Category Archives: Art
Déjà Vu All Over Again

The Matrix, resurrected
By John Semley
Source: The Baffler
MIDWAY THROUGH 1999’S THE MATRIX, Keanu Reeves’s hacker-cum-cyberpunk-messiah Neo sees a black cat shivering in a doorway. Then, he sees it again. “Woah,” he utters, in that trademark, flat Keanu Reeves way. “Déjà vu . . . ” The phenomenon, Trinity (Carrie-Anne Moss) tells him, means big trouble. In the titular world-scale digital simulation in which the bulk of the film unfolds, déjà vu signals a computer glitch: a case of the simulation tweaking its code in real time.
One can’t help but be reminded of this idea watching The Matrix Resurrections, a long-gap sequel to the original sci-fi trilogy, which ended with Reeves’s Neo striking a détente between the machine overlords that enslaved mankind within a counterfeit reality and the fleshy human resistors who opposed them. The new film opens as the original does, following a heavily-armed SWAT team as they swarm a seedy motel room where a leather-clad hacker is plonking away at a computer terminal. The scene expands to introduce a new character, Bugs (Jessica Henwick), who notes to her compatriot that this familiar scene is a training module, designed to hone the skills of the digital heavies who patrol the parameters of the matrix. Or rather, a version of it that exists within the original matrix. It’s sixty years after the events of the last film, and nearly twenty years after its release. Things have gotten deeper—if only slightly.
The simulation now includes a popular video game trilogy—called, of course, The Matrix—that re-stages the events of the original films. Neo, too, is back, in his guise as Thomas Anderson. This time he’s not a computer programmer but a video game designer, whose “great ambition was to make a game indistinguishable from reality.” He’s the chief architect of the Matrix game trilogy, which has just seen a sequel green-lit within the fiction of both the matrix and The Matrix. (Matrix Resurrections was itself promoted with a tie-in video game demo, The Matrix Awakens.) Like William James’s image of our world resting on an infinite regress of rocks, it seems like it’s matrixes all the way down.
The planned game sequel prompts much hand-wringing. Characters bat ideas back and forth in an open-concept office, trying to get to the heart of what made the original Matrix work. Resurrections abounds with this sort of dorky meta-humor. There are jokes about the game design firm’s parent company being Warner Bros. (the actual film’s producer) and jokes about déjà vu. A fourth-wave coffee shop is called “Simulatte.” That kind of thing. It’s the sort of stuff that elicits barking, staccato guffaws from in-the-know audience members that quickly fade into barely bemused titters. It’s meant to be cute, but it’s mostly annoying.
Still, the film is not without its charms. Some of the early action scenes crack along reliably, playing with inversions of gravity and time, like a fleeter Christopher Nolan flick. And the notion of revisiting the world of the matrix is not without appeal. After all, the original film forecasted a world of digital disenfranchisement that is now, under the auspices of our current Silicon Valley overlords, regarded as aspirational. (In a telling touch, Resurrections moves the action from an implied Chicago to the Bay Area, explicitly marked by familiar landmarks and San Francisco PD cruisers.) And with its image of two pills representing diverging ideological bents, The Matrix provided a ready-made vocabulary that has been embraced in our real world, where everyone is redpilled, blackpilled, Danpilled, or Tedpilled. But Resurrections never manages to meaningfully intervene in the very conditions it seems to be diagnosing—and which the series had already diagnosed, decades ago. Like postmodernity itself, the state of digital dependency dramatized by The Matrix cannot be alleviated. It can only be mediated, with increasing levels of irony and winking self-awareness.
To wit: Resurrections is not about digitization, or the metaphysics of reality, or the broken promise of the cyberpunk genre. It is about movie reboots. Here, Neo must be liberated again, literally remaking his quest from the original film, with the obstacles re-skinned and old foes appearing in new guises (Jonathan Groff, playing the meddling computer program Smith, is a hunkier, paler imitation of the menacing Hugo Weaving). Characters snipe about how humanity is merely reframing the same handful of archetypal themes and ideas. “We’re still telling the same stories we’ve always told,” says one game designer, sounding like he’s been watching too many Jordan Peterson YouTubes. “Just with different names, different faces.” This may well be true. But it also feels like a cop-out. Especially because the original Matrix, as imagined by sororal duo Lilly and Lana Wachowski, felt genuinely inventive. It blended Terminator-styled dystopian sci-fi with Hong Kong wire-fu action and state-of-the-art special effects, all draped in the industrial liveries of a turn-of-the-millennium goth club. It may not have been wholly new. But it was thrilling remix. It spoke to the ennui of America at the “end of history.” It captured the soul-deadening, Dilbert-esque daily doldrums explored in films like Fight Club and Office Space. It also played straight to the anxiety around “Y2K” and the mounting cultural panic that home computers and toaster ovens might break down or turn against their owners. The Matrix felt like it was speaking to its time. Now, movies seem to chatter only among themselves.
There’s plenty of precedent here, of course: Ready Player One; the recent Space Jam sequel; and the new Spider-Man movie, which draws together two decades worth of sticky narrative threads spun across three distinct franchises. Corporate wheeling-and-dealing is increasingly allegorized onscreen, to the point that many blockbusters are now about their own production. Within ten years, we’ll see Aaron Sorkin hoisting an Oscar overhead, rewarded by his peers for helming a chatty drama about the backroom legal finagling that saw a Star Wars-branded lightsaber licensed to the movie Free Guy. Hollywood is already lodged in the post-postmodern rabbit hole, with little to show for it. The culture is glitching, looping, stuck in some long, static interregnum, like a radio drifting between channels. If a new Matrix movie felt grimly inevitable in such a climate, it also had great potential.
And I suppose it’s nice that director Lana Wachowski (going solo this time) returned to wield some control over a story that would otherwise be expropriated however-which-way by the studio. But she has only a passing interest in the new convolutions of the simulation itself. Wachowski is more invested in revisiting Neo and Trinity’s wrenching, realities-spanning romance. Rather than the heady ideas at play in the premise—which have been by-and-large replaced by geeky in-jokes—she wants to explore (again) the profound power of love as some supernatural force. At its worst, the Wachowski worldview recalls that classic Simpsons joke: the secret ingredient is always capital-l Love.
This strain of touchy-feely sci-fi certainly has its admirers, and I sometimes count myself among them. But I find the Wachowskis’ sappiness (however earnest) more tolerable when enlivened by their stylistic and technical inventiveness. The rote, underdog rhythms of Speed Racer (2008) only work because they unfold within an aesthetic landscape that splits the difference between La Chinoise and Paper Mario. The Matrix’s heavy hooey about fate and choice and freeing one’s mind is leavened because, well, the movie is entertaining as hell. But now, the ideas are stale (2003’s The Matrix Reloaded already introduced the concept of its story being a remake), and the action settles into tedium: graceful bullet-time ballets are replaced by crunchy, John Wick-style fights and repetitive CGI set pieces that see Neo stopping hails of bullets with his hands, over and over and over again.
Perhaps there’s something modestly clever in the major meta-gesture of this newest Matrix—in its idea of the matrix reproducing its own destruction in the form of an interactive video game. After all, the notion that the very systems that delude us offer self-contained safe spaces for relieving those delusions is apt. Like capital, the matrix survives by evolving quicker than the forces that oppose it. If we take this message seriously, then the goodly thing to do is to ignore The Matrix Resurrections and all corporatized entertainments. To put down Twitter and TikTok and smooch our spouses; build a snowman with the kiddies; clink some beers with a gaggle of good buddies.
That we should all invest not in our virtual existences, but the fleshy, loving, contingent relationships of real life, is a perfectly decent message. That the Wachowskis have been repeating this tired line for two decades speaks despairingly to the conditions of our own, present-day dystopia. Resurrections is suspended between cyberpunk trappings that were already shopworn circa 1999 and the intellectual prison of high-concept meta-mongering. It is a movie of the interregnum, one that could have been auto-generated by it. In this way, The Matrix does manage to speak to the times. Again.
Saturday Matinee: Detective Dee: The Four Heavenly Kings

By Andrew Skeates
Source: Far East Films
Tsui Hark returns for a third go around in his fantasy blockbuster franchise, sending the titular Dee on another eye-boggling, mind-warping, wuxia-infused adventure. While the first instalment saw Andy Lau take on the title character, the first follow up, ‘Rise of the Sea Dragon’, saw a younger version of Dee (now played by Mark Chao) muddle his way through an assortment of fanatical situations. ‘The Four Heavenly Kings’ is a direct follow on from ‘Rise of the Sea Dragon’, with Chao and many of the core cast returning for another adventure which may just be the best in the series.
Due to his exploits in ‘Rise of the Sea Dragon’, Dee is rewarded the coveted Dragon Taming Mace: a near mythical and indestructible weapon. So coveted it is, that many a nefarious foe want to get their hands on it including Empress Wu (Carina Lau) who hatches a plan to steal it and discredit Dee using a band of mystical warriors. Coupled with the resurgence of a once deadly spiritual tribe, Dee soon finds all is not what it seems as sorcery weaves it evil way, and he and his fellow Bureau colleagues attempt to uncover the conspiracy and battle an ever increasing assortment of fantastical creatures and foes.
Much like the first two Dee flicks, ‘The Four Heavenly Kings’ is an often breathless fantasy blockbuster that doesn’t skimp on the wuxia action, CGI wonderment and imaginative scenarios. These days Tsui Hark is happy to play in the big budget, CGI sandbox and while his recent films have been a bit hit or miss, the ‘Detective Dee’ flicks have arguably been his most enjoyable blockbusters of late. While ‘Mystery of the Phantom Flame’ and ‘Rise of the Sea Dragon’ could be all over the place in tone and plotting ‘The Four Heavenly Kings’ finds Hark on more assured ground. Sure there is still a fair amount of convoluted plotting and subplot/secondary character development a-go-go which takes a while to digest as the narrative often rockets along, but on the whole this entry flows coherently.
Dee’s cohorts (Lin Gengxin and Feng Shaofeng) get fully fleshed character arcs and are just as integral to the plot and action as the lead, with Feng Shaofeng (as General Yuchi) all but stealing the film. This unfortunately means Dee feels somewhat like a supporting character in his own film but the team dynamic is a nice approach to this threequel and keeps the viewer guessing and often surprised as to where the narrative is going. While the film is packed with playful energy, energetic set-pieces and a good amount of silliness, ‘The Four Heavenly Kings’ also packs in a fair bit of menace, not least when the vicious Wind Warriors show up. A truly threatening foe, they add menace and bite to what is essentially a cartoon blockbuster, Hark wringing out some genuine tension every time they appear on screen.
As with the other Dee instalments (and most of Hark’s recent output), this entry is packed with CGI ingenuity which leads to some truly creative scenarios and characters. For the most part the CGI works (save for the odd wonky bit here and there) and blends into the environment and practical action well. Hark certainly can’t resist packing in as much CGI inventiveness as he can but come the finale it certainly works to deliver some truly eye frazzling action: complete with giant gorillas, squids and some sort of colossal demon made up of eyeballs!
If one isn’t a fan of this type of CGI laced, fantasy blockbuster then one is probably not going to get along with ‘The Four Heavenly Kings’ but if one is (and enjoyed the previous jaunts with Dee) then there is a lot of fun to be had here. Tsui Hark delivers a wickedly fun fantasy romp full of wondrous fight action and flights of fancy.
Watch the film on Tubi here: https://tubitv.com/movies/619638/detective-dee-the-four-heavenly-king
Two for Tuesday
Saturday Matinee: A Midnight Clear

By James Berardinelli
Source: ReelViews.net
December 1944 in the Ardennes. The Battle of the Bulge is beginning. The snow is falling gently, coating everything in white. It’s here that the members of a small American Intelligence squad find themselves holed up in an abandoned house under orders from their commander, Major Griffin (John C. McGinley). Their mission: watch, listen, and report back if there are signs of enemy activity. The squad’s leader, Sgt. Will Knott (Ethan Hawke), is doubtful about things from the beginning. He is in command because he has survived thus far while six others haven’t. The oldest soldier, ‘Mother’ Wilkins (Gary Sinise), has suffered a mental breakdown following the long-distance news of the stillborn death of his child. The other four – Bud Miller (Peter Berg), Mel Avakian (Kevin Dillon), Stan Shutzer (Arye Gross), and ‘Father’ Mundy (Frank Whaley) – do their duty, although not all of them are happy about it.
There’s a group of Germans out in the forest – seven of them, as it turns out. Hitler’s war has so depleted the Germany army that they’re left with “old men and boys.” They’re tired and scared and, like many Axis soldiers in Europe, recognize that hope has fled. They don’t want to die so they seek an alternative to fighting. Surrendering to the Americans doesn’t seem like a bad one, as long as they can make it look like they were taken after a battle. The first challenge is to conquer the language barrier, something they attempt not with bullets but by stoking the Christmas spirit. After a tree, a few carols, and an exchange of gifts, the Germans and Americans are able to regard one another with something closer to trust than hostility. Until, of course, it all goes wrong. In war, it seems, that almost always happens.
A Midnight Clear is adapted from the novel of the same name by William Wharton. It is not based on a true story – there are no records of American and German soldiers fraternizing around Christmas during World War II – not in 1942, 1943, of 1944. Wharton may have been inspired in part by an incident from World War I, however. On December 25, 1914, the so-called “Christmas Truce” occurred – a series of unofficial cease-fires along the trenches of the Western Front. French, German, and British soldiers put aside their differences to talk, sing, and toast the season. (The 2005 film Joyeux Noel dramatized this.) There’s an echo of that in A Midnight Clear. Fiction, however, follows history. Once the holiday was over in 1914, many of the men who shook hands killed one another. In A Midnight Clear, the outstretched hand is ultimately cut off. Human nature is a fickle thing – the impulse to reach out to another is counterbalanced by a cold-hearted bloodthirstiness.
A Midnight Clear is a war story but it’s not like any other war story ever made. The characters (well, most of them at least) are nuanced. The situations are fluid and ambiguous. And there are no big battles. At one point, a character remarks that he doesn’t like this kind of war. He doesn’t want to meet the enemy. He wants to shoot them dead from afar, never knowing a thing about them. One of the most impactful aspects of A Midnight Clear is that when the time comes to kill, the targets are no longer faceless.
A Midnight Clear is powerful without being overbearing. It emphasizes the chaotic and nonsensical aspects of war without dragging the viewer into the trenches and burying him/her in mud. The movie is sad in a way that even a powerhouse picture like Platoon didn’t manage. The only villain here is circumstance, unless you count John C. McGinley’s Major Griffin, who is thankfully kept in the background except at the beginning and the end.
Speaking of McGinley, he represents one of two missteps on the part of Keith Gordon’s otherwise fine effort as a writer/director (this was his second film behind the camera). Griffin is written as a two-dimensional asshole and McGinley portrays him with cartoonish fluency. In a film where every other character has as many facets as a well-cut gemstone, Griffin feels like he stumbled into the wrong movie.
The other problem relates to a flashback detailing how the four youngest members of the group lost their virginity. A young woman named Janice (Rachel Griffin) opts to give herself selflessly to these soldiers rather than commit suicide (she’s despondent after learning of the death of her fiancé overseas). It’s a bit of wish-fulfillment that strikes a wrong chord no matter how hard Gordon tries to make the situation sympathetic.
The acting is uniformly strong, featuring a group of performers at the beginning of what would be long and productive careers. A little-known Ethan Hawke (with a previous role in Dead Poets Society) shows the charisma that would make him the go-to actor for many serious-minded directors. Gary Sinise, several years pre-Lt. Dan, makes the psychologically wounded Mother a suitably complex individual. Also featured are Peter Berg, Kevin Dillon, Arye Gross, and Frank Whaley. This may not be a “who’s who” of future A-list stars but it’s a strong roster of men who would become known for their ability to flesh out characters.
The typical movie set in and around Christmas embraces the mood of the season: Peace on Earth and Goodwill to All People. A Midnight Clear has a sharper and less idealistic perspective of things. Viewed through the lens of war, the absurdity of human nature is laid bare. We see the good, the bad, and the ugly – all packaged together in events spanning a few days leading up to December 25. It’s a reminder, as if any is needed, that, despite the birth being celebrated at Christmas, humankind is still very much in need of salvation.
Watch A Midnight Clear on Kanopy here: https://www.kanopy.com/product/midnight-clear
Two for Tuesday
Saturday Matinee: In Time

A thought-provoking sci-fi thriller set in the future that taps into some of the most troubling inequities and problems of our era, the lack of time.
By Frederic and Mary Ann Brussat
Source: Spirituality and Practice
The best science fiction always uses some trend or policy of the present as a foundation and projects it into the future with a picture of some possible results. Through this glimpse of tomorrow, we can ponder anew the spiritual or philosophical ramifications of what we are doing today. In The Adjustment Bureau, we were given a chance to assess the idea of free will or the alternative of following a plan mapped out by God. In Gattaca the idea of genetically engineered perfection is explored. Writer and director Andrew Niccol who wrote and directed the latter thriller is also at the helm of this thought-provoking sci-fi drama that has many resonances with today’s world.
The Preeminence of Time
A search on Google for “time” yields more than 11 billion hits whereas there are fewer than 3 billion hits for “money” and 241 million hits for “sex.” Time is very much on our minds and at the hub of our concerns. We speak of “having” and “saving” and “wasting” time but we never seem to find a way of “conquering” it. We are caught up in the obsessive-compulsive need to make the most of the time we have each day. Pagers and cell phones are taken everywhere. We don’t want to miss a moment of connection.
In Time is set in a future dystopia where living zones separate the rich from the poor. Will Salas (Justin Timberlake) lives in a ghetto zone with his mother Rachel (Olivia Wilde). She looks very young since all aging stops at 25.
Will works in a factory and she has a job as well, but still it is hard to make ends meet. Time in this society is literally money. Each person has a timer on his or her arm and at 25 you are given one year of free time after which you die — unless you can find a way to get more time. Wages are doled out in days of added longevity. All expenses (rent, a cup of coffee, clothes, phone calls) are paid for with time and scanners are used to deduct the time for the purchase. The biggest fear in the ghetto is that your time will run out unexpectedly. That is exactly what happens to Will’s mother.
Time Is Strange
“Time is stranger and deeper than anything else in our lives.”
— Jacob Needleman
The biggest dream in the ghetto is acquiring a surplus of years and the prospect of immortality. When Will saves a young man with a century on his clock, the fellow gives the years to him and then commits suicide. An intrepid “Timekeeper,” Raymond Leon (Cillian Murphy), is convinced that Will stole the years from the dead man. He launches a man hunt for him. Also hot on Will’s trail are some nasty time thieves.
Caught in Time
“Time is the element in which we exist. We are either borne along with it or drowned in it.”
— Joyce Carol Oates
Will begins a daring journey into the zone for the time rich called New Greenwich. After winning more than a millennium at a casino, he meets Sylvia (Amanda Seyfried), the daughter of Philippe Weis (Vincent Kartheiser), an immensely wealthy and powerful banker who has been exploiting the poor by making high interest time loans. A believer in “Darwinian capitalism,” he’s stored up enough years to be immortal. But Sylvia thinks there must be more to life than the favored existence she knows. She is intrigued by Will’s wild ideas about changing the system which favors the rich over the poor and allows many to die so a few can be immortal. After he takes her hostage when the Timekeeper is closing in on him, Sylvia doesn’t take very long to pledge her allegiance to what becomes their own mutual crusade. They begin robbing time banks and giving time to the poor and the down-and-out.
In Time is a winning sci-fi thriller that taps into some of the troubling problems of our era, such as the view of time as money, the growing gap between the rich and the poor, and all the ways that we waste time and fail to value every moment. It is also a meditation on the healing and restorative medicine of generosity and sharing. Writer and director Niccol has given us a cautionary tale about the possible future consequences of class consciousness, the high cost of trying to stay young or live forever, and the need for something more meaningful than just spending time to get ahead of the game.