Saturday Matinee: Valley of the Gods

By Peter Sobczynski

Source: RogerEbert.com

Of all the films this year that have been forced by circumstances to make their debuts via home video and streaming services, I can’t think of one that I would’ve rather seen in a theater than “Valley of the Gods.” This is partly because it is indeed a large-scale drama with a grand visual sweep that presumably needs a big screen to be properly appreciated. However, the real reason I wish that I could have seen it in a theater is to be able to see the faces of the other audience members once the end credits started rolling. My guess is that their facial expressions would greatly resemble those of the first night crowd for “Springtime for Hitler” at the end of the opening number. This is a movie so strange, bizarre and so unclassifiable that as soon as I was done watching it, I contacted my editor to see if deploying the phrase “batshit crazy” would be acceptable. It was approved but I have decided not to employ it on the basis that even that description undersells the experience.

As the film opens, a man (Josh Hartnett) arrives at the Valley of the Gods, an area of southeastern Utah near Monument Valley where the spirits of Navajo Indian deities are said to reside within the enormous stones on display. The man pulls a desk out of the back of his car and begins writing, in longhand, of course. In due time, we learn that he is John Ecas, an advertising copywriter whose life has collapsed since his wife (Jaime Ray Newman) left him, evidently for her hang gliding instructor. His therapist (John Rhys-Davies) suggests that the best way for John to cut through all the absurdity that he sees in the world is to beat it at its own game by doing things that are even crazier—climbing up a mountain face while dragging all of his pots and pans with him or walking the streets both backwards and blindfolded. Having accomplished those feats, John has now decided to write the novel that he has always dreamed of penning and while I cannot be 100% sure, it is implied that most of the rest of the film is a visualization of what he is creating.

This eventually introduces us to Wes Tauros, the richest man in the world, and rumored to have gone mute following a personal tragedy. He is played by John Malkovich, who is not exactly the first person one might think of to play a mute. Anyway, he’s in the midst of closing a deal to acquire the mineral rights to the Valley of the Gods in order to mine for uranium, a move that divides the Navajos still living there between those who want the money that they will receive as part of the deal and those upset that the development of the land will desecrate what they consider to be holy ground. Eventually, John turns up at Tauros’ super-lavish estate in order to write the man’s biography but discovers things that are peculiar, even by the standards of a character played by John Malkovich.

By most critical standards, “Valley of the Gods” is a film that starts off as being fairly berserk and quickly becomes frothing mad. It feels as though writer/director Lech Majewski had a marathon of the films of Terrence Malick and the recent works of Wim Wenders and decided to try to make something that would combine the two, minus the lucid plotting. The narrative, which unfolds via a prologue and ten separate chapter headings, is, to put it charitably, a mess. The various plot threads involving the rich man, the tormented writer, and the Navajos are largely inscrutable and they do not so much weave together towards the end as much as they clumsily crash into each other. Too often, Majewski abandons them entirely to go off onto strange tangents that range from Tauros catapulting a luxury car over a cliff vis some dubious effects work, to the scenes in which Keir Dullea turns up as the rich man’s spectral butler. (This may indeed be the most bewildering film that Dullea has ever appeared in and you know what his most famous credit is.) Then there is Bérénice Marlohe, who turns up in the world’s stretchiest limousine but otherwise does nothing but get a makeover and appear in what is only the film’s third most ridiculous sex scene. (The winner, FYI, is the bewildering sequence where one of the Navajos climbs up a giant rock formation and, uh, has sex with it.)

So yeah, the movie doesn’t “work,” as they say. And yet, even though it pretty much goes off the rails right from the start, never to return, I never quite minded. The film may be nuts but it certainly isn’t boring and there is never a moment where you feel the plot gears grinding away—this is definitely a movie that moves to the beat of a different drummer, even when it seems as if the drummer in question is Keith Moon. Additionally, it has a formal beauty to it that can’t be denied and which is frequently ravishing to behold—there are times when you just want to sit back and let the whole thing just wash one you. I also admired the willingness of actors like Hartnett and Malkovich to go way out on an artistic limb by taking part in it.

“Valley of the Gods” is a film that most people may find to be, at best, wildly uneven and frequently ridiculous and I cannot disagree with those assertions. However, I am still kind of happy that I saw it and I know that there are things in it that I will remember long after most of the more conventional movies of late have faded away. If you are someone who has in the past embraced such wonderfully unrestrained and seemingly foolhardy cinematic visions as Emir Kusturica’s “Arizona Dream” (1994), Richard Kelly’s “Southland Tales” (2006) or the Werner Herzog title of your choice, you might want to check this one out for yourself. If you do, be sure to stick it out for the jaw-dropping finale in which … well, you wouldn’t believe me even if I told you. 

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Watch Valley of the Gods on Hoopla here: https://www.hoopladigital.com/title/13724818

Saturday Matinee: Stranger at the Gate

How Many Strangers Are At the Gate?

By David Swanson

Source: Let’s Try Democracy

Spolier Alert: if you want to watch an excellent 30-minute film without knowing what happens, scroll down and watch it before reading any of these words.

We’ve long known that U.S. mass-shooters are disproportionately trained in shooting by the U.S. military. I don’t know whether the same applies to those who kill in the U.S. with bombs. I wouldn’t be surprised if the connection were even greater.

The Oscar-nominated short film Stranger at the Gate tells the story of a man who went from a difficult childhood straight into the U.S. military at 18.

When learning to shoot at paper targets, he had concerns about killing actual people. He recounts being given the advice that if he could look at those he would kill as anything other than human he would have no problems. So, that, he says, is what he did.

But, of course, conditioning people to thoughtlessly kill doesn’t provide them with any way of being unconditioned again, of comfortably ceasing to be self-deceptive murderers.

This guy went off to U.S. wars where he killed people he thought of as Muslims. The characterization of the people killed as belonging to an evil religion, was largely a game of military propaganda. The actual motivations of those picking the wars tended to have more to do with power, global domination, profits, and politics. But bigotry has always been used to sucker the rank and file into doing what’s desired.

Well, this good soldier did his job and returned to the United States believing that he had done his job, and that that job had been to kill Muslims because of the evil of Muslims. There was no Off switch.

He was troubled. He was drunk. The lies didn’t rest easily. But the lies had a tighter grip than the truth. When he saw that there were Muslims in his hometown, he believed he needed to kill them. Yet he grasped that he would no longer be praised for it, that he would now be condemned for it. Even so, he still believed in the cause. He decided that he would go to the Islamic Center and find proof of the evil of the Muslims that he could show everyone, and then he would blow the place up. He hoped to kill at least 200 people (or non-people).

The men and women at the Islamic Center welcomed him and transformed him.

In the United States today one may want to rewrite this line:

“Do not neglect to show hospitality to strangers, for by so doing some people have entertained angels without knowing it.”

in this way:

“Do not neglect to show hospitality to strangers, for by so doing some people have entertained would-be mass-murderers without knowing it.”

How many?

Nobody knows.

Saturday Matinee: The Warriors

By Dante James

Source: Film Threat

Warriors… come out to play! Warriors… come out to play!

One of the most well-known movie chants in cinematic history has passed the 30-year mark.

When The Warriors, starring a bunch unknown actors at the time, made its debut in ‘79, No one could have predicted it would be considered one of the greatest “cult classics” in film history… but here we are.

And if you were to ask any fan of The Warriors why this film has stood the test of time in cult fandom, most will never be able to give you a solid reason other than: “It’s just f*****g cool, man!” But that’s the magic of this movie!

The concept was simple enough. Street gangs from all over New York would come to a truce and unite under the highly respected urban messiah, Cyrus (Roger Hill), Leader of the Grammercy Riffs. A meeting was called in Central Park where they would all hear his message of strength in numbers against the cops. Except, everything goes wrong when Luthor (David Patrick Kelly), leader of Rogues, for no apparent reason other than he was bored, pulls his gun and kills Cyrus from the crowd.

But instead of getting caught, he immediately blamed one of The Warriors, the gang from Coney Island, for the assassination. After violently beating their leader, Cleon (Dorsey Wright), the gangs turned their attention to rest of The Warriors: Swan (Michael Beck), Ajax (James Remar), Rembrandt (Marcelino Sanchez), Vermin (Terry Michos), Cochise (David Harris), Snow (Bryan Tyler), and Cowboy (Tom McKitterick). And from here on out, they have every gang in New York after their a*s as they try to make it back home to Coney.

During this time in cinema (the mid to late 70s), there was an influx of genre movies that were becoming more and more popular. Blaxploitation, gritty cop dramas, and of course, kung fu.

What set The Warriors apart from most films (at the time) was how stylized it was. Starting with how very eccentric and themed all the different gangs were:

The Grammercy Riffs: The biggest and most feared gang made up of Black Kung Fu artist.

The Lizzies: The punk, all-girl gang.

The Boppers: The Harlem crew who looked like 1920s gangsters.

The Turnball AC’s: The skinhead, rabid, “Mad-Max” psychopaths.

The Baseball Furies: The gang dressed like the New York Yankees with facepaint and big bats!

This is just a few of the 20 or more gangs featured in this film. But it was enough to have every 10-year-old boy’s imagination working overtime!

Though there wasn’t a ton of dialogue in the film, the performances were strong all the way through. Especially that of Lynne Thigpen, who plays “The Voice,” a radio DJ who gave the other gangs sightings of The Warriors so they could continue their hunt. And though you never see her entire face in the whole film except for her lips, she brings the much-needed weight that makes the film feel legit.

Deborah Van Valkenburgh, who played the mouthy, tough-girl Mercy who helps The Warriors navigate through the dangerous city, was a stand-out! You go from wanting her to get pushed into ongoing traffic, to loving her by the end. Valkenburgh, though not a household name, has been consistently working in Hollywood even to this day. But her role as Mercy is still the one she gets the most recognition for!

James Remar, who is noted bad-a*s in every movie he’s in, makes Ajax the one Warrior that we all gravitate towards. Even to the point of stealing scenes away from Michael Beck who at this point in the movie, is the actual lead. Ajax’s rumble with The Baseball Furies is still the most memorable fight in the movie!

Another performance that should not go unnoticed is that of Hollywood’s favorite bad guy, David Patrick Kelly who plays Luthor, Leader of The Rogues. From the moment he kills Cyrus, until the end of the film, he delivers on being the scumbag we love to hate. And of course, he’ll always be remembered for his legendary scene in the car as The Rogues have The Warriors cornered at the beach and taunts them by clinking three bottles together on his fingers over and over chanting: “Warriors… Come out to play!” And rumor has it, this scene was completely improvised by Kelly, which makes it even more classic.

The Warriors saw a resurgence in the early 2000s. With not only a video game from developer Rockstar Studios but also with an updated re-release of the film with added footage. People at comic conventions were now cosplaying as The Warriors and all of the different gangs from the film. There have been several reunions with the cast (that are still living), and talks of a reboot.

For many guys in my generation (Gen X), The Warriors has been a constant on most “Best of” list. And for me personally, It’s one film that can’t be redone for the simple fact, there isn’t a living director that can capture what made this movie work!

If you’ve never seen this film, I can’t recommend it highly enough. It’s definitely in my TOP 5 of “All time greatest movies.”  

*Pro-Tip: It’s best watched late at night, completely in the dark, with some beer and popcorn*

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Watch The Warriors on Hoopla here: https://www.hoopladigital.com/title/15742134

Saturday Matinee: In the Mouth of Madness

That Time John Carpenter Went Meta With ‘In the Mouth of Madness’

As always, Carpenter was light years ahead of his time.

By Nick L.

Source: Collider

One of John Carpenter’s more endearing traits is his aversion to self-effacing clowning. This is not at all to suggest that Carpenter’s films aren’t funny — rather, it’s that the living genre legend often opts to play familiar B-movie scenarios completely straight, whether it be a terse gangland standoff rendered as a modern-day Western showdown (Assault On Precinct 13, one of the most influential films of the 20th century) or a masked killer, bereft of any overwrought psychological motive, terrorizing the inhabitants of a sleepy all-American suburb (Halloween, of course). While Carpenter has dabbled in satire (They Live) and high-concept fantasy (Big Trouble In Little China) over the course of his now decades-spanning career, the grounded nature of his approach is often its own reward. The Escape From New York director has all but perfected an economical, tough-minded creative ethos that has gone on to influence an entire generation of filmmakers dabbling in sci-fi, horror, and beyond.

Going Meta Before It Was Cool

In the Mouth of Madness, Carpenter’s glorious 1994 cult masterpiece, might be the most conspicuous exception to this rule. The story of an insurance investigator who begins losing his grip on reality while probing the mysterious disappearance of a lucratively popular horror author named Sutter Cane, In the Mouth of Madness is an unabashedly meta exploration of the creative act as a form of hypnosis. It is not only a film whose central plot conceit is unique to the moral panic that defined so much of the decade in which it was released (the idea that exposure to certain “corrupt” media could warp one’s brain and possibly even compel one to commit violent acts, etc.), it’s also a cutting cautionary tale about surrendering to artifice and fantasy, and a clever-but-never-obnoxious social lampoon about what it means to be considered the master of a low trade.

Of course, John Carpenter knows a thing or two about being unfairly labeled as the master of a low trade. Carpenter, who is known for his tell-it-like-it-is demeanor, once quipped: “In England, I’m a horror director. In Germany, I’m a filmmaker. In the U.S., I’m a bum.” Films like the Jeff Bridges-starring Starman and the memorably nasty high school bloodbath Christine might be considered totemic cult items today, but many of Carpenter’s more beloved works were initially decried as trash in their time. As such, Carpenter and screenwriter Michael De Luca (yes, that Michael De Luca) turn In the Mouth of Madness’ most important character, Sutter Cane, into the Ernest Hemingway of airport novels. Clearly, the obvious allusion with Cane is Stephen King (or perhaps, to a lesser extent, Clive Barker), right down to the fact that Mouth of Madness eventually makes a narrative detour to Hobb’s End: a kind of bastardized stand-in for King’s own sleepy, creepy fictional borough, Castle Rock.

Third Film of the Apocalypse Trilogy

In The Mouth Of Madness opens with Sam Neil’s John Trent being admitted to a psychiatric hospital. He appears to have gone stark-raving mad, as evidenced by the demented look in his eyes, and the vaguely occult-looking marks he’s scrawled onto his face. In a gesture that feels borrowed from a tale by H.P. Lovecraft (Carpenter’s reverence for Lovecraft is well-documented at this point), Trent begins to recall the tale of how exactly he went mad. We learn that when Trent worked in insurance, his employer (Charlton Heston) tasked him with looking into the matter of Sutter Cane. For all intents and purposes, Cane appears to have vanished off the face of the earth. After its ghoulish prologue, Mouth of Madness settles into a more deliberately routine rhythm, only to disappear further and further down the proverbial rabbit hole as Trent and a colleague, Cane’s editor (memorably played by Julie Carmen), find themselves lost among the otherworldly horrors of Hobb’s End.

In The Mouth Of Madness is the third and final film in John Carpenter’s “Apocalypse Trilogy,” which also includes The Thing and the criminally underappreciated Prince of Darkness. In all three films, evil manifests as a primarily unseen, invisible force, often contorting familiar things like dogs, books, and human bodies into horrifying and hitherto-unseen new shapes. In The ThingKurt Russell and his motley crew of researchers hole up in icy Arctic seclusion, fending off the malevolent energy of a shapeshifting, violently hostile alien parasite. In Prince Of Darkness, a group of college students occupy an incredibly menacing old church, where they proceed to unearth a tube of neon-green liquid that, if mishandled, could unleash the very literal fury of the devil. Both movies are steeped in Lovecraftian imagery and primordial terror, and both amplify the built-in claustrophobia of their settings to phantasmagoric degrees.

In The Mouth Of Madness is a funnier, sillier, more stylistically gonzo effort than its two predecessors in the trilogy, mostly because it purports to stand outside the nuts and bolts of its superficial narrative, to some degree, and actually comment on the art of what it means to scare people for a living. There is something wickedly ingenious about the idea of a popular novel whose contents are so unholy that reading it would cause one to spiral into a kind of monstrous abyss. If that idea alone were all the movie were interested in, In the Mouth of Madness would still rank as one of Carpenter’s more enjoyable late-career works. And yet, as always, the director is keen to dig deeper into the subtextual resonance of his story, turning what might otherwise be a spooky ’90s chiller — the type of thing you might have caught a rerun of on TBS sometime back in the 2000s — into a cheeky, compelling commentary on the horror pantheon itself, and Carpenter’s place in it.

We live in an era where people willingly and enthusiastically sign themselves over to fictional “universes.” Whether it’s MarvelStar Wars, Game of Thrones, or perhaps something more obscure, we now inhabit an epoch in which individuals willingly give themselves up to elaborate forms of corporate mythology. In some cases, this sort of fanboy devotion can swallow you whole. In the Mouth of Madness is concerned with this very subject. It is no wonder the film was greeted with such indifferent critical notices upon its release: as always, Carpenter was light years ahead of his time. The scariest thing about In the Mouth of Madness is that, in the world Carpenter hath created, Sutter Cane himself isn’t even seen as a mere writer of trash books — when he’s finally revealed, he is tellingly and literally depicted as a prophet.

Saturday Matinee: The Girl With All the Gifts

By Brian Tallerico

Source: RogerEbert.com

In many ways, Melanie (Sennia Nanua) is just another ordinary girl. She goes to school every day, where she’s grown affection for her teacher Ms. Justineau (Gemma Arterton). And she’s at that age where she’s figuring out what’s important to her, and how to navigate through the world of adults around her. But Melanie is not an ordinary girl. She will soon be a mindless, soulless zombie, a braindead creature who responds only to a desire to kill and eat people around her. In fact, with the right triggers—like if the adults around her forget to wear their scent-disguising lotion—she could become that right now. Just when you thought the zombie genre was out of ideas, along comes Colm McCarthy’s smart and engaging “The Girl with All the Gifts,” a film with echoes of George A. RomeroDanny Boyle, and Robert Kirkman but one that also feels confidently its own creation, a unique take on responsibility, adulthood, and a new chapter in evolution.

Melanie isn’t alone. She lives with a number of other zombie-children like her in a bunker beneath a military facility, where she’s being studied and experimented on by Dr. Caroline Caldwell (Glenn Close), in the hope that they could provide the antidote for what has essentially ended normal human existence. Melanie is one of several second-generation flesh-eaters called “hungries,” babies who literally ate their way out of their parents but are not behaving in precisely the same way as the brain-dead speedsters that have destroyed humanity. Whenever a child is found in the wild, they’re taken to this facility, where Dr. Caldwell can experiment on them and Sgt. Eddie Parks (Paddy Considine) can work to control them. Said control involves leg, arm and head restraints whenever the children are anywhere near that oh-so-enticing human flesh.

But Melanie seems so normal and is clearly learning empathy. The good doctor sees that as well, and even starts to loosen some of the restraints keeping Melanie more of an object than a person. Then one day Dr. Caldwell comes for Melanie, ready to dissect her and see exactly what she can learn from this unique child the hard way. Before Dr. Justineau can save her, all hell breaks loose and the facility is overrun. A small group of survivors is forced to travel to another sanctuary city in the hope that it’s still being run by people who don’t eat flesh. Melanie goes with them, and proves to be pretty useful.

One of the major strengths of “The Girl with All the Gifts” is evident early in McCarthy’s tactile, believable world-building. Much as Romero paid close attention to such details, the set design, costumes, and the world of “Gifts” feels lived-in and genuine. And it’s a nature-based aesthetic (dirt on walls, costumes that look worn, etc.) that continues and even strengthens once this ragtag crew is forced from safety and into the dangerous world. There’s a visceral, emotional impact to the horror and action of “The Girl with All the Gifts” that resonates because the characters and the world they live in feels real to us. It’s hard to overstate how important this to a horror movie, especially one set in a post-apocalyptic world. If we don’t believe the world is genuine, we won’t care what happens in it.

Of course, performance goes a long way to amplify this believability as well, and it’s not often you see a horror film with a cast this strong. Close could have gone showy with her doctor with a heart of ice but she plays it straight, again conveying the believability of the moment more than the B-movie archetype this character could have become. Considine and Arterton perfectly convey authority and warmth, respectively, although they’re good enough to make these people into more than mere plot devices. And Nanua is a find, again never giving her performance with a knowing wink. So she’s a zombie child who could be the evolutionary key to the future—this just happens to be her reality.

The traveling band aspect of “The Walking Dead,” the cities and landscapes empty of human existence of “28 Days Later,” the military aspect of “Day of the Dead”—it’s easy to pick apart the influences of “The Girl with All the Gifts.” But just as Melanie marks something altogether new in this world—a zombie with a conscience—the film about her feels inspired by what came before but also good enough to inspire those that come after.