Saturday Matinee: Sorry We Missed You

“Sorry We Missed You”: Ken Loach Exposes the Holes in the Gig Economy

By Chuck Collins

Source: CounterPunch

Director Ken Loach has done it again.  “Sorry We Missed You” is a family drama infused with a searing look at life in the “gig economy” with a frayed social safety net. Like his previous film, “I, Daniel Blake,” this movie is about working class people maintaining their dignity and humanity in the face of government austerity, privatization, and corporate greed.

“Sorry We Missed You” was just released in the U.S. through affiliated independent theaters, such as our Boston-area Coolidge Corner.  A portion of the ticket price through virtual screenings support these theaters.

In the context of a pandemic, “Sorry” connects us to the frontline workers delivering packages and caring for the elderly and disabled — workers who are grossly underpaid while being at greatest risk.

Set in Newcastle, UK, the film takes its name from the package delivery slip that Ricky, the father in a family of four, leaves when no one is home to sign for a package.

Like most workers in the U.S. and UK, Ricky and his spouse Abbie are still struggling to get out of debt a decade after the 2008 economic meltdown. Abbie works as a home care nurse, hopping buses between visits to up to eight patients a day. Ricky takes a job as a driver with a package delivery service. Both work hard and with integrity. Abbie says she cares for her patients “how she’d like people to treat her own mother.”

Like workers at Uber, DoorDash, and other similar delivery services, Ricky’s employment status is in the limbo between employee and independent contractor.  Maloney, the boss man who manages the package distribution facility, makes it clear: Ricky isn’t an employee, but a “franchisee,” a self-employed delivery driver. This status requires him to take on all the risks, including purchasing a van, leasing a delivery scanner, and toiling unlimited hours. The scanner serves as the symbol of the surveillance economy that enables the company to monitor Ricky’s every turn. Yet the company also fines him for late deliveries and, when robbers smash Ricky’s delivery scanner, they assess him a £1,000 charge.

Ricky and Abbie attempt to mind their two children, Seb and Lisa Jane, often via phone and text. The children absorb the stresses of their parents, who work 12 to 16 hour days to survive.

Director Loach balances a family story while dramatizing the structural forces that drive the gig economy and pit workers against each other. When one delivery driver struggles with family issues, the boss Maloney offers his route up to other drivers. Breaching the thin whisper of solidarity between the drivers, Ricky takes the other driver’s more lucrative route. Meanwhile, one of Abbie’s nursing patients shares photos and stories from her struggles as a labor union activist, a reminder of the past solidarity that existed among workers. “What happened to the eight-hour day?” she asks.

Maloney celebrates his own tough-guy unwillingness to bend to meet Ricky’s need for an emergency day off, saying the “shareholders of the trucking depot should build a [expletive] statue of me here.”  Maloney also blames the customers, saying to Ricky, “do any of them ask you how you are? They just want their package delivered on time for as cheap as possible.” We have met the enemy, and it is in part the consumer who expects to pay less and get it now, with no understanding of the social costs of convenience.

In the midst of the Covid-19 pandemic, we are more dependent than ever on those who drive the delivery trucks, who bring the packages, who stock the shelves, and attend to those in need.

“Sorry We Missed You” dramatizes why we need a system where all workers have universal health insurance, living wages, and paid family leave. And we need stronger protections against employers who restructure their enterprises to extract more wealth, while shifting costs on to workers and the rest of us.

Watch the full film on Kanopy.

Saturday Matinee: Color Out of Space

By Peter Sobczynski

Source: RogerEbert.com

According to IMDb, the seemingly inexhaustible Nicolas Cage has no fewer than six additional movies in various stages of production that are currently scheduled for release in 2020, ranging from high-profile studio outings to the kind of demented head-scratchers that he somehow manages to sniff out in the manner of a pig finding truffles. And yet, none of these films may be able to top his latest effort, “Color Out of Space,” in terms of sheer nuttiness. Considering that the film takes its inspiration from one of the most famous short stories by the legendarily weird H.P. Lovecraft, and was directed and co-written by Richard Stanley (making his first stab at narrative filmmaking since being fired from his remake of “The Island of Dr. Moreau” after only a few days of shooting), there was very little chance that it was every going to be just another run-of-the-mill project. However, the addition of Cage to the already heady cinematic brew definitively puts it over the top, making it the kind of cult movie nirvana that was its apparent destiny from the moment the cameras started rolling.

The film centers on the Gardner family, who have recently left the hustle and bustle of the city for a more bucolic life in a remote house near a lake in the deep woods of Massachusetts. While father Nathan (Cage) is gung-ho about becoming a farmer and raising alpacas (“the animal of the future”) despite no discernible talent for either, wife Theresa (Joely Richardson) is preoccupied with recovering from a recent mastectomy, eldest son Benny (Brendan Meyer) is off getting stoned most of the time, teen daughter Lavinia (Madeline Arthur) vents her annoyance at the move by dabbling in the black arts with her paperback copy of “The Necronomicon” and young son Jack (Julian Hilliard) more often than not simply gets lost in the shuffle. The Gardners are not crazy or hostile in any way, but it also becomes quickly obvious that their isolation has begun to drive them all a bit batty. 

That weirdness escalates one night when the sky turns an almost indescribable shade of fuchsia, and a meteorite crashes into their front yard. Although the meteorite itself soon crumbles away, strange things begin happening in its wake. A batch of new and heretofore unseen flowers begin blooming while Nathan’s tomato crop comes in weeks ahead of schedule; the family’s phones, computers, and televisions are constantly being distorted by waves of static that render them all but useless. The Gardners themselves begin exhibiting signs of strange behavior as well: Nathan begins acting daffier than usual, flying off into rages at the drop of the hat; a seemingly dazed Theresa chops off the tops of a couple of her fingers while cutting carrots; Jack is constantly staring and whistling at a well that he claims contains a “friend.” Before long, everything in the area begins mutating in indescribable ways, and while Benny and Lavinia recognize what is happening around them, even they appear to be powerless to escape the grip of whatever is behind everything.

The stories of H.P. Lovecraft have inspired, directly or otherwise, any number of films over the years but with very few exceptions (chiefly Stuart Gordon’s cult classics “Re-Animator” and “From Beyond”), most of them have not been especially good. In most cases, the problem is that Lovecraft’s stories tended to focus on indescribable horrors and much of the impact for the reader came from taking the vague hints that he did parcel out and then picturing it in their own minds, where their imaginations had no limitations or budgetary restrictions. To successfully adapt one of his works, a filmmaker needs either an unlimited budget to try to bring his horrors fully to life, or the kind of unlimited imagination that allows them to take Lovecraft’s suggestions and go off in their own unusual directions. When these requirements are missing, the results can be fairly dire, as anyone who saw “The Curse,” a dire low-budget 1987 adaptation of Color of Outer Space, can attest.

In this case, the film works because it is clear that Stanley is not only working on the same wavelength as Lovecraft was when he wrote the original story, but has managed to transform the author’s decidedly purple prose into cinematic terms. Take the titular color, for example. In the original story, it is never properly described to us other than being of a shade never before seen on the typical color spectrum. That sort of non-description description can work on the page but isn’t especially helpful as a guide for someone who has to bring it to life. Stanley proves himself to be up to the challenge, and hits upon a wild color scheme that honors Lovecraft’s intentions by bathing everything in a genuinely otherworldly tinge. Not content to rest there, he builds upon that weirdness with an equally vivid soundscape, including a creepily effective score by Colin Stetson. Stetson’s score shifts levels of reality in aural terms and conjure up the kind of terrors that are even harder to shake than the numerous and undeniably eye-popping physical mutations on display.

Stanley also manages to work the film’s additional otherworldly element—Cage’s performance—organically into the material, without losing any of its total strangeness in the process. For fans of oddball cinema, a Cage-Stanley collaboration is the stuff dreams are made of. In that respect, it does not disappoint. Obviously, once things go crazy in the second half, Cage brings out the weirdness full force (even randomly employing the wheeling vocal tic that he used decades earlier in “Vampire’s Kiss”). But what is interesting is that, instead of making Nathan into a completely normal guy who does an immediate 180 as a result of the strange occurrences, he and Stanley instead see him as a guy who is already a bit off right from the start, albeit in endearingly oddball ways. As a result of his work in these early scenes, there is an unexpected degree of poignance that he brings to the proceedings later on even as things go fully gonzo.

The chief problem with “Color Out of Space” is that, at nearly two full hours, it is a little too much of a good thing at times, with some plot elements—chiefly one involving potentially shady dealings by the town’s mayor (Q’orianka Kilcher)—that could have easily been jettisoned. For the most part, however, the film is the kind of audacious and deliriously messed-up work that fans of Stanley, Cage, and cult cinema have been rooting for ever since the existence of the project became known. Both as an effective cinematic translation of Lovecraft’s particular literary skills, and as a freakout of the first order with sights and sounds that will not be easily forgotten, this is one of those films that I suspect is going to grow in significance and popularity in due time. Hopefully it will serve as just the first of many collaborations between Stanley and Cage, two decidedly kindred artistic spirits.

Watch Color Out of Space on Hoopla here: https://www.hoopladigital.com/title/13038495

Saturday Matinee: How to Operate Your Brain

Source: Open Culture

Speaking at the Human Be-In in January 1967, Timothy Leary uttered the famous phrase borrowed from Marshall McLuhan, “Turn on, tune in, drop out.” It was shorthand for saying experiment with psychedelics and achieve new levels of consciousness.

Almost 30 years later, Leary hadn’t lost his missionary zeal. In 1993 (and only a few years before his death), the former Harvard psychology professor recorded “a public service video” called How to Operate Your Brain. Here, Leary narrates an almost epileptic seizure-inducing video, providing what some consider “a guided meditation” of sorts. I’d prefer to call it an unorthodox “user manual” that tries to impart Leary’s unique sense of enlightenment:

The aim of human life is to know thyself. Think for yourself. Question authority. Think with your friends. Create, create new realities. Philosophy is a team sport. Philosophy is the ultimate, the ultimate aphrodisiac pleasure. Learning how to operate your brain, learning how to operate your mind, learning how to redesign chaos.

As you get deeper into the meditation, you’ll realize one thing. Three decades may have passed since Leary popularized the catchphrase of the counterculture. But he’s still getting his ideas from McLuhan. If you follow the video (or transcript) to the end, you’ll discover that ones and zeros have basically taken the place of LSD. Leary says:

Now we have digital communication. We can create our fantasies. We can create our rhythms, design on screen…. Anyone in any culture watching this screen will get the general picture. It’s one global village. It’s one global human spirit, one global human race. As we link up through screens, linked by electrons and photons, we will create for the first time a global humanity, not separated by words or minds or nationalities or religious biases.

You can find McLuhan meditating on the concept of an Electronic Global Village in another vintage clip.

Saturday Matinee: Taking Liberties

“Taking Liberties” (2007) is a British documentary directed by Chris Atkins. Using a mix of animation, news footage and interviews, it examines how Labour has overreacted to the terror threat, using it as an excuse to weaken civil liberteis including the right to protest, right to freedom of speech, right to privacy, right not to be detained without charge, presumption of innocence until proven guilty, and protections against torture. In short, it’s a cinematic chronicle of the origin of the modern British surveillance state under the Blair ministry.

Saturday Matinee: The Adventures of Buckaroo Banzai

No Matter Where You Go, Here It Is

By Peter Sobczynski

Source: RogerEbert.com

Practically from the moment that I first saw it at the age of 13 during its very brief run at the long-defunct Golf Mill Theaters (thanks for the ride, Mom) in the fall of 1984, “The Adventures of Buckaroo Banzai: Across the Eighth Dimension” has been my all-time favorite movie. And yet, it occurs to me that while I’ve been lucky enough to write at length about any number of favorites over the years, I’ve never had the occasion to do so for that particular film. Oh sure, I’ve proclaimed it as a favorite many times and have made reference to it every now and then—I even gave “Sharknado 4: The 4th Awakens” an extra half-star for nodding to it—but I haven’t had the opportunity to properly explain my love of the film. Happily, it is now making its long-awaited Blu-ray debut in a package from Shout! Factory that includes all the bells and whistles that members of its ever-widening cult could possibly ask for. Even more happily, it gives me a chance to sit down and once and for all explain why I love this film so much.

Of course, that is easier said than done because, as anyone who has seen it can attest, it’s not exactly the kind of movie that can be summed up in a sentence or two. Even the most basic, no-frills explanation of it will send many heads reeling, either out of excitement or confusion. Perhaps the best place to start is to look at its hero, the one and only Buckaroo Banzai himself. The Japanese-American son of a pair of brilliant scientists, he first studied medicine and became a brilliant neurosurgeon. However, he chose to become a modern-day Renaissance man and soon branched out into particle physics, designing high-powered automobiles, occasionally saving the world with the aid of his band of Blue Blaze Irregulars and performing with his other band, the hard-rocking Hong Kong Cavaliers, a group made up of geniuses from other scientific endeavors. (All of this is summed up for viewers in an opening roll of text not dissimilar from the ones that kick off the “Star Wars” films).

As the film proper opens, Buckaroo (Peter Weller), along with his men and mentor Dr. Hikita (Robert Ito), are ostensibly preparing to test a new Jet Car with the capacity to drive at the speed of sound. The real experiment, however, involves the Oscillation Overthruster, a secret device that they hope will let them drive through solid matter. This is not the first attempt to make a go of the Overthruster. In 1938, Dr. Hikita was working for the eminent physicist Dr. Emilio Lizardo (John Lithgow) when he tried to pass through—the experiment was a botch that lodged him partway through a wall, and landed him in the Trenton Home for the Criminally Insane. In 1955, an attempt by Hikita and Buckaroo’s parents was sabotaged by crime lord Hanoi Xan via a bombing that killed his parents. (A flashback to this scene was cut from the original release but can be seen in the deleted scenes, where we discover that Buckaroo’s mother was played by Jamie Lee Curtis.) Buckaroo, however, succeeds and not only manages to drive through a mountain with nary a scratch, he has returned with some kind of alien organism attached to the Jet Car. Upon hearing this news, Lizardo breaks out of the asylum, claiming that he is going home. (Get ready because now things are about to get a little confusing.)

As it turns out, when Lizardo was trapped in the eighth dimension all those decades ago, he had his mind taken over by Lord John Whorfin, a fearsome Red Lectroid who was banished there alongside many of his followers after an unsuccessful attempt to take over their home world of Planet 10 from the more peaceable Black Lectroids. Before being locked up, he managed to bring many fellow Red Lectroids to Earth, where they have been living in plain sight and are now running a defense contracting company based in Grover’s Mills, New Jersey that is currently in charge of building a new bomber for the US Air Force. What they have really been doing with the government’s money is building a spaceship that will allow them to rescue their comrades still trapped in the 8th Dimension and return to take over Planet 10 once and for all. Now that Buckaroo has perfected the necessary Overthruster, all they need to do is steal it and they are home free.

After receiving a mysterious electric shock that allows him to see Lectroids as they really are and prevent the attempted theft of the Overthruster during a press conference, Buckaroo learns of the existence of Yoyodyne. But when the Hong Kong Cavaliers hack into their computer database, they discover that every single employee has the first name of John, a bizarre surname and an application for a Social Security card dated November 1, 1938. Around this time, a Black Lectroid emissary arrives with a message from their leader stating that if Buckaroo is unable to stop Whorfin/Lizardo from using the Overthruster to return to the eighth dimension, they will protect themselves by faking a nuclear attack that will start World War III. With the fate of the world now in his hands, Buckaroo and his team, including new Hong Kong Cavalier recruit Sidney Zweibel (Jeff Goldblum), a neurosurgeon and piano player who dresses up in full cowboy gear (including chaps) and calls himself New Jersey, and Penny Priddy (Ellen Barkin), a mysterious woman who meets Buckaroo after being accused of trying to shoot him during a concert (she was actually trying to kill herself but was accidentally bumped by a waitress at the key moment), set off to do battle with the Lectroids, recover the Overthruster, save humanity and if time permits, explain exactly what that watermelon is doing there.

In other words, “The Adventures of Buckaroo Banzai” is your typical sci-fi/action/comedy/rock&roll/kung-fu/political satire/neo-western/guys-on-a-mission extravaganza. The film was the brainchild of writer Earl Mac Rauch, who had written a couple of novels and co-wrote the screenplay to the Martin Scorsese musical “New York, New York,” and W.D. Richter, who had already established himself as a writer of quirky screenplays through such films as the goofy action comedy “Slither” and the masterful 1978 remake of “Invasion of the Body Snatchers.” One day, Mac Rauch dreamed up this character that would eventually be called Buckaroo Banzai and Richter encouraged him to write a screenplay involving his adventures. Supposedly, Mac Rauch would start one, get about fifty pages into it and then abandon it to try again with a new story. Eventually, Richter and producer Neil Canton formed a company to make “Buckaroo Banzai” and got Rauch to write a new treatment, using material from his previous attempts, that was then called “Lepers from Saturn.” Although it was rejected by many, it got noticed at MGM and studio chief David Begelmen agreed to finance it. Unfortunately, the project was then delayed for nearly a year because of a writers strike and Begelmen left MGM after a number of his expensive projects died at the box-office. However, Begelmen formed his own production company, bought the script back from MGM and made a deal with 20th Century Fox to produce it.

This would prove to be good news and bad news for the project. On the one hand, it was Begelmen’s enthusiasm that eventually got the film up and running. On the other hand, he apparently saw it as a straightforward action film in the mold of “Raiders of the Lost Ark” and either overlooked the weirdo humor in the screenplay or just assumed that Richter and Mac Rauch would dump all of that nonsense somewhere along the way in order to ensure that it would be a hit. Once it became evident that the weird stuff was not going by the wayside, Begelmen began battling with Richter, Mac Rauch and Canton over the most inexplicable things in a misguided attempt to exert authority and make the film that he wanted. For example, Richter has hired the great cinematographer Jordan Cronenweth, whose credits included such titles as “Brewster McCloud,” “Altered States” and, perhaps his most famous work, “Blade Runner.” The story goes that Begelmen agreed to his hiring as long as he didn’t make the film look in any way like “Blade Runner” but after several weeks of shooting, he decided that it was indeed looking like “Blade Runner” and had Cronenweth replaced with Fred J. Koenekamp, who had shot such epics as “Patton” and “The Towering Inferno.” At another point, he threatened to shut down the production over a pair of red-rimmed glasses that Buckaroo wore in a couple of scenes on the theory that heroes don’t wear red glasses.

The struggles to make the film were equaled only by the struggles to get it released and find an audience. Perhaps realizing early on that trying to sell the film to a mainstream audience at first might not be a wise idea, Fox decided to promote it at sci-fi conventions in the months leading up to its release by stressing that it was a cult movie in the making. Unfortunately, this approach wound up backfiring as the sci-fi audience was understandably wary of anything announcing itself as a cult movie before anyone had actually seen it—in their eyes, a cult movie is one that is discovered and nurtured by a loyal audience, not one that arrives in theaters proclaiming itself as such right from the get-go. “Buckaroo Banzai” was originally scheduled for a wide release on June 8, 1984 (which would have pitted it against the opening weekends of “Ghostbusters” and “Gremlins”) but was bumped at the last minute to a much-reduced opening in a few cities in mid-August that barely made any impact, though it did receive good reviews from the likes of Pauline Kael and Vincent Canby. Over the next couple of months, it opened in a few more cities before finally disappearing from theaters altogether.

And this is the point where the film and I finally crossed paths. Back in the prehistoric days before the Internet, a kid obsessed with the world of film would have to get himself down to the local bookstore or newsstand to purchase magazines that contained articles about upcoming releases. One such magazine was Starlog, which was dedicated to new and classic films in the sci-fi/fantasy genres and even though they were not necessarily favorites of mine, there were usually enough items of interest in each issue to make it worth the purchase. Now, 1984 provided a bumper crop of titles for genre fans—this was the year of “Indiana Jones and the Temple of Doom,” “Ghostbusters,” “Streets of Fire,” “Star Trek III: The Search for Spock,” “Gremlins,” “2010,” “The Last Starfighter,” “Dune” and the proverbial many more—and while not all of them may have lived up to the hype, they sure looked tantalizing at the time. As good as most of those looked, it was this “Buckaroo Banzai” thing that looked most intriguing to me. Even at the borderline precocious age of 13, I had already fancied myself as someone who knew more than a thing or two about movies but I had never seen or heard of anything like this before. Needless to say, that June release date couldn’t come quickly enough and even though the August delay was frustrating, my enthusiasm did not wane. However, it was devastating to discover that Chicago was not a part of that August release and that when it did finally open locally a month or so later, it was only in a couple of theaters with the nearest one located about 40 miles away. Thanks to a supremely indulgent mother, I made it to that theater during its opening weekend and sat down in what was, aside from myself, my mother and maybe five other people, an almost totally empty house to finally bear witness to the film that I had been obsessing over for months. I must admit that as the lights went down, the pessimist in me was thinking “What if this isn’t that good after all?”

Fat chance of that happening. Not only did “The Adventures of Buckaroo Banzai” live up to all of my insanely inflated expectations, it somehow managed to exceed them. I loved that it took any number of film genres and slammed them all together into one crazy-quilt narrative. I loved the idea of a hero who was valued more for his brains than for his ability to beat the bad guys into a pulp. I loved the funky New Wave aesthetic. I loved the decidedly offbeat humor, especially since one of my problems with science-fiction has always been its tendency to occasionally take itself a little too seriously at times. I loved the idea that all of the spaceships on display looked more like seashells or rotting fruit than the gleaming craft that whizzed through space on “Star Trek.” I loved the jaw-dropping performance by John Lithgow as Emilio Lizardo, a hilariously audacious turn that saw him using “frothing mad” as a mere stepping-off point to a level of pure craziness that at times seems more like a possession than a performance. I loved the sight of Ellen Barkin in that slinky pink dress. (Hey, I was a 13-year-old boy.) I even loved the end credits sequence that found Buckaroo and the Hong Kong Cavaliers traipsing through an empty L.A. aqueduct to the tune of the film’s jaunty theme music while the titles breathlessly promised that they would return in “Buckaroo Banzai vs. the World Crime League,” despite sensing (correctly, as it turned out) that the lack of people in the theaters meant such a prospect was unlikely at best. Watching this film, it was almost as if someone was tapping directly into my mind’s idea of a great movie and projecting it before my eyes. (For those of you who are curious, venerable Mom wound up enjoying it as well, though the few other patrons seemed more than a little bewildered when the lights went up afterwards.)

However, unlike a lot of things that seemed cool back in the day and eventually look fairly silly with the wisdom of age, my admiration for “The Adventures of Buckaroo Banzai” has only grown over the years as I have been able to appreciate just how innovative and groundbreaking it was. For example, while genre mash-ups are a relatively common occurrence these days, they were fairly non-existent back then—the fear being that such things would be impossible to market to people who preferred a undiluted take on their preferred genre over one that mixed up with with several others—and it is amazing to see how well Richter and Mac Rauch juggle the various generic tropes in ways that clearly have fun with them without crossing the line into overtly making fun of them. Additionally, I love the way it dropped this bizarre and complicated mythology in the laps of viewers without any elongated explanations and assumed that they would have the intelligence to figure things out as it went along. Now this wasn’t a completely unheard-of approach—“Star Wars” began in much the same way—but it was taken to such a level here that it almost felt like you were watching chapter five of a serial where you had already missed chapters one through four. Admittedly, this approach may have alienated as many viewers as it enchanted—some reviewers complained that they felt as if they were watching someone else’s private in-joke that made no effort to let them in on the fun—but to these eyes, the notion of creating this oddly detailed world (with stuff practically bursting out of every jam-packed frame) and then immersing viewers in it was an audacious approach that paid off beautifully. If you ever wondered what might have resulted if Robert Altman had ever been given the reins of a large-scale science-fiction project (not counting “Quintet”), this film may be the closest that we ever come to answering that question.

Another aspect of the film that may have bewildered viewers but now seems startlingly prescient is how it depicts a world in which popular culture has extended its tendrils into all areas of life in unexpectedly goofy ways. No matter where one goes in the film, there is an odd cultural reference there to comment upon it. During the Jet Car experiment, we see a scientific gauge labeled “Sine” that is eventually followed by ones marked “Seeled” and “Delivered.” When it is announced that Dr. Lizardo has escaped from the asylum, he is mistaken by one person for Mr. Wizard. During Whorfin’s manic speech rallying his men as they prepare to leave for Planet 10, he sort-of quotes the Beach Boys cover “Sloop John B” by exhorting “I feel so broke-up, I want to go home!” Orson Welles (“The guy from the old wine commercials?”) is the basis of a couple of gags, one fleeting (when we get a glimpse of the President of the United States, played by Ronald Lacey, he is made up to look exactly like Charles Foster Kane) and one that inspires one of its funniest conceits. As it turns out, the infamous “War of the Worlds” broadcast was not fiction at all—it was Lectroids landing in New Jersey, not Martians, and they hypnotized Orson Welles into broadcasting that it was all made up. Even Buckaroo himself is often depicted as a pop culture hero just as much as he is a regular hero—we see his face plastered upon comic books and video games and he is, to be sure, the rare hero who tops off a day of derring-do by playing a sold-out concert with his band that finds him belting out an especially soulful cover of the classic “Since I Don’t Have You.”

And yet, the oddest and perhaps most arcane cultural reference is the odd connection the film shares with the works of legendary author Thomas Pynchon. Not only does it share a certain thematic similarity with the dense narratives and weirdo humor prevalent in Pynchon’s work, his cheerfully surreal novel The Crying of Lot 49 was largely centered around an shadowy aerospace manufacturer known as Yoyodyne Systems. In fact, one could argue the case that long before the arrival of “Inherent Vice,” “The Adventures of Buckaroo Banzai,” at least in a metaphorical sense, was the first real stab at bringing the Pynchon perspective from the page to the screen. (The plot thickened when Pynchon published his 1990 novel Vineland, which itself contained a couple of not-so-subtle references to “The Adventures of Buckaroo Banzai,” leading to speculation that either Richter or Mac Rauch actually were the reclusive novelist.)

As for the performances, all of the actors clearly found just the right way to connect with the admittedly quirky tone of the material. Some have slagged Peter Weller for being a little stiff at times but they are missing the point—this is a character who is so cool and above the fray that he doesn’t have to be constantly calling attention to himself. More importantly, he serves the necessary duty of being the anchor of the film that keeps it from flying off amidst all of the other oddball characters—it is a smart piece of underplaying from an actor who has never quite gotten his due despite starring in two all-time genre classics (the other, of course, being “Robocop”). Jeff Goldblum had already proven himself to be a more-than-reliable supporting player by the time he did this film and his ability to put a unique and often hilarious spin on even the most seemingly mundane bit of dialogue never shone brighter than it did here. (He also deserves credit not only for donning one of the goofiest Western outfits ever seen but somehow making it work against all odds.) As Penny Priddy, the one female character of note (perhaps the one aspect of the film that does not date very well today), Ellen Barkin more than holds her own with the guys. Christopher Lloyd turns up as John Bigboote, who has been in charge of the goings-on at Yoyodyne over the past few decades and whose name inspires a great running joke involving Whorfin repeatedly mispronouncing it as “big booty,” and he is a blast throughout. However, the scene-stealer of the bunch—indeed, one of the scene-stealing performances of all time—is unquestionably John Lithgow as Emilio Lizardo. Given the rare opportunity to play a character where going too far over the top is simply impossible, Lithgow pulls out all the stops with his astoundingly flamboyant turns in which everything from his accent (which genuinely sounds like an alien trying to approximately an Italian dialect) to his wardrobe (which finds him wearing two of everything) is cranked up to maximum effect. And yet, even though he is playing a character who is clearly out of control, the performance never is—Lithgow knows exactly when to go for laughs or menace and hits those beats perfectly every time. He also gets many of the film’s best lines as well and I guarantee that after you see it, you too will be quoting (no doubt in your best approximation of the accent) such classic lines as, “Laugh while you can, monkey boy!” and “Sealed with a curse as sharp as a knife/Doomed is-a your soul and damned is your life!”

Although the film tanked in theaters, it eventually began to develop a genuine cult following once it hit cable and home video and brave viewers were given the chance to experience it for themselves. The promised sequel never emerged (due in part to a tangled situation involving the rights and the bankruptcy of the original production company), but “Buckaroo Banzai” has continued to live on in the pop culture firmament in odd and unusual ways. A couple of installments of the “Dick Tracy” comic strip made arcane references to the film and the finale of Wes Anderson’s “The Life Aquatic with Steve Zissou” paid homage to the end credits sequence (and, of course, included Jeff Goldblum in the mix). After a long delay, the film came out on DVD in 2001 in an edition that deepened the meta-textual joke, positing that Buckaroo Banzai was indeed a real person and that the film was actually a docudrama depicting real-life events. Strangely enough, in 1998, Fox attempted to develop a TV adaptation that was to be titled “Buckaroo Banzai: Ancient Secrets and New Mysteries” that never got off the ground save for a brief bit of test computer animation that can be found as an extra on the new Blu-ray. Even more strangely, it was announced earlier this year that another attempt to bring it to television was being attempted by none other than Kevin Smith and that Amazon Studios might be producing it.

Whether or not this particular endeavor pans out remains to be seen. However, until it happens, the new Blu-ray should more than tide over fans of the film. The two-disc package contains all the material from the original DVD release—the original commentary with Richter and Mac Rauch maintaining the illusion that what they are presenting is fact, deleted scenes, the alternate opening with Buckaroo’s parents, a short featurette and the trailer—along with a new commentary from sci-fi experts Michael and Dennis Okuda. More importantly, there is “Into the 8th Dimension,” a full-length documentary that chronicles every possible aspect of the film from its strange beginnings to its occasionally tortured production to its long and fruitful afterlife that is packed with fascinating tidbits of information. For example, we learn that when Richter first found the actor he wanted to play Buckaroo, Begelmen refused to cast him on the belief that he would never become a movie star—so long, Tom Hanks.

Of course, the best feature of all is the film itself in all its crazy, one-of-a-kind glory. For decades, I have loved this movie beyond all others. Watching it again, I realized that love had not been misplaced in the slightest. Now, those of you who have never seen it before may not react in quite the same way as I did, but I can pretty much guarantee that you have never seen a film quite like it—maybe the one that came closest to approximating its wild mixup of genres and strange humor was “Big Trouble in Little China,” on which Richter served as a co-writer—and that if you are able to accept its offbeat nature, you are in for the cinematic ride of your life. And when it is all over and you begin to delve into the special features, you will even finally learn exactly what that watermelon was doing there.

 

Watch the full film on Hoopla.

Saturday Matinee: Trust Machine

TRUST MACHINE is the first blockchain-funded, blockchain-distributed, and blockchain-focused documentary. It explores the evolution of cryptocurrency, blockchain and decentralization, including the technology’s role in addressing important real-world problems, such as world hunger and income inequality.

Watch the full film on Kanopy.

Saturday Matinee: Game of Death

From Bruce Lee’s notes for Game of Death.

Conversation With Alan Canvan

A New Angle on Bruce Lee’s Game of Death

By James Curcio

Source: Modern Mythology

Inthe time since his death, Bruce Lee’s legend has grown astronomically, adding his name to the pantheon of 60s and 70s superstars whose fame was in many ways sealed by their untimely demise. Despite this, his contribution to “modern mythology” is often under-scrutinized, both in terms of the role myth played both in exposing his interests and constructing his persona.

In this conversation with Alan Canvan — producer and editor of The Game of Death Redux, which can be found on Criterion’s Bruce Lee: His Greatest Hits box set — we attempt to tackle this subject… or at least crack the door open.


James Curcio: How did you get involved in the Criterion edition of Game of Death?

Alan Canvan: Game of Death has been on my periphery since first viewing it in 1979. Over the years, like many fans, I attempted to decipher the rumors and evidence of existing footage that told more to the story than what we got in the 1978 film.

Following the release of the full footage in 2000, I began reflecting on the different presentations in relation to the source material. In truth, although those renditions have their merits, I felt that much of the symbolism and dramatic narrative associatedwith Lee’s work was lost in translation.

In the Winter of 2018 I fully committed to the project, and meticulously examined and refined the Game of Death sculpture for a period of 6 months. This garnered the attention of Antony Wong of the Asian American/Asian Research Institute in New York, and resulted in a film screening at AAARI in July, 2019. My good friend Matthew Polly, (author of the outstanding biography Bruce Lee: A Life), joined me for the post panel discussion, and we chatted about various thematic elements within the story. The feedback was extremely positive, but I continued to play with the footage until December of that year.

In the interim, Criterion approached Matthew to do film commentary for their then upcoming Bruce Lee box set, and producer Curtis Tsui learned about my edit. After seeing Redux, Curtis was impressed enough to ask me if he could include it as an extra feature on the Game of Death blu-ray disc.

I also need to cite composer John Barry’s incredible score as a crucial component to the Game of Death jigsaw, and I wouldn’t have considered doing Redux without it. Going back to the concept of storytelling, what I find particularly remarkable in his compositions is how they seem to sonically narrate the story. Barry creates a work of intimate beauty that is equally classical, ominous, melancholy and heroic.

Because of this, I’ve often wondered if he had access to the full footage when creating the compositions (as opposed to the 11 minute edit we got in the 1978 film). Suffice it to say that, either way, Game of Death is all the richer with his music as the driving force of the story.

JC: I’m sure a book could be written on this subject, but in brief, how does mythology relate to a martial arts film like Game of Death?

AC: Carl Jung, a progenitor of the way in which symbols and common myths pervade our thinking, stressed the idea that certain story devices are embedded in the brain — hence, mythologies from different cultures all over the world sharing a common language. These tales often involve death and rebirth.

Mythology, at its core, attempts to examine nature’s cyclical process with stories that often convey the death-rebirth archetype through symbols, and what takes place may not necessarily be happening in the actual world but in the inner world of the mind. He referred to this process as the return of the ego to the unconscious, a momentary death, with a subsequent re-emergence or rebirth. In comparative mythology, ego death is the second phase of Campbell’s description of “The Hero’s Journey”, where the hero returns to enrich the world with his revelations.

This specific arc is reflected in the pagoda sequence of Game of Death. The broader narrative sets up the protagonist to face different iterations of death, revealing early on that he is a retired martial arts champion who inadvertently killed an opponent in his last professional fight. Does this thematically tie into the climax? I believe so. Viewing the central theme being the death of the ego as a fundamental transformation of the psyche, the film’s title takes on a different meaning. The pagoda therefore stands in for the character’s emotional landscape, with the true mission being the conquest of his inner fear.

Though, according to the story treatment, his motivation was supposed to be fueled by his family being held hostage. This doesn’t quite gel with the philosophical underpinnings of the pagoda motif, which is partially why Bruce struggled with the script. In fact, a strong argument can be made that the footage itself works best as a mini movie focusing on the themes within the pagoda, as opposed to a feature length film bogged down by 50 minutes of exposition leading up to the big battle.

JC: Merging the symbolic and naturalistic elements of a story is often a struggle… that balance between “dream logic” and “waking logic.”

This leads into the next thing I wanted to talk to you about, actually… When did you realize myth played an important part in Bruce Lee’s art?

AC: Unconsciously, at a very young age. I saw my first photograph of him when I was around 7 years old, and began following him through magazines and ’stories’ long before seeing his movies. Game of Death, quite fittingly, was my introduction, and by then, he was the size of Mount Olympus to me.

Consciously, my mid to late teens is when I began making the connection between his cinema and classical mythology. At the time I was devouring the works of Homer, Sophocles, Shelley, Stevenson, Wilde, Burroughs and Poe. Adjunctly, I witnessed their heir apparents in the world of comic books — writers and artists who reinvented this stuff in a different, but equally powerful medium. An obvious example is the Biblical overtones that shape Superman’s origin. In the late 70’s and early 80’s comic book scribes Doug Moench and Frank Miller examined these tropes beautifully in their seminal works — Master of Kung Fu and Daredevil.

Bruce Lee was heavily influenced by comics in his youth, and, later, became a student of philosophy, but not quite in the way some folks believe.

JC: Can you explain what you mean by that?

AC: Bruce’s major in the University of Washington was Drama — not Philosophy, as has been reported. In his junior year, he took two Introductory Philosophy courses, which made up less than 10% of his classes. He may have considered changing his major before dropping out, but that doesn’t negate the fact that his understanding of philosophy at the time was rudimentary at best. He would later study numerous philosophies, selecting principles that could be applied to his martial training.

Over the last 30 years, the Lee Estate has relentlessly promoted the image of Bruce as a Philosopher, who not only developed his own brand philosophy, but lived and breathed it on a daily basis. This is inaccurate. To this day, they continue to release self-help books with titles such as Bruce Lee’s Wisdom for Daily Living which actually reproduce Bruce’s personal notes that paraphrase the work of Krishnamurti, Suzuki, Watts and countless others, in relation to combat. Because the sources aren’t cited, many believe these quotes to be his. I don’t believe the Estate’s intent was to plagiarize the work, but it’s obvious that those involved didn’t do their research. This plays a large part in Lee’s mythology and a contingent of fans not only buy this, but have an almost religious need to believe it.

Although Bruce studied and preached philosophy, he had considerable difficulty practicing it outside the realm of his martial arts training. He aspired to live by metaphysical principles that were fundamentally at odds with his ambitions: more than anything, Bruce wanted to be famous (and wealthy, by virtue of that). And he worked diligently at perfecting his talents to achieve this goal.

In the late 60’s, Tinsel Town had very little acting roles for Asians, and this allowed Lee to successfully build a “character” that would demand Hollywood’s attention. It didn’t happen overnight, and, in fact, took 6 years to achieve, but he was astute enough to realize he could parlay his passion for martial arts to the big screen and give the world something they had never seen before. It was a calling card to the industry that he coveted.

Consequently, he spent a great deal of time honing the image of “Bruce Lee” — the alpha and omega of everything martial — that he sought to present to the world. This went a long way in Hollywood’s perception of him, and he wowed stars and executives not only with his physical skills, but a packaged “philosophy” to boot, giving him the image of the ultimate Zen Sage/Warrior. Much of the philosophical musings he’s known for really took shape when he came in contact with Steve McQueen, James Coburn and Stirling Silliphant.

That’s not to say that he didn’t take philosophy seriously, but he was well aware of the marketing benefits in quoting Zen aphorisms. These guys became his students, and at the peak of the counter-culture movement, Lee reinvented himself as a Guru to the stars.

In fact, the “be water” speech that the world has come to identify as his mantra, was in fact written by Stirling Silliphant (for the character he created for Bruce in the Longstreet TV series).

Granted, it was inspired by Lee’s words over the course of many private lessons, but the poetry of the language is all Silliphant. In the Burton interview, Lee was asked to repeat the monologue and, over the years, that clip was used unsparingly by the Estate to promote Bruce as a real-deal philosopher.

So, to wrap up what I was saying earlier… in many ways, his ideas as a storyteller were the perfect union of both interests. It’s my opinion that the so-called “Greek Dichotomy” is more in line with the yin-yang symbol in that philosophy and mythology are intrinsically connected. They both attempt to answer universal questions and come up with similar answers… but one does it much more theatrically!

JC: Mythos and Logos could be likened to the yang and yin dynamic in some ways, for sure.

How did these insights influence your editorial decisions with Redux?

AC: I approached the footage as its own three-act structure, with each floor representing a thematic color: Yellow for the Hall of the Tiger, Red for the Hall of the Dragon and Black for the Hall of the Unknown. The Jungian symbolism was quite obvious to me and I chose to characterize this by giving each level its own distinct musical cue. Also, I linked the Inosanto and Jabbar characters with a recurring percussion that that we first hear when Bruce’s character sprints up the stairs.

A primary analysis of what the guardians personify:

Hall of the Tiger. Here, Inosanto is the undisputed Rhythm Man — he was, in fact, Lee’s inspiration for the Rhythm Man character in the unproduced Silent Flute — an excellent martial artist, who is crippled by his slavish devotion to the art. Dan’s character, in a way, could represent what Bruce was at an earlier stage in his evolution as a martial artist. There’s symbolic resonance in the way they circle and replicate one another’s physical movements in the nunchaku duel, figuratively becoming mirror images of each other. Also significant: Dan’s floor is the Hall of the Tiger, while Bruce’s character’s fighting moniker is the ‘Yellow Faced Tiger.’ A further parallel between them?

Hall of the Dragon. Jae here represents the Dragon, which is obviously the symbol commonly identified with Bruce. There’s a regality to his presence exemplified by the way he carries himself, in the way his hair is styled and the majestic gold trim of his Gi and belt. The Dragon’s claw is highlighted with a zoom close up of Ji’s hand poised like a claw ready to pounce. It’s also significant that Ji is a grappler, in that it highlights the metaphorical aspects of struggle. Interestingly, Lee’s character ends up defeating Ji by using his own grappling methods against him — right down to the back breaker employed to end the battle. Is it symbolic that Lee breaks the Dragon?

Hall of the Unknown. Here, Lee, the filmmaker, goes fully expressionistic, using Jabbar’s character to symbolize the physical manifestation of Bruce’s Shadow self. There’s a symmetry in their physical movements that echo one other, but more nuanced than in the battle with Inosanto. The character is an elemental force that matches Lee’s prowess and complete freedom in combat. The battle on this floor is less about a “physical reality” as it is a metaphorical struggle that represents the protagonist’s inner fear of death. Kareem’s physical appearance and surroundings emphasize this — a colossal figure with arachnid limbs that dwells in darkness. His physical reach is symbolic of the length one’s fears can have.

Also significant: the manner in which Kareem kills James Tien plays on James’ character running from and essentially being devoured by his fear. Lee’s character prevails only by confronting his own dark nature/fear of death, and he is symbolically reborn through the process.

JC: It can be difficult bridging the gap in public perception between ignorance towards mythic tropes, and a sort of paint-by-numbers approach — a common definition of myth that both gets at what captures our imagination and isn’t so generalized or generic that it blends everything under the same bland term can be challenging. Pretty soon it can be like, “this is a myth,” “that’s a myth”. Everything is a myth, and so what?

I encountered this a lot with fans of Joseph Campbell — he was a great popularizer, but he actually took the time to read the source material. I think from his message a lot of people took a sense of the universal monomyth too far, as if myths at their origin-point come out of a cookie-cutter mold — “this pantheon needs a trickster”, “better follow the heroic cycle with this plot”, etc. This is especially true as his ideas have permeated script-writing, and countless books and lectures now exist suggesting that everyone re-enact the same heroic cycle, since after all, there is only one.

Whereas Campbell himself was quite clear that, although commonalities form, arguably because of the commonality of our bodies and their range of possible experiences, the origin point of myth is never the result of a formula. Myths are maybe generic because of their mutual accessibility, but they’re contagious for containing something that breaks the old formula.

I noticed mythic tropes in some of Bruce Lee’s later film work, though I assumed — wrongly, I think now — that it was because of the pop cultural movement toward using mythic tropes to help sell a story. (Of course, Star Wars cashed in on that heavily in 77–78, but it didn’t begin there). I’m interested to hear more about his intentions, as I’m sure our readers will be.

AC: As you noted, the monomyth and its effect on modern mythology predates Star Wars, though I feel it wasn’t until Star Wars that we embraced it in our collective consciousness. Tangentially, over the years, I’ve had quite a few discussions with friends and colleagues on the huge influence I believe Bruce Lee to have had on George Lucas as a storyteller. When discussing Bruce Lee, the word “myth” really takes on a meta- aspect, in that his movie mythology simultaneously informed his cult of personality. This resulted in Bruce Lee, the man, being mythologized more than any other screen icon in the history of film. There are two primary reasons for this: He pioneered (and lived) a cinematic language that defined him as the emissary of all martial knowledge, and he died incredibly young and beautiful, assuming the form of a 20th century Dorian Gray.

In response to your question, though, in order to understand Bruce’s cinematic intention, one has to go back to the initial idea he had for what was to be his first martial art movie — a Hollywood production entitled The Silent Flute. This unrealized project was conceived by Bruce in collaboration with his two students, Academy Award winning screenwriter Stirling Silliphant, and actor James Coburn, and, in many ways, became the template for Lee’s personal brand of martial art films. It was a well that he would revisit often in the ensuing years, and it allowed him to cherry pick various hallmarks and integrate them into his other projects, eventually culminating in his solo treatment of the material, Southern Fist, Northern Leg (unproduced).

Game of Death, and more specifically the pagoda motif that comprised the second and third acts of the film, owes more than a passing nod to The Silent Flute’s thematic structure and subtext, with the pagoda representing the landscape of the human psyche, and the combat used as a vehicle for self-actualization, freedom and enlightenment.

JCAnother element of this that interests me is the idea of conveying a story with the body. We have a tradition of associating story with language — I’m not sure we need to trace it back to the european tradition, but there’s a definite association between story, narrative, and language — a sense that it’s fundamentally spoken or written down to be spoken later.

However, there’s a counter argument that every story begins in the body. Artaud has an interesting take on the alchemical possibilities of the body in motion (The Theater and Its Double). Artaud focused on Balinese dance, but there’s a similarly rich, mostly silent mythology contained in Noh, and it doesn’t end there.

What are your thoughts on this? Was this more akin to the direction Bruce was moving with his interest?

AC: The connection you make to Artaud is valid. Interestingly, Noh was highly influential on Chambara cinema, which in turn inspired much of Lee’s performance in Fist of Fury. In an interview conducted roughly a year before his passing, Bruce relayed his thoughts on the term “motion picture,” stressing that the word motion, by definition, suggests an absence of words (or, at the very least, minimal exposition).

Parenthetical to this, and something that’s rarely, if ever, examined, is Lee’s substitution for dialogue: the primordial war-cries he developed for film, both fierce and playful, contained their own implicit language, subliminally morphing and communicating a range of emotions underneath the surface.

A key aspect of Bruce’s brilliance lies in his ability to create intimate character studies of age-old archetypes within the dynamics of screen violence. His cinema is a meditation on the power of movement — a kinetic poetry, if you will — that not only illustrates action, but narrates rich, textured fables within the action.

Game of Death, though incomplete, is a preeminent example of Lee’s storytelling sensibilities. His camerawork takes a cinema verite approach to the combat, giving the viewer a voyeuristic sense of close proximity to the fights, but also underscoring the surreal elements within the compositions. Two examples that immediately come to mind are in the final battle against Kareem Abdul-Jabbar: the POV tracking shot of Lee strangling Jabbar that begins underneath the furniture, and tracks up as Jabbar lifts Lee into the air and slams him down into the couch, collapsing the structure; the slow pan camera glide that begins on Bruce’s face, struggling as he continues to choke Kareem out, and travels from right to left across Kareem’s arm, settling on the veins on the back of his hand. In these instances, the viewer witnesses an expressionistic representation of a central theme that governs many of Lee’s screen battles: the concept of spiritual rebirth attained through the rigors of combat, and violence, in and of itself, as a rite of passage.

These tropes are often neglected though — and that’s odd, considering the global impact he had on film. “Action Cinema” is often dismissed as a rudimentary form of escapism, but there’s a reason why we respond to it. At its best, it intuitively links us to a primal instinct that we hold vital as a species. As with literary mythology, no matter how preposterous the characters or situations seem, we unconsciously relate to the larger than life struggles that shape and reflect who we are and who we want to be. And that’s part of the appeal of mythology — it’s a platform that allows us to symbolically connect to our better selves.

JC: I think that latter point is worth exploring. The sense I get is that Bruce Lee’s “mythology” was very much based around the idea of myth as a route to self-improvement, creating heroic images that we can come to embody through a process of half-steps… and it can certainly play that role.

But there are countless examples of the other directions myth can lead people in — probably the most contrary form of this would be Adorno’s idea that myth was the primary vehicle that fascism employed for amplification. (In his work with Horkheimer in Dialectics of Enlightenment.)

What I’m getting at is that strange paradox implied in the transformative possibilities of screen violence, that it can lead us in the opposite direction that real violence quite often does. The very idea of martial arts itself also raises the question of the role of violence in self transformation. For my part, I think both of these formulations are correct in different ways, but I’m curious what your take is here…

AC: As it pertains to real violence, most martial artists often confuse the categories: 1. Martial Arts (traditional) 2. Combat Sports (MMA) 3. Reality Based Self Defense (traditional martial arts disguised in military or street clothes) and 4. Violent Encounters (chaotic attacks outside a controlled arena).

The first two require preparation and consent, the third confuses technical moves for tactical responses, and the fourth is a complete wildcard which can leave those involved dead. The mind navigates the body, and how one feels affects how they think and vice versa. Both affect movement. True martial training addresses one’s fears, and the transformational element resides in learning how to manage those fears through training.

On the big screen, violence is an extension of this — it can be catalytic to the emotional arc a character fulfills over the course of their journey. A filmmaker’s stylistic expression is equally important, as screen violence has the capability to elicit different reactions depending on the lens its filtered through. For example, a character shooting someone in Taxi Driver looks and feels very different, than Raiders of the Lost ArkFirst Blood (the novel and the film) — explores the psychological ramifications of war on soldiers. In Way of the Dragon, Bruce Lee highlights the emotional aftermath of killing an opponent in battle and uses the fight to illustrate a rite of passage for both characters.

So, I believe it really comes down to the filmmaker’s intent — what are they attempting to say with the violence? Is there a point? Is there an aesthetic? These elements contribute significantly to a body of work.

Incidentally, I haven’t read Dialectics of Enlightenment in its entirety, but from what I have read, I can’t help but relate it to Frederic Wertham’s Seduction of the Innocent, a useless book that was published in 1954 warning that comic books were directly responsible for juvenile delinquency.

To answer your question, I don’t believe violent films are responsible for real world violence. There are significant psychological factors that come into play with that kind of response, including their interests, temperament, social environment, family history and personal experience.

JC: I tend to agree, although it’s complicated. There is a certain feedback between the fictional and real, for instance, real world gangsters are known to style themselves after the characters they see onscreen — the documentary The Act of Killing gives a poignant view of this — and there is ample evidence that media can be used to nudge people with fragile egos towards violent extremism. But the problem resides within the viewer. There’s absolutely no reason to believe that horror or action movies in general make people into mass-murderers, as if the “bad” is spread to the viewer as if by contagion. This moralistic approach to media studies is, among other things, incredibly reductive, and I think it mistakes the fundamental relationship between ethics and aesthetics, or the various roles that onscreen violence can actually play within the viewer.

This is something I’ve wrestled with a lot as an artist, I’m sure many do, and it came up again in writing / researching MASKS, a recent anthology that interrogates the role of a constructed persona in the life of an artist:

“We leave room for cruelty in art so that we might exorcise it from our lives. This demands actual engagement; it can’t be done by rote.” (Excerpt)

This theme also leads back with your earlier point about Bruce Lee as a constructed identity, or a brand. To some extent this is always the distorting effect of fame — everyone thinks they know you, but the person they know is a fabricated image. This may always be the case in public life, but it is accentuated by fame. We looked at Yukio Mishima and a number of other artists in this context, but in retrospect Bruce Lee would absolutely fit that mold as well.

Sometimes this role is foisted on the person, other times it’s the result of careful construction. But it can also become a trap, like a chrysalis-cocoon the artist has to repeatedly construct and then break free from. It’s interesting, also, that many of the figures who come to mind when it comes to this sort of “persona first” approach to art either died young, or obsessed over that sort of Dorian Grey concept, as Bowie did. By dying young, an artist might avoid some of this — this may have been a part of Mishima’s obsession with dying young and still in control of that image…

This idea of constant transformation so as to avoid becoming trapped in one’s own myth seems intrinsic in Bruce Lee’s ideology, “be like water” is a cliche now, but seems like sound advice in this regard.

AC: MASKS looks great, and seems right up my alley. In the excerpt, you make a wonderful point regarding the revealing and concealing aspect of art, and by extension, the artist. In each singular act, of course, there is an element of the other at play. As you state, this leads to the question of “what’s real, what’s fake?” No story is accurate, though many tell the truth.

In that respect, the highest art is really triumph over the loss of art. Bowie, I believe, was intuitively aware of this. Iggy Pop. Brando. And, to an extent, Bruce Lee.

As I mentioned previously, Bruce was extremely precise in developing the image that we’ve come to associate him with. In truth, he’d worked on “Bruce Lee” for quite a while in the US, honing his presence and stage act in martial art demos long before courting Hollywood. While the Bruce Lee chimera may be rooted in how he sought to present himself to the world, the bigger mythology began almost immediately after his passing. How did it happen? It was easy to do because the groundwork had been laid out. More importantly though, most of the western world knew next to nothing about his personal life. This allowed his wife, and later his daughter, to successfully pass him off as the character in Enter the Dragon.

Reveal/Conceal.

Was Lee self aware? He warned of the pitfalls in not distinguishing between self actualization and self image actualization, though he clearly fell in the latter category. I see him working so hard to put forth that distinct persona in the interview he did with Pierre Burton — “the word star really turns me off, because it’s an illusion” — but ultimately revealing the antithesis within the smaller beats of the discussion. Fame is an extremely seductive mistress — especially to anyone who craved it as much as Lee. As I mentioned before, part of the grand illusion lies in the myth that he was a philosopher and fighter (the two most common boxes he’s put in, neither of which are accurate).

What’s interesting to me though, is this persona was primarily built around how his characters fought on screen, rather than the actual roles themselves. Audiences often fail to realize that Bruce never once duplicated a character in any of his adult films, but to the masses his characters come across as interchangeable based on their shared physical characteristics (ie hairstyle, facial gestures, combat stances, and signature war cries). These trademarks then became the brand, and over the course of time, ended up eclipsing all nuance he gave to the roles. As a result, “Bruce Lee” hasn’t been truly recognized as an actor, rather he’s viewed as a martial athlete who just happened to make movies.

People forget that prior to his obsession with martial arts, Bruce’s first love was performing. In fact, I would argue that this passion exceeded his love for martial art. The Nureyev-like precision he brought to his fight scenes hearken back to his younger days as a cha-cha dancer, when he obsessively perfected not only the dance steps, but his presentation as a performer. Much of what made him so unique to cinema, (as opposed to other talented martial artists that would later do movies), was fueled by artistic impulses that were not necessarily related to his martial skill.

I realize that statement will ruffle a few feathers, but when you study his body of work — both as an actor and fight choreographer, it becomes increasingly apparent that a huge part of his iconic imagery came from his intuition of where to place the camera and how to specifically pose for the camera, similar to how bodybuilders spend a significant amount of time learning how to pose for the stage. Interestingly enough, Bruce once stated that he considered himself a martial artist first, and an actor second. Although he may have liked to believe so, evidence suggests otherwise.

If you study Lee’s history, including the 17 films he made as a youth in Hong Kong (from the age of six to eighteen) and particularly The Orphan (1960), a very different picture of Bruce Lee emerges. The reality is this: Bruce, an upper middle-class kid from a showbiz family, played a variety of roles throughout his vast acting career, many of which were not martial art heroes. It’s only in his posthumous existence as an icon and designated God of Martial Arts that his story is overlooked because a good portion of it doesn’t match the image that’s been popularized over the last 47 years. This is significant when attempting to distinguish the man from the myth.

Bruce Lee, the man, differed significantly from the screen characters he played. While there were aspects of his personality infused in them, overall, they bore little resemblance to who he was in real life. Of all of them, Game of Death’s Hai Tiencomes closest to Lee in terms of temperament and expression. The character is distinctly Western, both in speech and fashion, using American colloquialisms and slang, as well as choosing to wear a modern one piece tracksuit that reinforces his combative ideology.

Jeet Kune Do is truly American in spirit.

Game of Death (Theatrical Version)

Saturday Matinee: The War on Journalism: The Case of Julian Assange

WATCH: The War on Journalism: The Case of Julian Assange

A new documentary by Juan Passarelli can be seen here on Consortium News, followed by a panel discussion with Passarelli, director Ken Loach and filmmaker Suzie Gilbert.

Source: Consortium News

Journalists are under attack globally for doing their jobs. Julian Assange is facing a 175 year sentence for publishing if extradited to the United States. The Trump administration has gone from denigrating journalists as ‘enemies of the people’ to now criminalizing common practices in journalism that have long served the public interest.

Imprisoned WikiLeaks founder and editor Assange’s extradition is being sought by the Trump administration, in a hearing to begin Sept. 7,  for publishing U.S. government documents, which exposed war crimes and human rights abuses. He is being held in maximum security HMP Belmarsh in London. There is a war on journalism and Julian Assange is at the centre of that war. If this precedent is set then what happens to Assange can happen to any journalist. Join director Ken Loach and film-maker Suzie Gilbert for a discussion with Juan Passarelli about his new documentary – The War on Journalism: The Case of Julian Assange.

Watch the replay here: