Games movies, Eisenberg’s millennial character undergoes a reality-TV-scripted makeover. In expiation for his pusillanimity in the opening reel, he winds up rescuing a tough girl (Emma Stone) who also would have been out of his league in the pre-Apocalypse scheme of dating. Zombieland presents Eisenberg as gutless and Stone as ruthless, but she’s the one who ends up a hostage, and he becomes her hero. In fact, one of his rules, “Don’t be a hero,” changes on screen to “Be a hero,” as we once again learn that millennials really do have what it takes to kill zombies. Earlier in the film, Eisenberg accidentally shoots and kills a non-zombie Bill Murray, playing himself, showing that millennials can also, regretfully, take out Baby Boomers, including the cool ones who aren’t undead.

Edgar Wright’s 2004 Shaun of the Dead, the first movie zom-com, was a more intelligent version of this same storyline. An English comedy from the “Isn’t it cute how much we suck?” school, Wright’s film acquiesced to the coupling-up plot rom-coms require, but not without first presenting the routine, pointless daily life of its protagonist (Simon Pegg) as pre-zombified. Shaun of the Dead will likely remain the only sweet little comedy in which the protagonist kills his mother, a scene the film has the guts to play without flinching. The joke of Wright’s film is that it takes something as brutal as a zombie apocalypse to wake us from our stupor and to show us how good we had it all along. By the film’s end, Pegg and his girlfriend (Kate Ashfield) are in exactly the same place they were when the film started, but now at least they live together. A cover of the Buzzcocks’ song “Everybody’s Happy Nowadays” jangles over the credits, providing a zombified dose of circa-1979 irony.

Wright and Pegg’s goofy rethinking of the zombie movie proved how firmly zombies are entrenched in our consciousness, and how easy they are to manipulate for comedic effect. The same month Shaun of the Dead came out, a Hollywood remake of Romero’s Dawn of the Dead was released. It, too, cleaned up at the box office. This new Dawn of the Dead seemed like it was made by one of the nerds in the American zom-coms, a jerk desperate to prove he’s bad-ass. (The director now makes superhero movies.) Johnny Cash’s “The Man Comes Around” accompanies the opening credits, setting a high bar for artistic achievement the ensuing film does not come near to clearing. Jim Carroll’s “People Who Died” plays at the end—its placement there as repulsive as anything else in the film.

As all nouveau zombie films must, the remake starts in the suburbs, where a couple is watching American Idol in bed, underscoring the genre’s newfound connection to reality TV. The film’s CGI effects, which at the time injected a souped-up faux energy into the onscreen mayhem, dated instantly. They’re now the kind of off-the-rack effects featured in Weird Al videos when someone gets hit by a car.

The main point of this new Dawn of the Dead is that after the Zombie Apocalypse, people will spend their time barking orders at each other and calling each other “asshole.” The film nods in the direction of loving the military and the police, and totally sanitizes Romero’s use of a shopping mall as a site of consumerist critique. Like many films of the 2000s, it postulates that living in a mall wouldn’t be a Hobbesian dystopia at all; it would be rad. If the remake had been made five years later, maybe it would have had to grapple with the “dead malls” that began to adorn the American landscape with greater frequency after the economy collapsed. Instead, the mall serving as the film’s principal backdrop is spotless and fun. The remake’s island-set, sequel-ready false happy ending makes one long for the denouement of Michael Haneke’s Funny Games—a longing more unimaginable than any real-life wish-fulfillment fantasy about the Zombie Apocalypse actually coming to pass.

The American Way of Death

Fanboys liked the Dawn of the Dead remake and, inexplicably, so did many critics. Manohla Dargis, then at the Los Angeles Times, wrote that the film was “the best proof in ages that cannibalizing old material sometimes works fiendishly well,” a punny sentiment she might well walk back today.

The next year, when George A. Romero released his first new zombie film in twenty years, it did not fare as well in the suddenly crowded marketplace of the undead. While Land of the Dead (2005) is fittingly seen as something of a masterpiece now, on its initial release it puzzled genre fans, who had gotten used to the sort of “fast zombies” that were first featured in the nihilistic-with-a-happy-ending British movie 28 Days Later (2002). Romero’s new film was as trenchant as his others, but many fans weren’t having it.

IMDb user reviews provide a record of their immediate reactions. “This movie was terrible!” one wrote the month Land of the Dead premiered. “The storyline—can’t use the word plot as that would give it too much credit—was tedious! Some say it was a great perspective on class? Are you kidding me!!!” Less then a year into George W. Bush’s second term, Romero was archly depicting a society much different from the one he’d shown in Night of the Living Dead. This new society—today’s—was more class-riven, more opportunistic, more cynical. And Romero, even while moving in the direction of Hawksian classicism, was exposing these failings with radical acuity. His dark fable of two Americas at war over the control of the resources necessary to survive was concise, imaginative, and well constructed. Few at the time wanted to consider the film’s style, which seemed out of date compared to the Dawn of the Dead remake. Fewer still wanted to grapple with its implications.

Ten years later, it is clear that no American genre film from that period digests and exposes the Bush era more skillfully than Land of the Dead. Romero’s film was uncomfortably ahead of its time, and like his other zombie work, it hasn’t dated; it speaks of 2015 as much as 2005. Tightly controlled scenes avoid the pointlessness and repetition of the nouveau zombie films, limning class struggle in unexpected ways. Zombies, slowly coming to consciousness, use the tools of the trades from which they’ve been recently dispossessed to shatter the glass of fortified condos. A zombie pumps gas through the windshield of a limo. The rich commit suicide, only to come back to life as zombies and feed on their children. America, as the original-zombie-era Funkadelic LP taught us, eats its young.

As zombie fantasies go, these scenes are much richer than the random, unsatisfying mayhem of the nouveau zombie films. Romero, unlike his counterparts, does not shy away from race. He shows African Americans pushing back against the injustices and indignities of a militarized police state, thereby completing a circle that began with Duane Jones’s performance in Night of the Living Dead.

Walking Tall

For the latest generation of zombie enthusiasts, the zombie genre means just one thing: AMC’s massively popular cable series The Walking Dead. The show is so much better than any of the recent non-Romero zombie movies that it’s among the leading exhibits in the case against the cineplex. The show’s politics and implications are widely discussed, and The Walking Dead has engendered national debate about all sorts of ethical issues, including something Romero’s films raised only in the negative: America’s future. But the first problem The Walking Dead solved was how to make its own debates about these things interesting: whenever scenes get too talky, a “walker” sidles up and has to be dispatched in the time-honored fashion. At its core, the zombie drama is like playing “You’re it!” The show could be called Game of Tag.

The Walking Dead debuted in 2010, emerging from a period in U.S. history when, all of a sudden, we found ourselves in a junked, collapsed, post-American environment. New dystopian dramas, especially the YA ones, reflected this chastened reality. The Walking Dead looked at first like it might become just another placeholding entry in this cavalcade of glumness, much like TNT’sSpielberg-produced, families vs. aliens sci-fi show Falling Skies. Zombies were maybe the most dated way possible to dramatize our newly trashed world.

It was The Walking Dead’s dated qualities, however, that saved it from becoming cable TV’s Hunger Games. The show’s grunge aesthetic and majority-adult cast situated it elsewhere. And if that particular elsewhere felt like the past as much as the future, that was part of what made the show work for premium cable’s Gen X audience. Greg Nicotero, a makeup man who worked under Romero, is one of the show’s producers. His presence indicated the people behind the show took the genre seriously, unlike anyone else in Hollywood who had touched it.

Television works by imitating success, by zombifying proven formulas through a process called mimetic isomorphism. When television producers saw The Walking Dead’s ratings beating broadcast-network ratings—a first for cable drama—they took notice and began spawning. Copies of copies like Resurrection, The Last Ship, The Leftovers, and 12 Monkeys showed that plague is contagious, but it doesn’t have to be zombie plague. Meanwhile, The Walking Dead continues its success, and AMC will debut a companion series this summer, unimaginatively called Fear the Walking Dead.

If the worst zombie movies unselfconsciously imitate higher-gloss broadcast-network reality trash like Survivor, The Walking Dead succeeds by staying closer to the lowest grade of cable-network reality TV. The world of The Walking Dead is closer to Hoarders than it is to Big Brother. Hoarders presents an America engulfed in mounds of trash that its psychologically damaged possessors can’t part with. Mounds of Big Gulp cups and greeting cards and heaps of car parts and instruction manuals overwhelm their homes, spilling into their yards. Shows like Storage Wars, Pawn Stars, and American Pickers present an America of valueless junk that maybe somebody can make a buck on—if only by televising it for our own lurid delectation. These shows are the opposite of pre-collapse valuation shows like Antiques Roadshow, in which the junk people had lying around proved to be worth more than they had imagined. The detritus of Hoarders is worthless, the kind of trash that will blow around everywhere after the Zombie Apocalypse.

Hoarders vs. Horde

In his recent book 24/7, an analysis of the end of sleep and our twenty-four-hour consumption-and-work cycle, Jonathan Crary writes that “part of the modernized world we inhabit is the ubiquitous visibility of useless violence and the human suffering it causes. . . . The act of witnessing and its monotony can become a mere enduring of the night, of the disaster.” Zombies, not quite awake but never asleep, are the living-dead reminders of this condition, stumbling through our fictions. When they are not transformed by the wishful thinking of ideology into our pals, they retain this status.

Celebrated everywhere, zombies are the opposite of celebrities, who swoop into our disaster areas like gods from Olympus to rescue us from the calamities that also allow them to flourish. Zombies, far from being elevated, descend into utter undistinguishable anonymity and degradation, which is why they can be destroyed in good conscience. Brad Pitt, one of the producers of ABC’s Resurrection, also starred in World War Z, the most expensive zombie movie ever made. The last line of that odious movie—the first neoliberal zombie movie—is “Our war has just begun.”

Whatever that was supposed to mean to the audience, these fables of the plague years drive home just who the zombies are supposed to be—and who, when the plague hits, will helicopter out holding the machine guns. Col. Kurtz’s faithful devotee from Apocalypse Now, Dennis Hopper, the counterculture hero who became a Republican golf nut, plays the leader of the remaining 1 percent in Land of the Dead. “We don’t negotiate with terrorists,” he says when he’s faced with the choice between his money and our lives.

Zombies are us: The walking dead in the American police state

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By John W. Whitehead

Source: Intrepid Report

Fear is a primitive impulse, brainless as hunger, and because the aim of horror fiction is the production of the deepest kinds of fears, the genre tends to reinforce some remarkably uncivilized ideas about self-protection. In the current crop of zombie stories, the prevailing value for the beleaguered survivors is a sort of siege mentality, a vigilance so constant and unremitting that it’s indistinguishable from the purest paranoia.—Terrence Rafferty, New York Times

Fear and paranoia have become hallmarks of the modern American experience, impacting how we as a nation view the world around us, how we as citizens view each other, and most of all how our government views us.

Nowhere is this epidemic of fear and paranoia more aptly mirrored than in the culture’s fascination with zombies, exacerbated by the hit television series The Walking Dead, in which a small group of Americans attempt to survive in a zombie-ridden, post-apocalyptic world where they’re not only fighting off flesh-eating ghouls but cannibalistic humans.

Zombies have experienced such a surge in popularity in recent years that you don’t have to look very far anymore to find them lurking around every corner: wreaking havoc in movie blockbusters such as World War Z, running for their lives in 5K charity races, battling corsets in Pride and Prejudice and Zombies, and even putting government agents through their paces in mock military drills arranged by the Dept. of Defense (DOD) and the Center for Disease Control (CDC).

We’ve been so hounded in recent years with dire warnings about terrorist attacks, Ebola pandemics, economic collapse, environmental disasters, and militarized police, it’s no wonder millions of Americans have turned to zombie fiction as a means of escapism and a way to “envision how we and our own would thrive if everything went to hell and we lost all our societal supports.” As Time magazine reporter James Poniewozik phrases it, the “apocalyptic drama lets us face the end of the world once a week and live.”

Writing for the New York Times, Terrence Rafferty notes:

In the case of zombie fiction, you have to wonder whether our 21st-century fascination with these hungry hordes has something to do with a general anxiety, particularly in the West, about the planet’s dwindling resources: a sense that there are too many people out there, with too many urgent needs, and that eventually these encroaching masses, dimly understood but somehow ominous in their collective appetites, will simply consume us. At this awful, pinched moment of history we look into the future and see a tsunami of want bearing down on us, darkening the sky. The zombie is clearly the right monster for this glum mood, but it’s a little disturbing to think that these nonhuman creatures, with their slack, gaping maws, might be serving as metaphors for actual people—undocumented immigrants, say, or the entire populations of developing nations—whose only offense, in most cases, is that their mouths and bellies demand to be filled.

Here’s the curious thing: while zombies may be the personification of our darkest fears, they embody the government’s paranoia about the citizenry as potential threats that need to be monitored, tracked, surveilled, sequestered, deterred, vanquished and rendered impotent. Why else would the government feel the need to monitor our communications, track our movements, criminalize our every action, treat us like suspects, and strip us of any means of defense while equipping its own personnel with an amazing arsenal of weapons?

For years now, the government has been carrying out military training drills with zombies as the enemy. In 2011, the DOD created a 31-page instruction manual for how to protect America from a terrorist attack carried out by zombie forces. In 2012, the CDC released a guide for surviving a zombie plague. That was followed by training drills for members of the military, police officers and first responders. As journalist Andrea Peyser reports:

Coinciding with Halloween 2012, a five-day national conference was put on by the HALO Corp. in San Diego for more than 1,000 first responders, military personnel and law enforcement types. It included workshops produced by a Hollywood-affiliated firm in . . . overcoming a zombie invasion. Actors were made up to look like flesh-chomping monsters. The Department of Homeland Security even paid the $1,000 entry fees for an unknown number of participants . . .

“Zombie disaster” drills were held in October 2012 and ’13 at California’s Sutter Roseville Medical Center. The exercises allowed medical center staff “to test response to a deadly infectious disease, a mass-casualty event, terrorism event and security procedures” . . .

[In October 2014], REI outdoor-gear stores in Soho and around the country are to hold free classes in zombie preparedness, which the stores have been providing for about three years.

The zombie exercises appear to be kitschy and fun—government agents running around trying to put down a zombie rebellion—but what if the zombies in the exercises are us, the citizenry, viewed by those in power as mindless, voracious, zombie hordes?

Consider this: the government started playing around with the idea of using zombies as stand-ins for enemy combatants in its training drills right around the time the Army War College issued its 2008 report, warning that an economic crisis in the U.S. could lead to massive civil unrest that would require the military to intervene and restore order.

That same year, it was revealed that the government had amassed more than 8 million names of Americans considered a threat to national security, to be used “by the military in the event of a national catastrophe, a suspension of the Constitution or the imposition of martial law.” The program’s name, Main Core, refers to the fact that it contains “copies of the ‘main core’ or essence of each item of intelligence information on Americans produced by the FBI and the other agencies of the U.S. intelligence community.”

Also in 2008, the Pentagon launched the Minerva Initiative, a $75 million military-driven research project focused on studying social behavior in order to determine how best to cope with mass civil disobedience or uprisings. The Minerva Initiative has funded projects such as “Who Does Not Become a Terrorist, and Why?” which “conflates peaceful activists with ‘supporters of political violence’ who are different from terrorists only in that they do not embark on ‘armed militancy’ themselves.”

In 2009, the Dept. of Homeland Security issued its reports on Right-wing and Left-wing Extremism, in which the terms “extremist” and “terrorist” were used interchangeably to describe citizens who were disgruntled or anti-government. Meanwhile, a government campaign was underway to spy on Americans’ mail, email and cell phone communications. Recent reports indicate that the U.S. Postal Service has handled more than 150,000 requests by federal and state law enforcement agencies to monitor Americans’ mail, in addition to photographing every piece of mail sent through the postal system.

Noticing a pattern yet? “We the people” or, more appropriately, “we the zombies” are the enemy.

So when presented with the Defense Department’s battle plan for defeating an army of the walking dead, you might find yourself giggling over the fact that a taxpayer-funded government bureaucrat actually took the time to research and write about vegetarian zombies, evil magic zombies, chicken zombies, space zombies, bio-engineered weaponized zombies, radiation zombies, symbiant-induced zombies, and pathogenic zombies.

However, I would suggest that you take at face value the DOD’s strategy, outlined in “CONOP 8888,” recognizing that, in an age of extreme government paranoia, what you’re really perusing is a training manual for the government in how to put down a citizen uprising or at least an uprising of individuals “infected” with dangerous ideas about freedom. Military strategists seized upon the zombie ruse as a way to avoid upsetting the public should the “fictional training scenario” be mistaken for a real plan. Of course, the tactics and difficulties involved are all too real, beginning with martial law.

As the DOD training manual states: “zombies [read: “activists”] are horribly dangerous to all human life and zombie infections have the potential to seriously undermine national security and economic activities that sustain our way of life. Therefore having a population that is not composed of zombies or at risk from their malign influence is vital to U.S. and Allied national interests.”

So how does the military plan to put down a zombie (a.k.a. disgruntled citizen) uprising?

The strategy manual outlines five phases necessary for a counter-offensive: shape, deter, seize initiative, dominate, stabilize and restore civil authority. Here are a few details:

Phase 0 (Shape): Conduct general zombie awareness training. Monitor increased threats (i.e., surveillance). Carry out military drills. Synchronize contingency plans between federal and state agencies. Anticipate and prepare for a breakdown in law and order.

Phase 1 (Deter): Recognize that zombies cannot be deterred or reasoned with. Carry out training drills to discourage other countries from developing or deploying attack zombies and publicly reinforce the government’s ability to combat a zombie threat. Initiate intelligence sharing between federal and state agencies. Assist the Dept. of Homeland Security in identifying or discouraging immigrants from areas where zombie-related diseases originate.

Phase 2 (Seize initiative): Recall all military personal to their duty stations. Fortify all military outposts. Deploy air and ground forces for at least 35 days. Carry out confidence-building measures with nuclear-armed peers such as Russia and China to ensure they do not misinterpret the government’s zombie countermeasures as preparations for war. Establish quarantine zones. Distribute explosion-resistant protective equipment. Place the military on red alert. Begin limited scale military operations to combat zombie threats. Carry out combat operations against zombie populations within the United States that were “previously” U.S. citizens.

Phase 3 (Dominate): Lock down all military bases for 30 days. Shelter all essential government personnel for at least 40 days. Equip all government agents with military protective gear. Issue orders for military to kill all non-human life on sight. Initiate bomber and missile strikes against targeted sources of zombie infection, including the infrastructure. Burn all zombie corpses. Deploy military to lock down the beaches and waterways.

Phase 4 (Stabilize): Send out recon teams to check for remaining threats and survey the status of basic services (water, power, sewage infrastructure, air, and lines of communication). Execute a counter-zombie ISR plan to ID holdout pockets of zombie resistance. Use all military resources to target any remaining regions of zombie holdouts and influence. Continue all actions from the Dominate phase.

Phase 5 (Restore civil authority): Deploy military personnel to assist any surviving civil authorities in disaster zones. Reconstitute combat capabilities at various military bases. Prepare to redeploy military forces to attack surviving zombie holdouts. Restore basic services in disaster areas.

Notice the similarities? Surveillance. Military drills. Awareness training. Militarized police forces. Martial law. What’s amazing is that the government is not being covert about any of this. As I point out in my book, A Government of Wolves: The Emerging American Police State, it’s all out in the open, for all to see, read and learn from.

If there is any lesson to be learned, it is simply this: whether the threat to national security comes in the form of actual terrorists, imaginary zombies or disgruntled American citizens infected with dangerous ideas about freedom, the government’s response to such threats remains the same: detect, deter and annihilate.

It’s time to wake up, America, before you end up with a bullet to the head—the only proven means of killing a zombie.

Constitutional attorney and author John W. Whitehead is founder and president of The Rutherford Institute. His new book “The Freedom Wars” (TRI Press) is available online at www.amazon.com. Whitehead can be contacted at johnw@rutherford.org. Information about The Rutherford Institute is available at www.rutherford.org.

Saturday Matinee: The Return of the Living Dead

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“The Return of the Living Dead” (1985) was written and directed by Dan O’Bannon (writer of “Dark Star” and “Alien”), and remains among the all-time horror/comedy classics. Unlike typical zombie film scenarios, this one is set off by bumbling employees who release military-grade toxic waste inexplicably stored in the basement of a medical storage facility. The girlfriend of one of the employees and her punk rocker friends end up at the scene and find themselves under siege from reanimated bodies in the storage facility and the neighboring cemetery. While zombie apocalypse films are a dime a dozen today, Return of the Living Dead still has an edge thanks to it’s nihilistic slapstick humor and biting social satire. Four sequels followed Return of the Living Dead, none of them nearly as good.